HorrorDungeon

HorrorDungeon

XUZHIHAO · 2025 · First-Person, Action-Adventure, Adventure, Action, Thriller

PC
3 user reviews67% · 3
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About HorrorDungeon

About the Game

This is a first-person survival horror game.

Core Gameplay

Use items to solve puzzles and progressively find an escape route. While searching for the exit, you cannot attack monsters—only avoid them.

Game Story

The protagonist is an investigator who has been looking into multiple "missing persons cases" in recent years. As the investigation deepens, the protagonist discovers that these incidents are linked to an unknown organization. After piecing together the evidence, all clues point to an abandoned dungeon. Determined to uncover the truth, the protagonist decides to venture into the dungeon alone. Upon entering, the protagonist stumbles upon a major disaster. During the exploration, an unknown life form is encountered, posing a serious threat. To survive, the protagonist must press forward despite the danger.

About Localization

Due to limited personal translation capabilities, if you encounter any localization errors in the game, please contact the developer via email.

Customizable Game Difficulty

You can adjust the game's difficulty according to your preferences.

About Minimum System Requirements

As I am unsure about the exact minimum specifications, I can only provide the configuration of my personal computer used during development as a reference. Throughout the development process, I have strived to optimize the game's scenes.

Warning

《Horror Dungeon》contains intense violence, blood, and gore.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 23, 2026
HorrorDungeon, developed and published by XUZHIHAO, is a minimalist survival horror experience that leans heavily on tension, confinement, and uncertainty rather than spectacle or mechanical complexity. It places players in a dimly lit dungeon where the environment itself feels oppressive, using tight corridors and limited visibility to create a persistent sense of unease. From the outset, the game makes it clear that it is not aiming for large-scale storytelling or elaborate systems, but instead for a focused, stripped-down approach to fear. The gameplay centers on exploration under pressure. Players move cautiously through interconnected dungeon spaces, uncovering paths while remaining alert to potential threats. The pacing is deliberately slow, encouraging careful observation rather than impulsive action. This design choice works in the game’s favor, as it allows tension to build naturally. The fear is not generated through constant action, but through anticipation—the feeling that something could happen at any moment, even when nothing is immediately visible. This restraint gives the early portions of the game a strong sense of atmosphere, drawing players into its unsettling r…
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