

Fantasy Mosaics 17: New Palette
Andy Jurko · 2017 · Casual, Indie, Puzzle
PC
Positive100% · 10
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About Fantasy Mosaics 17: New Palette
Play the new installment of color mosaics with a great variety of colors!
The penguin family are thrilled to discover a new palette of colors for mosaic puzzles!
They are happy to meet a mysterious lady penguin on an alien planet who helps open their mind to a great variety of colors.
Along the way they keep exploring the alien world and build a beautiful landscape! Join the penguins to follow the logic of numbers to uncover the new gallery of pixel art images!
- Mosaic puzzles with a new palette
- Great puzzle challenges
- Build an alien landscape
- Puzzles based on logic
The penguin family are thrilled to discover a new palette of colors for mosaic puzzles!
They are happy to meet a mysterious lady penguin on an alien planet who helps open their mind to a great variety of colors.
Along the way they keep exploring the alien world and build a beautiful landscape! Join the penguins to follow the logic of numbers to uncover the new gallery of pixel art images!
- Mosaic puzzles with a new palette
- Great puzzle challenges
- Build an alien landscape
- Puzzles based on logic
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
You're going to tell why I am only reviewing this game now when I've played it a long time ago? Because well, the rest of the series is being released on Steam... well, when I say the rest, I mean everything that is after the 14th game, as apparently, everything before isn't still in the upcoming list, which I repeated is sad because I really want to see from what the series is coming from. If you read any of my other Fantasy Mosaics reviews, you already know that I've added them to Neoseeker, a gaming site and that well, it's what stimulated my curiosity. Fantasy Mosaics is a series of nonograms (also known as griddlers) games released for iOS and Android before being ported on PC and Mac, though now MatchGems (or Andy Jurko, take your pick) is releasing each version the same day or just a day apart (PC and Mac are released on Big Fish Games before Steam, so, that's how I can say that). We're now at six colors though with a 17th opus called New Palette, you can imagine that you have now more than six colors available, though the maximum of colors you'll get for a nonogram is six. This is where the challenge is: six colors with sometimes a though decision to make by trying to gue…5 found this helpful
If you've played the earlier "Fantasy Mosaics" games, you pretty much know what to expect with "Fantasy Mosaics 17: New Palette." About the only difference is that the palette is now 6 colors and those colors are a bit different. I do have a couple of issues that I noticed, though. First, several of the pictures we build via the nonagrams are re-used across the game. That's not a big problem. However, a bigger issue is that the first puzzle of the last set (25-1) cannot be solved without guessing (several times). It's possible that I'm wrong about that. But, I had to make three tries to complete it. Supposedly, the pickaxe and sun tools prevent that. But, you can't get enough points (or whatever) to activate those tools before having to guess. That's the first time I've seen that in this series. Still, I got 12.8 hours of pretty darn good game play. So, even at its list price, I recommend it (but, of course, buy it on sale).3 found this helpful
I enjoy the Fantasy Mosaic games so much and they always give me hours of relaxing enjoyment.
ok
I like these kind of games and they are just like the other ones in the series - addictive and time consuming
Good interface, generally good puzzle images. The idea is to never have to guess, even when the image seems to suggest a solution. The game itself tells you only to mark a square once you're logically sure. However, there are still a few puzzles towards the end that leave you with a pair or two of final blocks that could logically go either way. Still, the logic behind the puzzles is usually solid. Difficulty is generally low-medium, with only one puzzle in the whole game that requires higher-level thinking across available colors. I have to say that the "alien landscape" image that is assembled by your success is one of the dumbest things I've ever seen in a game.
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