

Good Night, Knight
RedEmber · 2021 · RPG, Adventure, Procedural Generation, Dungeon Crawler, Hack and Slash
PC
Mostly Positive72% · 47
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About Good Night, Knight
KEY FEATURES:
- Strategic heavy-hitting combat: Skill, timing, and good positioning are key to your survival.
- Double the fun in the co-op mode. Click the orb in your tent and play with your friend!
- Robust stealth elements: Sneak, peek around corners, with the help of the dynamic field-of-view system and learn where enemies are patrolling to catch them off-guard. Or hack-and-slash your way through them all!
- Procedurally generated dungeons: Randomly generated areas and a mix of hand-made scenarios makes each campaign unique and interesting.
- Huge amounts of loot to find and equip: Mix and match gear, potions, and curses to find your preferred playstyle.
- Risk/Reward management: Choose between retreating to rest or venturing onwards for extra rewards.
- Extra challenges: Enable many different extra challenge modifiers for even more rewards, but don't get too greedy!
- Prepare yourself for battle: Food, ingredients, and provisions help you stay in top shape during battles. Gather resources during combat, and manage how much to spend during preparations.
- No permadeath: Progress is saved while advancing through the campaign. And just like real life, death can still be very costly.
- Optional Ironman mode: In this game mode, if you die, everything is lost! Only for the toughest Knights!
ABOUT THE GAME:
Become the one and only - extremely honorable, brave and … a little bit sleepy Knight of the Holy Divers. The ancient evil has been banished, the princess rescued and the Knight retires - but something is wrong. You awake falling to your death - probably - from the top of the mysterious underworld spire. Regain your memories and save the world - most likely - again. Go forth Holy Diver it’s - definitely - all up to you.
Good Night, Knight is a humorous twist on stories you likely already know from fantasy books and games, set in a pixel medieval world. With a range of unique and peculiar knights, creatures and many different story events Good Night, Knight offers a truly unusual experience.
This charming 16-bit sneak-and-slash adventure is a mechanically-deep dungeon crawler featuring robust stealth, stamina management, a dynamic field-of-view system, versatile items, resource management, and much more to discover!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Note: The last update made by the developers was over 4 years ago. The information and timeline described by the developers here may no longer be up to date. Abandonware.4 found this helpful
It's just not fun to play. Movement is slippery, like sliding on ice whenever you move. Enemies are invisible unless you're directly facing them. Every time you attack you lunge forward (possibly into other enemies or traps). Environments are boring, audio is uninspired, and the characters are unmemorable. Controller support is terrible; D-pad doesn't work in menus (must use the analog stick to move the cursor around the screen), and analog triggers are used by default for basic binary actions like swing sword or use shield. I think the only aspect of the game I liked was the dialog. Characters joke around a lot, which is refreshing since most games take themselves too seriously, but it wasn't enough to save the experience.3 found this helpful
Good Night, Knight is a roguelite action-adventure game developed by RedEmber and published by No Gravity Games that combines dungeon exploration, crafting, survival systems, and procedural gameplay into a charming but surprisingly tense fantasy experience. While its colorful low-poly visuals initially create the impression of a lighthearted adventure, the game quickly reveals itself to be a carefully balanced mix of danger, exploration, and resource management where every trip into the underground world carries meaningful risk. The result is an engaging indie adventure that rewards patience, curiosity, and preparation as much as combat skill. The game places players in the role of a wandering knight who arrives in a kingdom corrupted by darkness and mysterious forces lurking beneath the surface. Hidden underneath the peaceful exterior of the land lies a dangerous underground labyrinth filled with monsters, hidden treasures, abandoned ruins, and valuable resources waiting to be discovered. Instead of delivering the story through lengthy cinematic sequences, the game slowly builds its world through environmental details, exploration, and gradual discovery, allowing players to uncov…1 found this helpful
sucks to see them abandon a game while actively making multiple others in that time. trash dev behavior
Very fun!
Its like dark souls and zelda but combined in the worst way. The twin stick setup doesn't work well for a top down game thats suppose play like Zelda. Sword swings are very inaccurate and punishing because of the unneeded stamina mechanic. Then the lighting mechanic. EVERY room is dark and you can only see in a 90 degree arc directly in front of your character. You regularly get smacked in the back by an enemy you never saw.
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