Kingdom Loop

Kingdom Loop

ROOT GAMES · 2026 · Roguelike Deckbuilder, Replay Value, Card Game, Auto Battler, Deckbuilding

PC
Mostly Negative35% · 23
Best price 52 Good deal
$6.31-45%
lowest tracked $6.23
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Eneba
Eneba
Standard Edition · Steam
$6.31
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Screenshots

About Kingdom Loop

Lead heroes in a battle for the Grail as humans and undead clash in a strategic quest filled with deckbuilding, kingdom management, and evolving turn-based combat.

The Ancient Prophecy

Silence swept over the world as church bells faltered, their echo devoured by the grave's unsettling stir. The ancient prophecy foretold that once the Grail was found, death would vanish and a new era for humankind would begin. But when it happened, people who had passed away turned into the living dead. Panic spread: humans begged heroes to find the Grail again and restore the old order, while the undead refused to leave and prepared to claim the Grail for themselves.

Humans vs. Undead

Choose a hero to lead a quest for the Grail. A hero from the opposing faction will stand in your way. Each faction offers a unique playstyle, and every hero unlocks new abilities and alternative paths to victory.

The Ring Road

Travel along the ring-shaped road around the Grail Temple. You decide what awaits on your path, with over 200 tiles offering unique effects. With each lap, enemies grow stronger, encouraging you to evolve your strategies and discover new combinations and rewards. Embrace the challenge as an opportunity for growth and chase mastery rather than fear failure.

Kingdom Building

The lands surrounding the Grail Temple are desolate, waiting to be claimed. Gather resources from forests and mountains, build fortresses to recruit troops, destroy enemy strongholds, discover powerful tile combinations, and more. But beware: the stronger you become, the more fiercely your enemies will try to stop you.

Deckbuilding

You’ll need cards to place tiles. Cards can be earned in battle or purchased with gold. Shops only offer cards from your deck, and each lap, you can add one random card. A carefully built deck ensures you always have the right tools for victory.

Mighty Armies

Each faction features over 20 units. Every unit has unique abilities, while heroes and their equipment can make your army even more deadly.

Turn-Based Battles

Engage in fast-paced turn-based combat. Decide which units to bring, how to position them, and which targets to strike - every choice shapes the outcome of the battle.

Clash of Heroes

Your hero’s stats empower your army, while the enemy hero strengthens their forces. You must not only grow stronger yourself but also find ways to weaken your opponent. Equipment and artifacts grant powerful bonuses and unique effects - use them to their full potential to achieve victory.GAME FEATURES & CONTENT:
  • 4 Human heroes with unique stats & decks
  • 4 Undead heroes  with exclusive abilities
  • Endless roguelike loop gameplay
  • Card-driven kingdom building
  • Turn-Based combat system
  • Resource management & economy
  • Synergistic building combos
  • Powerful artifacts to collect
  • High replayability & progression

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 29, 2026
Sure it's advertised as using AI, but there's just SO MUCH OF IT that it's hard to see through. Even ignoring that, this is just a poor man's Loop Hero that is lacking any form of meta progression to keep you coming back for more.
24 found this helpful
Not recommended May 1, 2026
This game could be great with: actual meta progression, a story, a campaign, better tool tips, strategy, etc. Basically, it's a good shell that's empty. Comparisons to Loop Hero will make it pale.
6 found this helpful
Not recommended May 8, 2026
"I want Loop Hero for dinner! We've got Loop Hero at home" Kingdom Loop Hero at home unfortunately feels too close to Loop Hero without doing enough to separate itself mechanically or stylistically. The core ideas aren’t necessarily bad, but the game lacks the polish, progression, and identity needed to stand on its own. After only a short time with it, the experience already started feeling repetitive and underdeveloped. There may be an audience for it, but compared to the games it clearly takes inspiration from, it felt difficult to recommend. [url=https://youtube.com/live/nsCIKN7hCHo?t=48m36s]Gameplay[/url]
3 found this helpful
Not recommended May 1, 2026
Nice idea but ruined by the impossibility of progression. No matter what strategy you adopt the AI will crush you every boss fight. It is stunningly overpowered. Absolutely no point in playing. Unfortunately it;s too late for a refund. Totally ridiculous.
2 found this helpful
Recommended Apr 30, 2026
I know this game will be very segmented. Because for me this game not easy for me even the look like easy to play. Some mechanic maybe make people confuse about that, but this is still early launch and just give the dev to update the game. I'm very like the concept and the genre. To be honest i'm not beat any boss in this game yet and it's very challenging. I hope the dev start to consider about rebalanced the game, but not make the game too easy. Cheers dev.
2 found this helpful
Recommended Apr 29, 2026
Fantastic game and one of the most addicting experiences! After 3 complete winning runs (about 5 runs total) I have some balancing and replayability feedback: 1. Priority Manipulation Cards issues “Priority manipulation” cards lose their value when players can manually choose targets. If the game is designed around auto-battle, then this mechanic works fantastically and actually becomes one of my favorite systems because it adds real tactical depth. But with manual targeting available, these cards feel almost pointless since the player can already solve the problem directly. ### 2. Units Meta Progression Pushes Players Into the Same Build Every Run Right now, progression heavily favors producing and stacking the strongest units, which makes runs start to feel too similar. I was hoping I could play different sets of units that work well together instead of always chasing the same Angels, Lions, and Dragons every run. Allow more viable compositions, where synergy matters more than simply rushing the same strongest units every time (already on the right path with certain units buffing from same resources) ### 3. Balance Between Units, Buildings, and Hero Gear Needs Improvemen…
2 found this helpful

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