

Buzz Aldrin's Space Program Manager
Polar Motion · 2014 · Simulation, Strategy, Space, Management, Historical
PC
Mostly Positive75% · 41662Metacritic
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About Buzz Aldrin's Space Program Manager
Buzz Aldrin's Space Program Manager (SPM) is the ultimate game of space exploration. The game features the race to the Moon, the historical event that started in the early 1960s and that ended in July 1969, after the successful completion of the Apollo 11 mission. To verify its accuracy and authenticity, the game has been developed in consultation with Dr. Buzz Aldrin, former U.S. Air Force combat pilot (66 missions in Korea) and NASA astronaut, who took part in the first Moon landing mission and became the second human being to walk on the Moon.
If you have any interest in space exploration and the events that transpired during the 'Race to the Moon', this is a game you just do not want to miss!
It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and launching space missions in this realistic turn based strategy game.
The game features both a campaign and a sandbox mode. In campaign mode, you will be able to play as the Director of either NASA or the Soviet Space Agency in order to beat the other side to be the first on the Moon. You can also lead the Global Space Agency (GSA), a fictional space agency that combines programs from all the major space agencies in the world . In the GSA campaign, you will need to address the requests and short-term goals issued by government, and is geared towards those players who prefer a game experience focused on exploration instead of competition. Alternatively, all three space agencies feature a Sandbox mode, which provides a more open-ended experience and allows you to try out different approaches without any political pressure.
You will be able to develop dozens of programs. Some examples include the X-15 and the PKA space planes, the Sputnik satellite, the Mercury, Voskhod, Apollo and Soyuz manned spacecraft and the Mars Viking probe. You are not limited to missions that did launch, as as the game also allows you to try out many concepts that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Gemini Earth Orbit Rendezvous (EOR) or Gemini Direct Ascent (DA) schemes. The number of options available ensure every game will be different and there is huge replay value.

If you have any interest in space exploration and the events that transpired during the 'Race to the Moon', this is a game you just do not want to miss!
It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and launching space missions in this realistic turn based strategy game.
The game features both a campaign and a sandbox mode. In campaign mode, you will be able to play as the Director of either NASA or the Soviet Space Agency in order to beat the other side to be the first on the Moon. You can also lead the Global Space Agency (GSA), a fictional space agency that combines programs from all the major space agencies in the world . In the GSA campaign, you will need to address the requests and short-term goals issued by government, and is geared towards those players who prefer a game experience focused on exploration instead of competition. Alternatively, all three space agencies feature a Sandbox mode, which provides a more open-ended experience and allows you to try out different approaches without any political pressure.
You will be able to develop dozens of programs. Some examples include the X-15 and the PKA space planes, the Sputnik satellite, the Mercury, Voskhod, Apollo and Soyuz manned spacecraft and the Mars Viking probe. You are not limited to missions that did launch, as as the game also allows you to try out many concepts that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Gemini Earth Orbit Rendezvous (EOR) or Gemini Direct Ascent (DA) schemes. The number of options available ensure every game will be different and there is huge replay value.

Features
- Three different campaign modes: play as NASA or the Soviet space agency in order to be the first on the Moon or play as the Global Space Agency (GSA) and deal with the short-term objectives issued by politicians.
- Manage all aspects of your space agencies from their inception in the 1950's through to the manned lunar landing missions
- Play the race to the Moon campaign mode against other players using Slitherine’s PBEM system.
- The Sandbox mode allows you to play as any of the three space agencies and removes all competition restrictions. You will have a fully featured playground in order to try out different approaches to space exploration!
- Create space programs and launch missions inspired by real programs such as the X-15 Space plane, the Sputnik satellite, the Gemini, Vostok and Apollo manned spacecraft and a lot more!
- Research and develop dozens of mission components from several program categories.
- Develop your facility with advanced structures and upgrades including the Vehicle Assembly Building and the Mission Control Centre.
- Recruit and train astronaut candidates and assign them to missions.
- Assemble an elite team of Scientists, Engineers, Technicians (SET), Flight Controllers for the best chance of success.
- Manage your agency's budget.
- Mission components have an associated reliability factor and can cause catastrophic failures.
- Vast amounts of historical research ensure that the game's huge database features missions that launched and many more that never left the drawing board!
- A vast array of components built in 3D and rendered out in exquisite detail allow you to follow the progress of your missions via animated sequences.
- The Buzz-opedia gives background information on the real programs, missions and hardware throughout the game.
- The soundtrack features a unique playlist for each space agency and numerous tracks for the mission animations.
Designed in consultation with Dr. Buzz Aldrin, Apollo 11 Lunar Module Pilot and the second human being to set foot on the Moon.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Im enjoying this game even thou I'm not so good at management games. My play through has reached the year 1980 and i haven't even landed on the moon yet also apparently Richard Nixon is still the president! now comes my complaints - the tutorial could be better and the text is more of a horizontal format than vertical making reading it tiresome. - the UI isn't very intuitive and has taken me about 1 hour to get a full grasp of how to use it. - the animated videos of the missions are like something from a game on a 1990s CD-ROM game. - also when crew members retire you can no longer look up there documentation. - I wish the game went in to the 1980s space program so we could develop the space shuttle.2 found this helpful
Very much a puzzle game. Always think about how one part helps with another! Don't try to skip too big a gap in rockets/equipment. Big Gemini FTW!1 found this helpful
2.5/10 - slow - not complex at all - overpriced 30$1 found this helpful
I find generally, that even on 'easy' I will have four rocket launches rated at 80%+ safety blow up in a row, destroying my prestige (and thus budget) and killing most of my cosmonauts. Also when I get to launching manned rockets I usually only have the budget for half the mission controllers that I need. I feel that to successfully play this game I need to take down all of the rocket and vehicle specs, including staff numbers, and use a spreadsheet to plan a critical mission path. All of which is quite odd, because years ago I used to play this game with no problem. Maybe my mind is getting weak in my old age. Because I am sure that the developer hasn't touched the game in over a decade, so it shouldn't be harder.
Fun game. Kinda "spreadsheety". RNG has a wicked sense of humor,
Great Fun.
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