

Bad Dream: Purgatory
Desert Fox · 2023 · Adventure, Hand-drawn, Choices Matter, Multiple Endings, Point & Click
PC
Mostly Positive71% · 38
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About Bad Dream: Purgatory

Welcome to the world of Bad Dream, where nothing is as it seems. In the latest addition to the series, Bad Dream: Purgatory, you'll explore a hauntingly surreal landscape filled with unused characters from a cancelled project. These characters are trapped in a state of limbo, suspended in nothingness without any purpose or direction. It's up to you, the player, to decide their fate and give them the meaning they so desperately crave.
Unlike previous Bad Dream games, Purgatory is presented in a 2.5D format with a first-person camera, giving players a more immersive and personal experience. The artstyle is simplistic yet striking, with hand-drawn illustrations that perfectly capture the game's dark and disturbing atmosphere.

As you journey through the purgatory, you'll encounter an array of surreal and creative puzzles. These challenges will test your wits and critical thinking skills, but there's no right or wrong way to solve them. You'll have the freedom to choose your own path and determine the fate of the unused characters.
But be warned: not all choices have a happy ending. Some characters may exist only to suffer and be the victim of your decisions. With alternative paths and multiple endings, your choices will shape the ultimate outcome of the game.
Are you ready to explore the purgatory and uncover the secrets of the unused characters? Play Bad Dream: Purgatory now and give them the purpose they so desperately crave.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bad Dream: Purgatory, developed and published by Desert Fox, is an unsettling and deeply surreal adventure that leans heavily into psychological horror and abstract storytelling. Rather than presenting a traditional narrative or a clearly defined goal, the game places the player inside a strange limbo-like world inhabited by forgotten characters and discarded ideas. From the outset, it feels less like a conventional game and more like a descent into a fragmented dream, where logic is unreliable and meaning must be uncovered through observation, experimentation, and interpretation. This approach immediately sets the tone for an experience that is deliberately uncomfortable, mysterious, and emotionally charged. Visually, the game adopts a stark, hand-drawn aesthetic that is both minimalistic and expressive. Characters and environments appear distorted, unfinished, or exaggerated in unsettling ways, reinforcing the idea that this world exists outside normal reality. The color palette is subdued, often bleak, and contributes to the oppressive atmosphere that defines the experience. Rather than striving for realism, the art direction focuses on evoking emotion and unease, making every …2 found this helpful
The game isn't very difficult to complete, however the controls do take some getting use to. The game mainly consists of walking back and forth along the longest routes getting an item and then using it somewhere else on the opposite side of the map. It can seem quite random on your first play-through, but if you see the option to use an item with something or someone when you look at them, just try it. The game felt rather short, maybe I missed something? There are 3 chapters to play, the other 2 unlock upon completing the original story. I wasn't able to get any achievements during my play-through, surely I missed something (I'm not the only one, the achievements all have very low completion ratings). I didn't like this first person perspective version of the game as much as I did the 2D point and click ones and while I didn't personally enjoy it very much, its not a terrible game and I think I will still recommend it because it has entertainment value and it keeps a lot of the same hand drawn art styles of the original point and click games.1 found this helpful
I can't sadly recommend the game as I'm stuck trying to pick up the bird cage. Every time I try to do it, the game crashed without any message. Haven't found a solution yet. If you play the game, I recommend you boost the FOV, otherwise you might get dizzy like me. To do so, press escape while in game (not in the menu).1 found this helpful
I love the other Bad Dream games by DesertFox but this one? I hate it. I don't like the 3D aspect or the controls and the "story" is complicated to figure out. I'm not a fan of this style and I don't recommend this game.
I love Nicholas He's my son now
This game is pretty bad overall. Play other games in the series. Map design: - 3d walls with 2d objects in it - confusing layout since everything looks the same because the dev used the same walls for everything and copy pasted lots of trees to make it seem its a world full of things - you cannot look up and down just like in Doom only left and right, and yet there are interactive objects up and down - you are either blocked by walls or trees so you cant get out of the map and yet the are paths were you have to go between trees to procees, which makes it confusing. Stick to a design decision. Game design: - no menu for listing keyboard mappings. I guess the dev forgot that he went from a point and click 2d game into a 3d game where you actually walk. Let people see and change the key bindings - no colors do not work as well in 3d as they do in 2d - no ui for objectives. If you close the game and some time passes, you will have no idea what happened and what youre supposed to do next. This was an issue with previous games as well but that one was 2d so much less space to cover - the game consists of a bunch of areas with transitions/loading in between them. The areas …
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