

Brick By Brick
Delirium Tremens Games · February 20, 2026 · Bullet Hell, Roguelite, Puzzle, PvE, Arcade
Buy Brick By Brick from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Brick By Brick — official stores
Brick By Brick price by region
Brick By Brick costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Brick By Brick
What makes Brick by Brick unique is its elemental synergy system. Each element you choose brings distinctive effects that can transform your playstyle-boosting damage, healing, summoning allies, or altering the way your ball behaves. Collect quirky companions and fun upgrades as you play to stack and combine these effects, unlocking powerful synergies and new strategies.Unlockable Heroes & Abilities
Start each run by selecting from a roster of 11 unlockable heroes, each with their own elemental affinities and signature active and passive abilities. Your hero choice shapes your early strategy, while companions and upgrades evolve your build as you progress. Experiment with different combinations to discover unique playstyles and satisfying tactics.Replayability & Progression
Designed for endless replayability, Brick by Brick offers a wide range of heroes, elemental builds, and unlockable content. The game is easy to pick up, but mastering its synergies and smart upgrades offers endless depth and variety, ensuring every session feels new and rewarding.Key Features:
- Fast-Paced Breakout Action: Smash bricks and dodge enemy fire in lightning-quick, arcade-inspired stages.
- Elemental Synergy System: Each element changes your playstyle-craft your build for powerful and surprising effects.
- Unlockable Heroes: Choose from a diverse cast, each with unique abilities and elemental affinities.
- Quirky Companions & upgrades: Discover and combine companions and upgrades for passive bonuses, extra projectiles, shields, and more.
- 20-Stage Roguelite Campaign: Battle through a campaign full of enemies, traps and bosses.
- Meaningful Progression: Every upgrade and item changes your playstyle, delivering a true roguelite experience.
Brick By Brick — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a really fun take on the genre. The elemental powers are varied and build upon each other well, although the visuals can get pretty crazy. Thankfully, there are lines drawn for enemy projectiles, which help a lot. Enemies/bricks have different behaviors, which are a mix of interesting and infuriating (in a good way). The shops and upgrades between levels refreshingly offer opportunities for building power or staying alive (mostly the latter for me). Play feel and the interface are really solid. Trying this made me wonder how some of the other brick breaking games on Steam are, so I tried Strikey Sisters, Wizorb, and Shatter, and while those are all good games, this is the one I want to play most. It's more than worthy of its $5 price point.2 found this helpful
I'm not huge on Breakout games, but they're fun to stop by with once in a while. Brick by Brick is a seemingly fairly simple roguelite rendition of balls vs bricks, that gets the basic feel right (including a little momentum transfer), and adds a few extra wrinkles to the standard mix. It's mouse-based with a single active ability, so suitable for single-handed play, but one can make it work on controller via Steam Input and a mouse-region analog config, if you're mouse adverse (I'd suggest trackball as a better choice here, though). On the roguelite side, it's fairly straight on stacking passives and stat upgrades over your run. Your starting character sets your active ability, and some upgrades will alter/augment it, but you don't replace it or get more active options. Upgrades come with a passive and/or "element" points that add to their respective elements, which apply three levels of added bonuses at certain thresholds. Cross-run progression seems to be unlocking new starting characters and higher difficulty runs. Can't say yet whether there are particular run variations aside from your upgrade/build opportunities, but the initial, basic run seems to offer the same leve…2 found this helpful
Brick by Brick is a really fun take on the classic Breakout style. It’s fast, chaotic, and the roguelite + elemental builds keep every run feeling different. Unlocking heroes, stacking upgrades, and finding strong combos is super satisfying. There’s a ton to unlock so it lasts a long time, and for the price it’s honestly a great deal.1 found this helpful
First, you choose a character, each with their own unique power, companion, and elemental affinity. At the beginning, only two characters are available, while the rest must be unlocked by earning achievements. Most unlock naturally as you play, though some require extra effort. The gameplay is similar to a brick-breaking game. You control a paddle at the bottom of the screen and bounce a ball toward objects that need to be destroyed. Each hit fills your power meter, which can be activated at the press of a button. The effect depends on the character you selected. Instead of bricks, the game features enemies. They behave much like standard bricks, except they shoot at you. Different enemies have distinct attack patterns, and some require learning and anticipation because their behavior isn’t straightforward. This makes keeping the ball from falling much more difficult, as you’ll often take damage while trying to save it. Still, it’s better to sacrifice half a heart to save the ball than to let it hit the bottom, which costs you a full heart. The game becomes more manageable as you complete stages. Once all “bricks” are destroyed, you choose a companion from three random …1 found this helpful
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