

Bad Hotel
Lucky Frame · 2013 · Indie, Casual, Tower Defense, Strategy, Touch-Friendly
PC
Mostly Negative34% · 56
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Screenshots
About Bad Hotel
IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012
1. Build Hotel.
2. Make Music.
3. Stop Tadstock.
An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).
The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.
Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012
1. Build Hotel.
2. Make Music.
3. Stop Tadstock.
An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).
The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.
Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bad Hotel is an interesting combination of music and tactics as its core gameplay is centered around rapidly generating profit to maintain your hotel while defending against multitudes of enemies attacking from the air and ground. It becomes plain to players that this product is artistic and combines that style into gameplay functions, which customarily infuriate some while enthralling others. Those interested in what Bad Hotel has to offer must take into account that said video game is brief, creative, and toilsome to an extent in its general difficulty and level gimmicks.2 found this helpful
First of all don't take my word for it, read some of the professional reviews and whatnot. It's a good game, even in 2024. I just picked it up and finished it (had gotten halfway through, when I first got it on sale). It's a solid tower defense game that [s]encourages[/s] .. Forces you to bend and adapt your defense strategies as you make your way through the levels. In each level you balance your income with your firepower with your ... survivability? And yes, it's hectic at times, this isn't the type of game where you get to pause and ponder, rather give it a few whirls and after getting your hotel destroyed by your landlord a few times you start to get the jist of it.2 found this helpful
I picked up Bad Hotel intrigued by the concept of a tower defense game that doubles as a music generator, but the reality doesn't live up to the trailer at all — what sounds like haunting, atmospheric music in the promotional material turns into a cacophony of beeps and buzzes once you're actually building rooms. The pace is relentlessly hectic with almost no breathing room between waves, and the difficulty spikes so wildly between levels that success feels more like luck than strategy. The money generation is painfully slow while enemies tear through your rooms almost instantly, and the limited room selection per level strips away any real creative freedom. It's clearly a mobile port that never got the PC treatment it needed, and at $5 there are far better tower defense games on Steam that will actually respect your time.
Nice
Were the awards simply because the game was such a strange experience they felt they had to give them something? I mean, I'm sure there area a handful of people who actually really like this game... But me? No, not really. It's baffling.
Its a good idea gone wrong. Its hard in a way that's confusing. Its fun when you are building and its going well, then all of a sudden you have no chance in hell to do anything and your dead in seconds. The dev does very little to explain how any weapon or structure works. Nothing is explained at all. I would rather the dev put time into explaining anything at all rather then the level "narrative". Its not much of a story in any case, just type up what the structures do and how they "should" be used. Its mostly a bad game. But there is so much potential here.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











