Broken Roads

Broken Roads

Drop Bear Bytes · 2024 · RPG, Post-apocalyptic, Isometric, Philosophical, CRPG

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Screenshots

About Broken Roads

Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.
Immerse yourself in a game world set in post-apocalyptic Western Australia filled with intricate lore, deep history, and compelling characters. As you embark on your epic journey, complex storylines, branching quests, and memorable encounters await. Uncover hidden secrets, unravel political intrigues, and confront moral dilemmas that challenge your assumptions about right and wrong. Every decision you make shapes the rich narrative, leading to multiple outcomes and ensuring a truly personalized gameplay experience. From the grand overarching plot to the smallest details, the world is brought to life with atmospheric descriptions and vivid dialogues, delivering an immersive and unforgettable adventure.

The game seamlessly merges classic RPG elements with innovative features, providing players with a unique and customizable gameplay experience. Building upon a classless system, it offers an extensive range of character development options, allowing players to shape their abilities and skills to suit their playstyle. The inclusion of all-new role-playing elements adds depth and complexity to the game's mechanics, intriguing moral choices, and immersive narrative arcs.

The Moral Compass introduces a groundbreaking morality system that goes beyond traditional notions of good and evil. Instead, it focuses on a character's philosophical leaning, allowing players to shape their protagonist's world view in unique and nuanced ways.

For example, a character who leans towards utilitarianism may prioritize the greater good, making decisions based on the overall benefit to society, even if it means sacrificing individual lives.

With every tough decision that is made, the characters Moral Compass can shift, potentially making them more broad or narrow-minded or even able to change their morality entirely as the journey progresses.

The system allows players to create a protagonist with a unique moral identity that influences their journey and relationships, but also is influenced by every choice they make.

Roam the vast Outback, explore decaying urban centers, and navigate treacherous desert regions as you uncover the secrets of this hauntingly beautiful and dangerous land. Survive, fight, and forge alliances in a unique setting that captures the essence of Western Australia's diverse people and landscapes and brings a fresh twist to the post-apocalyptic genre.

DLC & expansions

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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 6, 2026
There's potential here, but it doesn't work out. Broken Roads is a game that takes place in post-apocalyptic Australia that doesn't really pull from Mad Max, which is something I find refreshing. Something it DOES do which I enjoyed is that it wears its clearly home grown Australian roots on its sleeve, not just in the obvious haha teehee drop bears and giant spiders way, but in little ways like how some of the little healing items you find are very clearly snacks that people who live in Australia would know about and have. A lot of local slang used in dialog and environment descriptions, I really like it, it always nice when people from a place make a game that takes place there and it ends up feeling that much more authentic than the alternative, which is a big AAA studio walking up with a mask going "HOW DO YOU DO FELLOW AUSTRALIANS?". The game opens as you'd might expect, after character creation and picking an origin you're a new guy in town walking in from the Outback trying to find your place and getting to know your new neighbors, checking out the immediate area around town, learning how the game controls and works. The problem with this set up is that you can probabl…
5 found this helpful
Not recommended Jun 17, 2026
This game looks more like a cartoon RPG. You have to do a LOT of reading in this game. That makes it no fun at all. If anyone wears trifocals, then you will have a hard time with this game. I tried to like this game but with all the reading & the cartoon graphics, I got a refund as it was not fun at all.
4 found this helpful
Not recommended Jun 19, 2026
I went into Broken Roads really wanting to recommend it, and I feel bad that I can’t. To be clear, I have a pretty high tolerance for bugs and jank, especially in indie RPGs. From a purely technical standpoint, the game is mostly playable. I only experienced one soft lock during a battle, and performance overall was acceptable. The real issue is not stability, it is how often the game breaks its own quests. Roughly 40% of the quests I encountered had some kind of issue. Aside from very basic objectives where you are simply required to kill something, most other quests were broken in one way or another. The most common problem was progression breaking due to sequencing. For example, I fixed objectives while exploring before officially receiving the quest, only to later meet the quest giver and realize I could no longer complete it. In some cases, the game would force a failure state because the required interaction was no longer available. There are also cases where you can trigger dialogue that clearly belongs to a quest before that quest even starts, or NPCs asking for items you do not actually have yet the game still lets you hand them over and complete the objective. These i…
3 found this helpful
Not recommended Jun 1, 2026
On the surface, Broken Roads is a game I should love: a post-apocalyptic CRPG with a heavy philosophical flair, exploring the nature of humanity while surviving the wasteland. I gave it several hours to sink in, desperately wanting to give it the benefit of the doubt. To its credit, the foundation is okay. The art style and voice acting are genuinely good and establish a solid vibe, and you can see the faint outlines of what the characters were supposed to be. Unfortunately, that’s where my purely positive impressions end. Gameplay & Exploration Mechanically, the game feels like it's missing a core ingredient: the fun. Combat: At best, it's uninteresting; at worst, a total slog. There is no real incentive to build variance into your party members beyond your main character. Exploration: A frustrating mixed bag. It’s slow, involves tedious backtracking, and relies heavily on spamming the Tab key to find interactable objects. Quest Progression: Doing or saying the wrong thing can violently jerk your character forward in the narrative with zero context. At one point, I said "no" to an NPC, and suddenly I was in a warehouse being threatened. Later, I was abruptly in a new town bec…
2 found this helpful
Not recommended Jun 28, 2026
Really wanted to complete this game, liked the strory line, graphics are ok, even lived with the clunky navigation and combat mechanics which slowly grown on you. But when most of my quest log ends up being bugged out quests that don't seem completelable, I need to abandon the game. I saw in forums the developer was very active fixing stuff a year or two ago, but apparently never finished (not even close). It's a buggy mess :(
1 found this helpful
Recommended Jun 24, 2026
I recently played the Shadowrun trilogy and I was in the mood for another CRPG that wasn't set in some medieval fantasy land, so I was wondering whether to play Wasteland 2 or this one and I ultimately decided on this one to give a smaller game with no attached franchise a try. Much to my surprise, it turned out to have a tone that's really reminiscent of the Wasteland games based on the demos I played, but on top of that ended up being a sort of appropriate bridge between Shadowrun and Wastleand because, and I was not expecting this part, Broken Roads has actual magic spells and, just like in Shadowrun, though you do have to reload your firearms in combat, you don't have limited ammo. I'm having fun with the game and managing my expectations given its reputation for game-breaking bugs, but also somewhat trusting that the patches and updates might have fixed most of the issues the game had when it first launched, since I can see recent reviews saying they had few or not issues, while other recent reviews claim it's still a buggy mess. Edit: Changed my review to a negative because I got to a point where I just don't know what to do and I can't progress any main or side quest. The…
1 found this helpful

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