

Elephantasy: Flipside
B. Maksym (Linker) · 2023 · Isometric, Metroidvania, Puzzle Platformer, Puzzle, Platformer
PC
Very Positive84% · 56
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Screenshots
About Elephantasy: Flipside

It's said that somewhere, in seas far from the eyes of men, lies a mysterious island linked to the land of the dead. Some tales say that this island is the last place souls see before moving on to the afterlife. But when a certain vacationing Elephant stumbles upon a way between worlds, will she unwittingly let something far more sinister slip through?
In Elephantasy: Flipside, you play as a tiny Elephant named Belle, who loves to collect shiny gems and magical items. Luckily for Belle (and you), there are a wide array of items to use around the game's world, some new and some familiar to veterans of the first Elephantasy game. You can shrink and grow at will, lift and hurl the heaviest weights, dash faster than ever before, or make objects float in mid-air. Runes can be deciphered, and uncharted depths delved, all with the greatest of ease! But gems aren't the only things to be collected; the island harbours many secrets and treasures, just waiting for an adventurer to find them! Discover lost souls in need of rescue, rare ores that can improve items, keys to open new paths, and much more! As more lost souls are saved, you'll be able to carry more items, and in turn, explore more of the world at your own pace. But be warned: danger lurks around every corner, and sometimes, things are not quite what they seem...
Features:
- Over 150 collectibles to find!
- Over 700 rooms (across 15 different areas) to explore!
- 8 Items to use, upgrade, and enjoy!
- Gorgeous isometric pixel art graphics!
- Challenging platforming and puzzles!
- Multiple endings!
- Cheat codes to decrease difficulty/help with exploration!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
What a special game. It has a fair share of problems and it's definitely not for everyone, but generally I think this is a hidden gem that hasn't been discovered by nearly enough people. I suppose you could call it a "puzzle platformer", but "riddle platformer" would be slightly more apt. Even though there are a good amount of puzzles scattered throughout the world, the bigger problem you are aiming to solve is where to go, what to do, how to get to places. This game is extremely self-driven, with Belle being dropped into a world with almost no direction beyond a few hints, and if that doesn't sound like your thing then this game isn't for you. Personally, I found this "open world-ish" approach very refreshing, and enjoyed finding secrets while exploring both worlds. It would be a lie to say the platforming isn't jank, but the roughness of the whole game feels "jank in the right way" to me. You will likely be immediately repulsed when you walk up the cliffs for the first time and have to brace jumping UP a Z-level, but by the end of my playthrough I was completely used to it. There are a few places where the isometric view made platforming nearly impossible, but you are given tool…4 found this helpful
A weird but not unwelcome hybrid of Solstice and Fez with unconventional metroidvania gating. I would probably only recommend this to people who would still play NES games and not get frustrated easily (it plays like and has the quirks of games from that era, despite being a bit more forgiving). You get access to all the upgrades required for progression near the beginning of the game, but you can only carry a certain amount of them at a time until you unlock more slots by exploring the world. Discovering what upgrades actually allow you to do and how they interact with each other is a big part of the fun. The platforming is harder than you’d think because of the perspective—you’ll have plenty of instances of poor spacial judgment—but fortunately the game’s as forgiving as it needs to be with this in mind. Typically, when you die, you immediately respawn in the same room. There are a few sequences of 4-6 rooms you’ll have to do in one go else restart in the first room of that sequence, but that’s as punishing as it gets (besides the final boss, which is kind of a nightmare). I’m hardly a master at platforming and was able to do everything without too much fuss. There’s a lot of…2 found this helpful
There's a lot to like here but I generally feel like the game doesn't really want me to enjoy it at any sort of reasonable pace. Powerups are unique and multi-faceted, and their features overlap in ways that makes exploration over the same terrain feel varied, but even with that you'll still end up walking the same paths over and over *way* too often. I feel like I'm constantly rummaging around for scraps of new rooms/collectibles, then I'll find some and have fun for a few minutes, then I'm back to rummaging. The premise of increasing your inventory size to be able to solve more complex puzzles or traverse the world more easily sounds cool on paper, but I feel like this mechanic is constantly fighting with the level design in a way that means you're rarely ever able to just settle in and enjoy some consistent puzzle solving for a few minutes. You'll enter one area which functions like a "dungeon" for a few specific powerups but it turns out actually there are corners in this dungeon you can't go because you need a totally different powerup than any of the ones you've been using, necessitating a trip back to Central Hell, which is actually accomplished faster by quitting to main me…2 found this helpful
Played an hour of this. A lot of interesting mechanics. Sorta feels like a modern take of Zelda 1.
i didn't know what i was getting into based on the first game this is what sequels should be platforming is kinda hard sometimes
very fun
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