

Rogue Command
feneq · May 14, 2026 · RTS, Action RTS, Sci-fi, Bullet Time, Procedural Generation
Buy the Rogue Command key for Steam from Eneba at $4.44 — the cheapest of 4 stores we compare.
Where to buy Rogue Command — official stores
Cheapest Rogue Command keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Rogue Command price by region
Rogue Command costs €4.02 in Europe (EUR), £4.06 in the United Kingdom, $4.44 in the United States, $4.44 in Georgia (USD), zł22.42 in Poland, CA$25.99 in Canada, A$29.99 in Australia, NZ$29.99 in New Zealand and R$31.73 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €4.02 −80% | €19.99 | €4.02 | 5 | |
| £4.06 −76% | £16.99 | £4.06 | 3 | |
| $4.44 −78% | $19.99 | $4.44 | 4 | |
| $4.44 −60% | $10.99 | $4.44 | 4 | |
| zł22.42 −74% | zł85.99 | zł22.42 | 3 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| A$29.99 | A$29.99 | — | 1 | |
| NZ$29.99 | NZ$29.99 | — | 1 | |
| R$31.73 −47% | R$59.99 | R$31.73 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rogue Command
Rogue Command is a single-player RTS where you control your Engineer, build bases, command armies, and adapt to ever-changing battlefield rules across procedurally different runs. Each battle rewards you with new units, upgrades, and game-changing hacks to experiment with, while a deep skill tree and escalating Ascension challenges ensure hundreds of hours of discovering fresh strategies and synergies.
THE RTS…
Rogue Command is a single-player RTS that plays like the classics that defined the genre. Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play. And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.…ROGUELITE
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:- Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
- Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
- Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
GET SMARTER & GROW STRONGER
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.FIGHT THE WAY YOU WANT
Before each run you choose your:- Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
- Economy: Refinery and Harvester models determine the shape of your economy.
- Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
- Castle provides incredible defense and global artillery strikes.
- Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
- Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
- Support Tank applies lifesaving buffs to your squads.
- Swarm Walker infects your enemies with Spider Spawn Eggs.
- Mantis feeds on its allies to gain unfathomable strength.
- Rush Beacons quickly establish map presence and mobility.
- Phase Walker teleports itself and its squad granting buffs and causing havoc.
NUMEROUS ENEMIES & ENDLESS BATTLEFIELDS
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift: Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy."JUST ONE MORE RUN..." - AGAIN AND AGAIN
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge. And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.Rogue Command — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Rogue Command combines solid RTS mechanics with roguelite structure to create an engaging, challenging experience that rewards tactical unit control and smart ability usage. Players praise the responsive gameplay, excellent unit pathfinding, variety in starting options, and the strategic depth that emerges from unit ability combinations, though some criticize balance inconsistencies, lack of mid-match saving, and insufficient tooltips explaining mechanics. Most reviewers recommend it, particularly on sale, for players who enjoy both real-time strategy and roguelike progression systems.
Good mechanics, runs well, lots of variety with interesting starting options between unit types, engineer (main builder/hero), and harvester type (SCV/Villager). As a former hardcore RTS competitive gamer now later in life looking to capitalize on my micro skills in a non-competitive but still challenging environment, this is a wonderful choice. It's challenging and has "stakes" given the rogue-lite nature of the runs, which gives just feeling of intensity and focus that I want from an RTS game. I happen to love rogue lite games, as well, so this certainly is a great combination for my current gaming style and time commitment allowance in life. I've enjoyed the game thus far, find it interesting, the gameplay is responsive and engaging, the graphics are basic but pleasant, all normal RTS mechanics are there in terms of functionality and quality of life use. Overall really fun and great game that I think, if they wanted, the developers could really build into a great co-op or even competitive RTS game at some level.3 found this helpful
Definitely enjoyable! I did not give this game enough credit at first. It's been very humbling in some parts, and ignoring or using a units ability makes or breaks you. One of my favorite combos is having the melee units that teleport, and when they do you spawn spider bots with them, effectively doubling your numbers and they're immediately on top of the enemy. My favorite part of the game though, is the movement. I can select 10, 20, 30 tanks and tell them to go through a small gap AND THEY DO IT WITHOUT GETTING STUCK! The tanks don't re-route, they just line up, single or double file lines and GO. Its AMAZING. My biggest complaint: I can't save during a match and come back to it later, only between matches. This is very inconveinient. My humbling events so far: First Playthrough - For the first hour I was just like "This is kinda boring,... just wiping every map." Then the AI did a great flank on me while my main force was on the other side of the map, and I lost my base/run. Second playthrough I got the the final mission, and I decided to focus on building a unit that likes to be stationary. This would be my downfall as the opponent had huge mechs that fired fire missiles …2 found this helpful
quite similar to crack.1 found this helpful
This is a challenging game, sometimes they kick my ass and it makes me feel anger, so cool. I like smart enemy system and difficulty progression. Want they to be even more smarter with some advanced strategies, so I can think on how to get them. And also what I would like to see is more info on how units operate before you choose them, some kind of video preview. Anyways, thanks! : )1 found this helpful
I enjoyed this a lot more than I expected to be honest. Usually not a huge fan of roguelike stuff and the visuals didn't really sell me, but the core gameplay is very solid, sound design works, and some of the particle/projectile effects look surprisingly good. The overall gameplay can get pretty frustrating on larger maps especially, and balance felt all over the place, but there's a good amount of genuine strategy and solid RTS gameplay here that make it a pretty easy recommend, especially on sale, I got it in that rts bundle and got way more than I paid for.
There are a lot of spelling and grammar issues, and it could use more tooltips to explain some of the abilities and mechanics. But overall I love this combination of RTS and roguelite, I'm a sucker for slowly creating a customized army and i've been enjoying this more than terminator dark fate (although they're very different, both scratch that same itch)
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