

Fragment's Moonrise
Yyanthire Studio · June 23, 2020 · Action RTS, Action, Strategy, Fantasy, Story Rich
Buy Fragment's Moonrise from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Fragment's Moonrise — official stores
Fragment's Moonrise price by region
Fragment's Moonrise costs £0.89 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), $0.99 in Georgia (USD), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.89 | £0.89 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.49 | NZ$1.49 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$3.49 | R$3.49 | — | 1 | |
| zł4.49 | zł4.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Fragment's Moonrise
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1297660/extras/Story.gif
One thousand years is too long. Awakening from a long slumber, the great Grandmaster Knulxevra finds the world to be corrupted by the very Fragment this being had contrived. With the Mystic race at the command of this master of mystical arts, Knulxevra sets out to do what is right and save this land from the corruption thus ensued. It is Knulxevra’s mess to fix, is it not?
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1297660/extras/FightBarein.gif
Explore an Open World–
The world is vast, and very dangerous. One misstep and you’ll find the enemy to quickly overwhelm you with no hope for escape. Tackle challenging bosses to earn new spells you’ll be able to utilize, gather resources to enhance your army’s attributes and advance them further, and hone your skills against the hordes of dragons and other beasts waiting in ambush.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1297660/extras/GatherResources.gif
As you explore, you will fight powerful foes and acquire wondrous artifacts. Use these to bolster your warriors, research new spells, and advance your Mystics even further down their class path.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1297660/extras/UnlockSpell.gif
Wage War–
At the heart of Fragment’s Moonrise is waging war against the multitudes of foes of the land.
- Never stop moving– movement is key to avoiding attacks from enemies while still striking at them yourself.
- Invoke powerful spells to your advantage– there are many different beings at your disposal, each with a multitude of unique spells. Making use of their talents is the only way to come out successful, and to defeat even the strongest of enemies.
- Control a Squadron– you are the commander of this small yet tight-knit group of spellcasters, and their lives hang in the balance. Maneuver them well, and they can live forever. But make one mistake, and all will be lost.
- A New Form of RTS- What is a Simplified RTS? An SRTS combines the simplicity of single-unit control with the complexity of managing multiple Units. This gives a unique experience where the movements of your Units and Camera are direct and straightforward, but your ability to issue spellcast commands to your individual Units is still accessible in real time.
Experience Fragment’s Moonrise Classic–
The original project started off as a 2D randomly generated open world RTS, and is both accessible and included in this Demo. When launching the game from your Steam Library, you will be given the option to play Classic. For more information about Classic, head to our official website and click the "Classic" tab.
Fragment's Moonrise — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀9 found this helpful
[h1]Before I played Fragment's Moonrise, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]6 found this helpful
Currently game is unplayable because of the interface, but I can see the idea behind it, with RTS and random maps What I would change: 1) units advance automatically when experience is earned. I can see it that there are some rare cases when advancement needs to be avoided, but how often would that situation happen? I don't see a need for a separate action for it. All games I remember promote automatically if possible. Or require some additional situation like being next to a base. 2) currently resource collection is way too micro intensive. If I click to collect some grass, I expect units to keep doing it, collecting other grass around, most rts do this, aoe, sc2, cnc. 3) the whole spell book... it has to go. I understand that the idea is about fully customizable interface. But absolute majority of people do not need it. Even not every pro player would need it, even if you target this audience. What sc2 did instead was that buttons like build main structure, or attack, was in the unit's card, that has some 12 button slots. And those slots are context dependent. So that builder may see a slot being filled with a command to build the main base. While fighter would see the same slot…6 found this helpful
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄started! ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄1 found this helpful
It's a bit like taking the RTS genre but then make the complete opposite of a great UX out of it.
=====REVIEW FOR NOVEMBER 2022 VERSION OF THE GAME===== As with most remakes, I personally like the original better. Fragment's Moonrise didn't need updated graphics, it needed improved gameplay. What this switch to 3D did was degenerate the game into a tech demo. There's nothing to do anymore except walk around a little and cast one spell; if you figure out how to leave the starting area, you can fight a dragon, but shortly after that your rat mage will be killed by a swarm of dragons - and without the ability to build more units, that's where the demo ends. Or so I thought - the developer posted a video showing the full depth of the tutorial. I guess I just got stuck? So the remake has mostly kept the same gameplay, but now it feels like you're submerged in mud. Maybe my PC is too weak to play without lag? Or maybe things will improve with updates. One thing I found funny is that pressing M to zoom out reminded me of the original version. However, it's clear that the developer has great passion for this project. It has not been abandoned and they have not given up. To support this developer's work and their vision, I have changed my review to Recommended. I do suggest having…
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