

Hellfire 1988: An Oregon Story
Mama Makes Games · May 11, 2022 · Visual Novel, Adventure, 1980s, Point & Click, Dark Comedy
Buy Hellfire 1988: An Oregon Story from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Hellfire 1988: An Oregon Story — official stores
Hellfire 1988: An Oregon Story price by region
Hellfire 1988: An Oregon Story costs €0.79 in Europe (EUR), £0.79 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, CA$1.19 in Canada, NZ$1.29 in New Zealand, A$1.50 in Australia, R$2.29 in Brazil and zł3.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.79 | €0.79 | — | 1 | |
| £0.79 | £0.79 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.19 | CA$1.19 | — | 1 | |
| NZ$1.29 | NZ$1.29 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$2.29 | R$2.29 | — | 1 | |
| zł3.59 | zł3.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hellfire 1988: An Oregon Story
What to Expect
Hellfire 1988: An Oregon Story is a story-rich visual novel set in Bend, Oregon during the Halloween of 1988. Hellfire 1988 is a darkly comic crime story with engaging interactive dialogue, point-and-click exploration, and exciting mini-games that combine to give players an immersive experience of 1980s America. Featuring a 30,000 word interactive script, hundreds of realistic story choices, trenchant dark humor, challenging puzzles, and a thrilling hard rock soundtrack, Hellfire 1988 is one of the first indie games to be made with Unreal Engine 5 and has an expected play time of about 2 to 4 hours. Available in English and Spanish.

A Glimpse Into the Past From the Future
Jennifer Craft is a seventeen-year-old slacker and metalhead living in the conservative logging town of Bend, Oregon. When a shocking crime confirms the townsfolk's worst suspicions about Jennifer, she must race against time to clear her name and save her loved ones.

New with Version 1.0.2:
- \Added all new SPANISH translation provided by David "Gilded Z" Vasquez!
- Added music volume slider on main menu
- Added the actual verse in the hacking puzzle
- Performance improvements
New with Version 1.0.1:
- Added option to play just as Visual Novel without puzzles and point-and-click levels
- Keep cursor visible throughout dialogues for easier access to save menu
- Graphical performance optimizations
- Fixed bug where game sometimes wouldn’t recall last choice point if Jennifer goes to jail
- Removed graphic debug messages that pop up on some systems during point-and-click levels
- Fixed typo in dialogue
- Improved in-game menu visibility and added version indicator
Hellfire 1988: An Oregon Story — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
You can't even read, ♥♥♥♥♥.2 found this helpful
It´s a short visual novel about a slice of life / coming of age story. First thing that stings into the eye. The style is realisic. No Cartoon or japanese anime style. Besides that it´s a nice short story that will keep you entertained for an hour or so. If you are curious you can´t go wrong for less than a dollar.1 found this helpful
Its a good story game wish their was more like it.1 found this helpful
Just finished the game and have mixed feelings. I appreciate the unique choice of characters and setting and think the rock soundtrack added a lot to the game. I liked the perspective behind the social commentary and the point the game seemed to be making. The parts I didn't like as much: 1) controlling the main character in the third-person exploration segment was very difficult. I got through this, but the way the character controlled just didn't feel like a professional-level game. It was trying to be a point-and-click adventure game in this small portion, but the main character was running at superhuman speed. I assume this is due to limitations with the engine the game was created in. The Bible puzzle was also frustrating, as I have never been good at these sliding-tile puzzles, so I took advantage of the kindly offered option to skip the puzzle. Despite being glad the option to skip was present, it would have been better if the gameplay had been crafted to a level where I wouldn't want to skip. 2) The plot of the game moves so fast with the solutions to the main character's problems appearing suddenly one after another without the player having to explore to find them. It …1 found this helpful
Welcome to another indie game spotlight. we're going to be playing a game called hellfire 1988. It is by the fine folks over at Mama Makes Games. You don't really get an options panel here. You just get an all-around sound volume bar on the main page or the main menu. You get a load game. If you have started a new game and saved it sometime while you're playing it, you can load in to pick it back up. You’re present with two options for playing the game, you can either do visual novel or you can do a visual novel with the puzzles. Now, the nice thing I see is here. If you make a choice that you don't get the result that you wanted, you can go up to the top. That has undone last choice and you can redo what you just did. So that's a nice little touch. Now the numbering of your choices here is as I'm noticing a small trend is that sometimes like this one is more of an extreme, there’s a middle ground and like a more positive. This is what my assumption is on that. The character models. I think they built this in unreal. I'm not quite sure, it's a simple game. It's a simple design premise of just, static background images, but you have your character puppeteer in the small little windo…1 found this helpful
Mama Makes Games is a really cool dev and has some unique and refreshing ideas about game development. The story is quite vast here in Hellfire 1988. It's realistic without being too graphic or too mild, and I really like the way character development progressed in my research of this game. Every single interaction has tree choices, and you really get to explore the rebellious passion of its characters and realities. I need to explore more here, but I like what I see here and with the game contributing to charity with every purchase, I implore you to take a look if you enjoy visual novels or interactive fiction. I have a little game preview on my channel, so I'll link that, and I hope this helps your decision. https://youtu.be/4kt0sVP98Jw
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