

Cybernetic Ninja Nuns
Good Bad Guy · 2024 · Side Scroller, 2D Platformer, Platformer, Arcade, Action-Adventure
PC
2 user reviews100% · 2
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About Cybernetic Ninja Nuns

You are Sister Charlotte Bronson. Next Generation Combat Cyborg. Master of Ninjutsu. Bride of Christ. Hunting the infamous necromancer Van Owen to Beanas Aries - You sneak aboard a Zeplin headed behind enemy lines. A legion of robo-demonical adversaries await you in a fallen European hellscape.
Armed with your upgradable laser ninjaken, plasma shuriken, and your faith in the Lord, you’ll do battle with the forces of darkness. The damned are all around you! Beware of shambling cyber horrors, vengeful spirits, and unspeakable writhing masses of living death as you travel through the wicked forests, haunted prison camps, and ruined cities of Europe.
A diabolical plot is about to be revealed as an ancient evil casts a sinister shadow. Time is running out. The fate of the world is at stake. But, God has not abandoned the faithful…. He sent you!

Traverse a twisted world where reason and the laws of nature no longer hold!
Wade through the wrath of the dead and the damned and stand against the madness!
Power up your weapons and unleash the full fury of a cybernetic ninja!
Pursued by death itself cut a path to rescue your allies!
Life or death. The fate of the mission depends on your actions!
This is the first game I’ve ever worked on where I did everything on my own. I don’t know if I accomplished what I set out to do. I do know that I did what I was always going to do. I created a game of a particular time and place. Not a game in a style or spirit, but a game that might very well have actually existed long ago even though it did not. Against reason, this game contains several things both good and bad with the aim of performing at least a few miracles. May one of them steal you to that very particular place, whether you’ve been there before or not. Become frustrated and confused, so that you might persevere and be victorious.-GBG
Contra Mundus

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b] Note to reflect the updates & reasoning for removing negative review:[/b] the game got 2 significant patches that addressed about 80% of my issues with the game, making it overall less tedious and cheap with the difficulty, and somewhat improving the sound. The only thing that still stands out to me is that enemies could use more work. I am trying to think of a good example, you know how in some NES games you have flying types that will zigzag on you, or maybe you get ganked from behind more often, it still feels like in your game 90% of the enemies are in front of you, I think you need to find a way to mix in more directional and vertical challenges, so you not feeling like you just constantly fighting toward. Maybe you could add some enemies that would jump around, or having 2 types of directorial attacks, or at least a few more enemies that come from behind in spots. I actually don't mind the ghosts that track you and those orbs that fall from the ceiling, that is the kind of 2 step simplicity that is perfectly fine on NES, an enemy that kinda has 1 gimmick. It's really the walking enemies that feel like something is off about them, right now they don't really add anything …1 found this helpful
I like the way this game plays, definitely challenging. Especially for me since I accidentally skipped the controller button tutorial lmao. Death is a great touch cause he doesn't just show up and snap your neck when the time hits 0, like how mario games do. If you have the determination and agility you can escape death rather easily. This game is perfect for those who want a challenge and for those who might want to try a no hit run. All in all. Git Gud!1 found this helpful
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