

File Under Kingdom
Vidmancer · January 18, 2022 · Simulation, City Builder, Building, Interactive Fiction, Choices Matter
Buy File Under Kingdom from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy File Under Kingdom — official stores
File Under Kingdom price by region
File Under Kingdom costs $6.29 in Georgia (USD), £7.19 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £7.19 | £7.19 | — | 1 | |
| €8.19 | €8.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About File Under Kingdom

Use a combination of buildings to get the most out of the space you have, as your funds can dry up fast, leaving you to sell the land you just developed to buy more.
Once the needs are met you will be shown transcripts from the Council Meetings, where you can see how focusing on one resource over another has altered events and/or forced the king down a particular path.

Features
- A variety of buildings at your disposal.
- (Somewhat) Randomly generated land to buy, build on, and sell if needed.
- Branching story with multiple endings that hinge on what you decide to build.
- 9 Maps that will test your management skills, see how you compare to the previous Royal Planner.
- A Freeplay mode if you want a break from the Campaign and just wish to build.
File Under Kingdom — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The very tags of the game "simulation" and "city builder" are quite improper. It is just a simple puzzle game with 9 levels in the campaign. The dialogues are disconnected from the puzzle mechanics of the game, hence, they are added just for show. So, the tag "choices matter" is quite stretched too. It's too primitive to be enjoyable.3 found this helpful
This game is a calm time killer, it is more of a puzzle game, that requires a degree of thinking, alongside trial and error. It is slow paced, yet enjoyable. I find it to be a decent game and fairly priced. The mechanics are not hard to understand but you definitely need to have a strategy to succeed in this game. I would like to see a casual competitive, person to person multiplayer. Lets say you and a friend both are given the same map and have to see who completes the objectives, faster and more efficiently. It is not an important aspect but it would be nice to just see the possibility of casual multiplayer, it would not need to be on servers just friends trying to compete to on locally hosted games. Overall, the game is quite polished, I just don't believe that I did the game justice when I streamed it, as it is a fun, calm and casual game.2 found this helpful
It's a nice little puzzle game, but the campaign is very short, and I wouldn't say it has high replayability. Pick it up when it's on 60-75% sale.1 found this helpful
File Under Kingdom, developed and published by Vidmancer, is a compact strategy experience that disguises a tightly constructed puzzle game beneath the surface of a minimalist kingdom builder. It presents the familiar idea of managing land, resources, and structures, but quickly narrows its focus into something far more deliberate and constrained. Rather than asking players to expand endlessly or optimize sprawling systems, it challenges them to think carefully within strict limits, where each placement decision can ripple across the entire map. The result is a game that feels less like building a kingdom and more like solving a carefully arranged spatial problem. The central mechanic revolves around placing buildings on a small grid of land, with each structure interacting with its surroundings to generate resources. These interactions are the heart of the experience. A farm may benefit from nearby terrain, a workshop might depend on adjacent structures, and the placement of one building can either enhance or undermine the effectiveness of others. Because space is limited and resources are tightly balanced, every move carries weight. There is little room for experimentation witho…
Very calming game, love the music and vibe/
Really a fantastic concept bravo! Addictive and challenging, I think you've built a really excellent game. I have only a couple minor suggestions - make money matter in the freeplay so that we can generate a leaderboard (it seems to just stay at 60$ at the moment), and perhaps add a survival element to your resources in the freeplay as well (houses perhaps require food or maybe there is to be a balance kept between the three resources in order to artificially generate a manner of challenge - in this way, perhaps add a standard game and a sandbox game (the sandbox having no limits, and the standard adding requirements). Just throwing a few ideas out there to make the freeplay a little more challenging, as right now it seems to not have as much of a purpose as it could. I could absolutely see the game becoming quite competetive if we were allowed to get a seed or something to generate the same starting board and then watch two players play at the same time to see who gets the most points (perhaps points for keeping a certain resource like services/population high or vice versa. OH! You could allow the placement of FORTRESSES like in campaign play, and then have each FORTRESS generate…
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