

Gjallarhorn
Horizon's End, Inc. · 2023 · RPG, Choices Matter, Character Customization, Turn-Based Combat, Story Rich
PC
Positive83% · 24
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About Gjallarhorn
About This Game:
Set two years following the events of The Great Gaias, this stand-alone installment in the world of the Codex Eternal showcases the circumstances surrounding the northern Osirian Empire and their acceptance of a new world order ravaged by war and betrayal.
Gjallarhorn aims to connect the playstyle of the D20 Ruleset and the JRPG in what we are calling a Western Fusion JRPG. Weaving a world where every non-player character has a routine and schedule, we hope to bring a completely unique and customizable experience with every playthrough utilizing choice and consequence.
Story:
Two years following the Second Great War, the Osirian Empire wrestles with finding a new ruler. While each faction sees a different future for their people, decisions are made by strength, not through ideals, and only the dead have seen the end of war.
Lost in a strange land you know nothing about, you must forge a destiny in this harsh environment. Every choice has a consequence that could shape the course of history in the coming struggle. Will you pick a cause in the coming conflict or venture out on your own to seek fortune, fame and glory?
Features:
• Choice and Consequence Playstyle
• (4) Main Storylines with branching endings
• (6) Main Characters with interweaving plots
• Fully Customizable Character including attributes and personality
• (16) Pieces of Customizable and Craftable Equipment
• D20 Combat and Overworld System with Turn-Based JRPG Elements
• Job Point and Class System
• Advanced Skill Equip System
• Day / Night Cycle with NPC Schedules
• Multi-tiered Dungeons with Challenging Puzzles
• Fame, Reputation and Karma Systems
• Charisma based choices and Skills
• Cohort and Taming System allows almost any character or animal to join your party
• Bounty Board and Job Quests
Set two years following the events of The Great Gaias, this stand-alone installment in the world of the Codex Eternal showcases the circumstances surrounding the northern Osirian Empire and their acceptance of a new world order ravaged by war and betrayal.
Gjallarhorn aims to connect the playstyle of the D20 Ruleset and the JRPG in what we are calling a Western Fusion JRPG. Weaving a world where every non-player character has a routine and schedule, we hope to bring a completely unique and customizable experience with every playthrough utilizing choice and consequence.
Story:
Two years following the Second Great War, the Osirian Empire wrestles with finding a new ruler. While each faction sees a different future for their people, decisions are made by strength, not through ideals, and only the dead have seen the end of war.
Lost in a strange land you know nothing about, you must forge a destiny in this harsh environment. Every choice has a consequence that could shape the course of history in the coming struggle. Will you pick a cause in the coming conflict or venture out on your own to seek fortune, fame and glory?
Features:
• Choice and Consequence Playstyle
• (4) Main Storylines with branching endings
• (6) Main Characters with interweaving plots
• Fully Customizable Character including attributes and personality
• (16) Pieces of Customizable and Craftable Equipment
• D20 Combat and Overworld System with Turn-Based JRPG Elements
• Job Point and Class System
• Advanced Skill Equip System
• Day / Night Cycle with NPC Schedules
• Multi-tiered Dungeons with Challenging Puzzles
• Fame, Reputation and Karma Systems
• Charisma based choices and Skills
• Cohort and Taming System allows almost any character or animal to join your party
• Bounty Board and Job Quests
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm not going to do numbers or exhaustive breakdowns, since I prefer to just do things flow-of-consciousness style. The graphics and music are good for an rpgmaker game, but it's the small bits that really stand out to me; for instance, when your character changes armors, their sprite changes to reflect the new armor, too. Same with weapons. The game can be grindy at times, but I've come to expect that from any game that has a reasonably in-depth crafting system. If you obsessively gather every resource you see, you probably won't even need to buy potions for the first few hours of your run. The rolls feel a bit punitive at times, and this is a game where you're rolling dice for about 90% of the things you do; so it's definitely a game that requires patience. When it comes to combat, you also need to take your time and Read The Damn Guide (or help menu, in this case). From what I've seen of things, the world is fairly fleshed out and it's fun, for me, to go around hunting out bits and pieces of lore, and stringing it all together into a bigger picture. The one thing I really need to mention, though: bugs. This game has issues. In fact, just yesterday, I ran into what I was …1 found this helpful
Awesome game so far. Don't get me wrong. There are a couple caveats. There is an adjustment period to learning and getting familiar with the mechanics, -personal gripe here- the human sprites are ugly as sin- no autosave in core rules. Not a big issue normally- but say when you get softlocked in a cutscene because an NPC grabs you by the groin and talks to you as they pull you around town and gets stuck because other wandering npcs got in the pathing- causing you to lose a solid hour+ of progress and upgrades....just a little frustrating. The random instances of 'maximum call size exceeded' crashes are also a bit of a problem. Always during battle (edit- both major gripes that the dev actually patched not too long after this review. May just be coincidence - but I'll bat for the dev being pretty awesome and being active with their game and it's players) There is a lot to love about the game though from the amazing DND like mechanics mixed with a classic JRPG feel and a very satisfying job/JP system Edit: Dev- per your request the bug involved Speaking to Redames in Cragor as part of the early storyline quest. I was able to complete it- but it did intially softlock. I do want to…1 found this helpful
A really impressively detailed RPGMaker game. From the different paths you can take, to the use of the d20 system, to the character customization, it's an absolute blast. I still need to finish it, but after playing close to 18hr in a single sitting, I believe it's fair to say I'm enthralled.1 found this helpful
I enjoy it more than i thought. Developer pour many hours to make the world more vivid, NPC have their own route than idly stand still. However as expect for a game with mini community, there is almost no guide, also without a sound player base to debug, there are some little glitches from time to time. :P still, a good game.1 found this helpful
Loving it. Really pulls ya in, the combat is fun and storytelling is interesting. Not bad, a hidden gem.
I've been playing for 14 hours and I just can't recommend this game. I don't pretend to know anything about building a game and I know the creator has put his heart into it. All I know is what I like and don't like. I don't like a game where the majority of blows on the enemy nets you 1 point of damage over and over and over. The battles are excruciatingly long and boring. I have good weapons, good augments, am a master as a fighter. And I supposedly have one of the greatest fighters in the osirian nation at my side, yet he can only hit for 1 damage either most of the time. I'll try the game some other time and see if I change my mind.
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