

How I Learned to Stop Worrying and Love the Kill Line
西雅图融合料理主理人 · 2026 · Card Game, Roguelike, Deckbuilding, Card Battler, Roguelite
PC
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About How I Learned to Stop Worrying and Love the Kill Line
A darkly humorous roguelike card game about surviving one mistake at a time.
In How I Learned to Stop Worrying and Love the Kill Line,you play as an ordinary office worker trying to survive inside a system with no margin for error.Each turn, you play one card.Some choices keep you alive right now.
Others delay the problem — and make it worse later.Eventually, the system collects.
The Kill Line
Your health is also your money.When it falls below the Kill Line, the run ends.There are no surprise deaths.No hidden rules.
No random punishment.Every risk is clearly labeled —
the only question is whether you’re willing to accept it.
At a glance
- Roguelike card-based gameplay
- One shared resource: health = money
- Short, high-pressure runs
- Clear numbers, honest thresholds
- Every decision has visible consequences
How You Play
In each run, you build a small deck of survival decisions.You’ll constantly balance:- Immediate safety
- Long-term collapse
- Limited hand space
- Increasing system pressure
The choices you make
You might choose to:- Refuse the ambulance — block immediate damage, increase future risk
- Live in your car — avoid rent, accumulate long-term penalties
- Recycle resources — extract value from an already bad situation
Endings
This game features multiple endings.Some feel like failure.Others feel like completing the process correctly.You won’t always survive —
but you can learn how the system works,
and how far it can be pushed before it breaks you.Understanding the rules is part of winning.
A System That Talks Back
A dry, emotionless system voice accompanies your actions.It explains consequences.It warns you of thresholds.
Sometimes, it comments on your decisions.It doesn’t hate you.It just trusts the math.
Tone & Style
- Dark humor aimed at systems, not individuals
- Satire without mocking the player
- Clean, readable UI inspired by MMO warning systems
- Pixel / low-poly visual style
- Clear alerts, visible risks, and honest numbers
the question isn’t whether you can win —but how long you can keep pretending this isn’t the calculation screen.Welcome to the Kill Line.
It’s been there the whole time.
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