

b 2
u&i · 2020 · Free to Play, Casual, Indie, Psychological Horror, Open World
PC
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Screenshots
About b 2
b 2: online-only multiplayer
b 2 is the successor to b, in a different setting which is manageable to synchronise over the internet.
the server part is in Early Access and not guaranteed to be available or working (all the time).
requires web access by https and udp.
some software such as Asus GameFirst IV network monitor swallow incoming udp data thus exit such software first.
a plane in space, nearby an iceplanet with an asteroid belt, colored corrugated iron homes around a central big tree and a bear growing, progressing anti-clockwise around it, is a new playground of b, the bumblebee of subgenus gaudium formosum, recognizable by their cheeky :p .
fly where you want, play as you like. Your desire and curiosity is the fuel of this "feel free" experience.
up to 60 minutes per place after which its configuration changes, up to 60 players per place, many places (all places share the same configuration), "safe" bandwidth for around 273 concurrent players, max. around 1365 players. Server hardware performance throughput to be evaluated. You are placed in the first place having space. Likewise after every reconfiguration and reload, press keyboard key F5 to reload. You can see a places place number at the bottom middle of the screen. At the bottom left you see the remaining time in minutes and at the bottom right you see the number of players in this place. Press keyboard key Esc(ape) to exit.
controls are like last time, this time non-configurable:
changes from b:
changes since media creation:
known issues:
b 2 is the successor to b, in a different setting which is manageable to synchronise over the internet.
the server part is in Early Access and not guaranteed to be available or working (all the time).
requires web access by https and udp.
some software such as Asus GameFirst IV network monitor swallow incoming udp data thus exit such software first.
an alien place
a plane in space, nearby an iceplanet with an asteroid belt, colored corrugated iron homes around a central big tree and a bear growing, progressing anti-clockwise around it, is a new playground of b, the bumblebee of subgenus gaudium formosum, recognizable by their cheeky :p .
you are the bee
fly where you want, play as you like. Your desire and curiosity is the fuel of this "feel free" experience.
60 players per place
up to 60 minutes per place after which its configuration changes, up to 60 players per place, many places (all places share the same configuration), "safe" bandwidth for around 273 concurrent players, max. around 1365 players. Server hardware performance throughput to be evaluated. You are placed in the first place having space. Likewise after every reconfiguration and reload, press keyboard key F5 to reload. You can see a places place number at the bottom middle of the screen. At the bottom left you see the remaining time in minutes and at the bottom right you see the number of players in this place. Press keyboard key Esc(ape) to exit.
controls are like last time
controls are like last time, this time non-configurable:
- WASD QE L left-shift space
- joystick 1
changes
changes from b:
- more loose camera
- b faster
- collisions added
changes since media creation:
- bear added
- sky day color less intense
issues
known issues:
- bear might be not synchronised (his animation and progress is handed independantly by the game engine to the time synchronisation; a best attempt is made to set him synchronised initially)
- precise time synchronisation requires a high-resolution system timer
- first firework at end of place's time only synchronised across players (remaining depend on framerate)
- the odd home is floating in the air
- if b flies into a cover from the camera, the camera is readjusted to see b but can get stuck at the last cover which would have hidden b; fly b behind another cover to have the camera readjust
made with
- game engine Unity
- 3rd party asset DirectX 11 Grass Shader
- 3rd party asset LowPoly Asteroids Pack
- 3rd party asset Mesh Effects
- 3rd party asset Lux URP/LWRP Essentials
- 3rd party asset Fireworks Pack 3D&2D
- 3rd party asset Real Fireworks
- 3rd party asset Poly Art Animals Forest Set
- 3rd party asset Animal Controller
- Standard License for: Hopeful (Full track), Artist: Dynamedion Royalty-free, Composer: Stefan Bode (no PRO affiliation)
- Standard License for: LYN123: Nature & Weather (Bumble Bee Buzzing 03: Long bumblebee buzz with some bird tweets in background), Artist: Bjorn Lynne, Composer: Lynne, Bjorn
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As I download the game without thought and the moment I PLAY b 2. My goodness, it felt like seeing a game-- not just any game but an INDIE game. I downloaded b 2 thinking it would be a silly free indie game about bees. I was wrong. This is not a game. This is a transcendental life event disguised as 175 MB of compressed Unity files. The moment I spawned in as the bee, my soul detached from my body and began orbiting the “iceplanet with an asteroid belt” mentioned in the description. I didn’t “play” b 2. I EXPERIENCED b 2. I achieved bee consciousness. The movement feels like a dream you had at 3 AM after eating expired cheese. The camera drifts with the confidence of a shopping cart missing one wheel. The soundtrack sounds like the final memory of a dying computer. Every corrugated metal house feels handcrafted by an alien architect who learned Earth culture from one blurry JPEG. And the bear. Nobody prepared me for the bear. The bear does not obey physics. The bear does not obey morality. According to the developers, the bear “might not be synchronised.” That is the funniest sentence ever written in gaming history because the bear is clearly synchronised with a higher dimension. …1 found this helpful
Pretty good, first one was better.1 found this helpful
b 3 when?
b 3 when?
I am a b
b 2 is a nauseating experience, that forces you to control the most unconventional camera in existence, while you are attempting to explore a skybox, and..multiple interesting trinkets around it. It makes you question quite a lot about why you are firstly playing the game, and then it makes you ponder about the choices made by the dev. Why is there one tree, which is almost naked, while the grass below the tree is highly luscious, and green? Why is there an impenetrable glass sphere isolating a planet, or entity inside it? Why do these entities have asteroids constantly rotating around them? Why is the one track within this game so good! Why is this game labelled as a psychological horror? Eventually it makes you start questioning if the creator of the game is a genius for how subversive they are with this, or are you going insane, and are trying to justify the utter nonsense encapsulated within this game. 8.8/10. Only complain is that we dont have more of it :heart_broken: . This is NOT a bit.
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