

Story: Heaven & Hell
KuKo · 2018 · Adventure, Indie, Pixel Graphics, Retro, Visual Novel
PC
Mostly Negative33% · 42 📉 Recent reviews down 22%
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Screenshots
About Story: Heaven & Hell
"Story: Heaven & Hell" - this is a interactive fiction about good and evil. What happens after you died? Where a man will go? To Hell or Paradise? What if the entrance is closed to both destination? To find the answers on these questions, this game was created. Help the lost soul to find a way back home!
• A fascinating story.
• Easter eggs. In the game you will find many Easter eggs.
• The game have no battle, nor leveling up, like in traditional Jrpg. This game is an interactive story that will goes step by step.
• Current state of the game. At current state, the game contain not interactive first scene. Now it more like a kinetic visual novel, than jRPG.
Features:
• A fascinating story.
• Easter eggs. In the game you will find many Easter eggs.
• The game have no battle, nor leveling up, like in traditional Jrpg. This game is an interactive story that will goes step by step.
• Current state of the game. At current state, the game contain not interactive first scene. Now it more like a kinetic visual novel, than jRPG.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The first thing that is quite annoying is the size of the game window. It’s a small square in the middle of your screen that is already fully maximised. It makes you feel like Mr. Magoo trying to see ants from another planet. I actually already played several games from this creator. Although some of them are not that bad and are entertaining when you just want to spend some time brain dead playing whatever, this one is not the case. I never had an issue in buying these little games because I already knew what to expect. However, this one has nothing to do with the ones I played before. It seems it was made in a very lazy mode. For the 14 minutes it took me to go through it, you can’t even move the character to play. You just watch the character go as if in a movie. The only time you can actually play would be for 1-2 minutes by going through a boring maze that will lead you to the end of the story. Why can’t you move the character when he says where he needs to go, is beyond me… If you need to get the pizza or play computer games, just let the player go do those things. Just staring at the screen is no fun! It seemed the character had some chores to do before his wife arrived home…5 found this helpful
Story: Heaven & Hell is believe it or not, a kinetic RPG Maker game. The game has 10 minutes of automatic walking and countless dialogues about totally random stuff. The translation from Russian to English is very poorly done. The game literally hints at making choices between good and evil, but in the end all you have to do is skip dialogues and walk through a 2 minutes long maze to reach a portal, which gives you a 'Game Over' screen. This isn't... a game. Overall, a 10 minutes long RPG Maker slop with boring dialogues.2 found this helpful
Easy 100%. However, very little interactivity - only a maze. Decent story and music. Horrible English translation.2 found this helpful
Story: Heaven & Hell, developed and published by KuKo, is an indie narrative-driven game that explores the concepts of morality, judgment, and the afterlife through the perspective of a wandering soul. The game places players in a liminal space between Heaven and Hell, where the protagonist must navigate a series of choices that determine their ultimate fate. Drawing inspiration from philosophical and spiritual themes, the game emphasizes storytelling over traditional gameplay mechanics, creating an experience that is contemplative and reflective. Its central premise—the journey of a soul caught between realms—provides a compelling backdrop for players who enjoy introspective narratives and ethical decision-making. Gameplay in Story: Heaven & Hell is primarily focused on exploration of dialogue and narrative choices rather than combat or skill-based mechanics. Players are presented with scenarios that require thoughtful decision-making, which in turn shapes the progression of the story. While the developers have described the game as a step-by-step interactive experience, the pacing is deliberate, encouraging players to pause and reflect on the consequences of their actions. Hidde…1 found this helpful
uh yeah no. opening cutscene takes forever, game is incredibly short, and ummmm yeah just look at the screenshots and youll understand.
pretty low quality game
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