Eden's Last Sunrise

Eden's Last Sunrise

Sungazer Software LLC · December 2, 2022 · Tactical RPG, Turn-Based Tactics, Strategy RPG, Fantasy, Sci-fi

Buy Eden's Last Sunrise from Steam at $9.99 — the cheapest of 2 stores we compare.

PC
Very Positive93% · 69
Best price
$9.99
lowest tracked $0.99
Steam Buy at Steam

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Where to buy Eden's Last Sunrise — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy
Humble Store
Humble Store
Standard Edition · Steam
$14.99
Buy

Eden's Last Sunrise price by region

Eden's Last Sunrise costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.

Cheapest Eden's Last Sunrise offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £8.50 £8.50 — 2
Europe (EUR) €9.75 €9.75 — 2
United Statesyour region $9.99 $9.99 — 2
Georgia (USD) $9.99 $9.99 — 2
Canada CA$12.99 CA$12.99 — 2
Australia A$14.50 A$14.50 — 2
New Zealand NZ$14.75 NZ$14.75 — 2
Brazil R$32.99 R$32.99 — 2
Poland zł45.99 zł45.99 — 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Eden's Last Sunrise

Eden's Last Sunrise is a retro tactical RPG with a twist from the creator of The Tenth Line. Pick a side, train your troops, and choose your path as the final days of the world wind down.
  • Classic turn-based tactical RPG combat with adjustable difficulty and a unique action point system that let you make the most of every turn.
  • A rich story full of colorful characters and multiple story paths and endings.
  • Engage with your allies personally through visual novel-like story skits. Gain their trust and unlock their personal stories as you grow closer.
  • Create custom units, choose their colors/costume/voices, import your own custom portrait artwork for them, and lead them to victory alongside the main cast.
  • Dispatch teams of allies to take on missions across the Grand Continent, manage regions and materials to improve your weapons, or just play cards against your squadmates when you need a break from the battlefield.
The main loop of Eden's Last Sunrise is based on light time management. As the commander of the Cradle Project, you will establish control across the Grand Continent, gathering resources and support while training your troops and managing their gear, classes, skills, and trust in you.

Dispatch missions occur at the start of each week, where you will cleverly send your troops to handle certain situations depending on their personal strengths and abilities. As the week progresses, you will be given options for how to spend your time: taking on battles as they appear, training skills for groups of allies directly, socializing with your new friends, or even just exploring the world on your own and see what you come across!

Be wise with how you spend your time, though, because the next Major Operation is always right around the corner...

200 Years Ago:



A society forged in sorcery and swordplay experienced a golden age of scientific advancement and technological growth. Soon after, the world’s first space program began, set to blast off from their little home world and colonize the star system. There, the people could explore and experiment freely, and make the next great strides of science. Thousands of volunteers from across the Grand Continent came together, willing to face the hardships of unexplored space and a life without the latent energy they called “magic,” in an event called the First Breach.

But, resentment grew among those left behind on the surface world. These volunteers had betrayed their promised land: the home of all life, and of the gift from the gods known as magic. The surface world – now called “Cradle” by the spacefarers – began to regress back to its primitive, might-makes-right ways, and scientific accomplishments were rejected in favor of a return to tradition. Focus shifted to discovering the secrets of magic, instead. Communication with the spacefarers was cut off, and the surface dwellers moved on.

2 Weeks Ago:



Without warning, the spacefarers have returned to their home world, bringing dire news: a cosmic calamity has been detected in the far reaches of space, and the threat of utter annihilation of all biological life in the star system is imminent.

The Grand Continental Leadership (GCL), the ruling government of the country of Duleur, agrees to meet with spacefaring representatives of the initiative known as the Cradle Project. They come offering a solution: shed their mortal bodies to enter an experimental digital collective consciousness, where their minds can survive the cataclysm, and continue to thrive indefinitely.

Assisting with the Cradle Project are the Forever Dawn organization, who are developing the digitization technology; the Beyond Frontiers Initiative, who are the spacefarers’ main scientific researchers; and Inter-Space Operations, a well-armed paramilitary group. All of these factions have come together, offering a chance of survival to their ancestors still living on the home world.

But, resentment from the First Breach is stronger than ever, and new resistance groups in opposition to the spacefarers and the GCL are appearing all over the world.

As either the commander of the Cradle Project, or the ambassador from the GCL, how will you respond? Will you cooperate, and take a risk on this experimental technology that may allow the transcendence of life as you know it? Or will you doubt the spacefarers’ intentions, and drive them away using the power of magic? Or, will you align yourself with one of the other factions at play, and look for an alternative solution – or an opportunity?

Take part in multiple branching campaigns in Eden’s Last Sunrise. Trusted allies become bitter enemies, motives are called into question, and victories are hard-fought, as the days until utter annihilation continue to tick down…

Eden's Last Sunrise — game info

Platforms
Windows
Player modes
Single-player
Controller
Partial controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 15, 2026
Another good game from an underappreciated indie dev. I almost never play these tactics-style games, but the main gameplay loop does a good job at easing you into its mechanics. Switching a unit's class can be done at any time as long as they meet the stat requirements, which encourages you to experiment with different builds. The story gives you two completely different paths to choose from: spacefarer or dweller. I can only speak for the spacefarer side of things on my first playthrough, but the overall story is great. It focuses on science vs nature, and what you would do to save your world if a mysterious anomaly was coming to destroy it. The characters are even better than the story: I loved Skint and Tez most of all, but there should be an option out there for everyone to connect to. This game even includes some cameo characters from the Tenth Line, which were cool to find. The biggest problem I have here is the slow battle speed. My first playthrough took around 20 hours to complete, and a speed up function would have shaved a few hours off of this total. Battles can start to feel a bit tedious by the endgame as a result. Enemy AI can get confused sometimes, too, becoming s…
3 found this helpful
Recommended Jan 1, 2026
A decent game created by a solo dev. Some parts stand out as unique and very well done, namely its story and the characters. But there are small issues such as repetitive combat, inventory management, and UI in general. The story is set up in a way that encourages multiple playthroughs. Basically I'll need to choose which sides to play, either as Dwellers or Spacefarers. I chose the Dwellers first, then the Spacefarers next. It's interesting because the whole premise stays the same between playthroughs, but you'll be experiencing the events from different perspectives. The pre-made characters are memorable, and I liked how they develop and start to open up to the player as the story progresses. It's possible to create custom characters for the combat phase, and its customization is incredibly in-depth; you can change the voice and its pitch, choose any body/outfit color, and even add custom portraits. However I've run into many annoyances. First and the biggest one is combat, and how simple and repetitive it feels. The game doesn't explain the mechanics well, and it took me a while to even notice Tension mechanics (basically a resource used for Ultimate moves). Almost every scen…
1 found this helpful
Recommended Aug 16, 2026
A very solid tactics RPG with some light management aspects. The character writing is very well done, and I appreciate that it's enocuraged for players to see multiple endings, each of which provide different information to the larger "true ending" story. Class design is varied and generally feels good. There are about 18 classes, most of which have a unique mechanic, and many of which have synergistic partner classes on the other end of the tech/magic spectrum. There's enough depth to get invested into the setup of equipment, passives, and classes to find an ideal mix. However, the length of the game does mean that some characters will feel "finished" with their relevant classes well before the true ending. If you use mastered classes, most encounters will be a bit too easy on Normal, so I'd advise that one varies their class loadouts to keep the non-story encounters from getting too stale. Narratively, it's very solid. I think four endings (two sides, each with 1 branching path) is just enough scope that it feels like your choices matter without forcing the writers to make obscure choices less developed. I didn't play two of the endings, as you only need to play one of each…
Recommended Jul 19, 2026
I think many will compare this to Final Fantasy Tactics, because it's what they know. For me, it hits two gaming memories: Shining Force and Vandal Hearts. Shining Force due to its mixture of technology and magic, along with having a vast and diversified cavalcade of memorable characters. Vandal Hearts due to how the battles are laid out, and the way the story plays out. The writing is truly excellent, the battles are each a fun little puzzle to figure out, and overall it's just a fantastic time. I'm mostly here for the story though and how one can spend time with these fantastic characters to get to know them. I'm honestly impressed, because not many games knock character writing, narrative, an overarching plot, and world building out of the park like this. The world's locations themselves even have a lot of personality, and so much consideration is put into all of the side characters. There's just so much personality on offer, here. (I mean, not that I haven't loved a game this dev's put out. But this one's a keeper.) So, yes. For fans of this sort of tactical RPG? You're in for a good time. It stands on the shoulders of giants and doesn't disappoint them, it's a damn fine l…
Recommended Feb 25, 2026
Despite it being furry game and unskipable animations I quite like it, its no Final Fantast Tactics, but it looks nice and story is interesting.
Recommended Jan 18, 2026
Eden's Last Sunrise is an ambitious indie tactical RPG developed and published by Sungazer Software LLC that blends classic isometric strategy combat with a deeply layered narrative about survival, ideology, and the cost of progress. Set in a world facing inevitable annihilation, the game immediately establishes a somber, thoughtful tone, positioning the player at the intersection of clashing civilizations and moral philosophies. Rather than framing its story as a simple battle between good and evil, it explores competing visions for the future of humanity, asking difficult questions about sacrifice, legacy, and what it truly means to be saved. The setting is defined by a long-standing divide between two paths of civilization. One group remained behind on a doomed world, embracing magic, tradition, and adaptation to their environment, while another fled into space generations earlier, pursuing technology and scientific transcendence. As the world nears its final sunrise, these ideologies collide once more, and the player becomes a central figure in determining how — or if — life will continue. The narrative unfolds gradually through story scenes, character interactions, and branch…

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