

Claymores of the Lost Kingdom
Ultaan Games · November 25, 2024 · Deckbuilding, Roguelike Deckbuilder, PvE, Character Customization, Card Game
Buy Claymores of the Lost Kingdom from Driffle INC at $3.30 — the cheapest of 2 stores we compare.
Where to buy Claymores of the Lost Kingdom — official stores
Cheapest Claymores of the Lost Kingdom keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Claymores of the Lost Kingdom price by region
Claymores of the Lost Kingdom costs £2.44 in the United Kingdom, €2.78 in Europe (EUR), $3.30 in the United States, $3.30 in Georgia (USD), CA$5.99 in Canada, A$6.97 in Australia, NZ$7.87 in New Zealand, zł12.84 in Poland and R$16.81 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.44 −51% | £4.99 | £2.44 | 3 | |
| €2.78 −50% | €4.99 | €2.78 | 3 | |
| $3.30 −50% | $4.99 | $3.30 | 2 | |
| $3.30 −48% | $6.29 | $3.30 | 2 | |
| CA$5.99 −50% | CA$5.99 | — | 1 | |
| A$6.97 −50% | A$6.97 | — | 1 | |
| NZ$7.87 −50% | NZ$7.87 | — | 1 | |
| zł12.84 −27% | zł17.49 | zł12.84 | 3 | |
| R$16.81 −50% | R$18.74 | R$16.81 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Claymores of the Lost Kingdom
Adventure Calls!
- Forge your own unique playstyle
- Uncover hidden synergies
- Set up intricate combos
- Obliterate your enemies
- Win against impossible odds!
Stat-based Card Discovery
Level up your character's attributes, and find new cards based exclusively on your unique build!Deckbuilding Freedom
- Adaptive, classless deckbuilding system. As you increase your character’s abilities - Strength, Constitution, Dexterity, Wisdom, and Intelligence - new cards and playstyles will emerge
- 300+ fully unique cards
- 150+ keywords with multiple damage types, and a huge focus on synergies
- 50+ item cards
- 30+ combat-altering spicy status effects
- 5 main attribute skill trees with cards and additional perks
- 15 streamlined archetypes and dozens of sub-playstyles
Forge Your Own Class Every Run
- Pick one of 5 fantasy races with their own starter decks and attribute bonuses
- Spice things up with 11 character backgrounds, each granting you a special card and an extra attribute modifier
- Fight for loot, XP, renown, and level up!
- Discover new cards based on your attributes
Roam the World Map
- Explore an open world map with 99 locations, and 24 settlements
- Embark on dangerous side quests such as smuggling supplies in a famine-stricken world
- Encounter 50+ events with difficult tradeoffs and extra choices based on your unique hero
- Unlock exclusive world map abilities by committing to your favorite attribute skill tree
- Fight organized bandits who hoard resources, raid caravans, and pillage settlements
- Optimize your strategy to hunt down gangs, face challenging elite enemies, and slay their wanted leaders with extra spicy procedural encounter modifiers
Survive, adapt, and save the world from the Harbinger of Doom!
Claymores of the Lost Kingdom — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Claymores of the Lost Kingdom is an ambitious roguelike deckbuilding RPG that aims to break away from the tightly structured paths typical of the genre and instead present a broader, more exploratory fantasy journey. Rather than funneling players through a linear sequence of battles, the game places them in a famine-stricken world where survival, growth, and discovery are shaped by choice. From the outset, it communicates a sense of freedom: your character is not defined by a preset class or rigid role, but by the cumulative decisions you make, the attributes you develop, and the risks you are willing to take as you travel through an unstable kingdom filled with danger and opportunity. At the mechanical core of Claymores of the Lost Kingdom is its classless progression system, which strongly influences how each run unfolds. Instead of choosing a warrior, mage, or rogue at the start, players invest in core attributes such as strength, dexterity, intelligence, and constitution, with these stats directly determining which cards, skills, and synergies become available. This design encourages experimentation and personal expression, as builds emerge organically over time rather than be…1 found this helpful
I was reluctant to try it, because from the outside the mechanics looked overwhelming, like too many things thrown together. However, I decided to give it a shot in the dark, and was pleasantly surprised. The mechanics build well on top of each other, learning what the game is really about is very rewarding (while difficult), and wisdom is fun to start with. Give it a shot!1 found this helpful
pass
...
The game just isn't fun sadly. The balance is all over the place.The builds rely heavily on RNG to get particular cards that will carry your runs, and about half an hour in, the enemies will probably get 2-3 defense against physical and/or magic, while doubling their damage. Some of the cards don't do what they say, either. Blizzard costs 4 mana and is supposed to do 1 damage for every stack of frostbite on an enemy. It always does 1 damage, regardless of how many stacks of frostbite are on an enemy. There was another card that would inexplicably give me 1 extra mana every time I cast it. There's just a lot of little things that add up to make the game irritating. To top it all off, runs are pretty short, probably an hour or two, and you have to listen to the same ♥♥♥♥♥♥♥♥ trader and click through his dialogue every time you start a new run. I understand there are some more story elements if you manage to get a god tier RNG run and have all the cards that actually work the way they're supposed to, but I just don't care enough to play over and over until the gods decide to allow me to build a proper deck.
I wish I could recommend it. It is so close to being good. There's just so much there that is unpolished: No general direction, no full map view with location names (seriously), limited game art variety, limited viable build variety, limited understanding of game mechanics even after several playthroughs to try to get achievements (limited guides), difficulty achievements locked behind developer-said impossible mechanics (view the 0% completions on those before buying). The trading system seems largely pointless. I just found myself feeling disappointed... a lot. I was just left with a feeling like it wasn't worth it for more playthroughs, which is unfortunate.
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