

How We Die
Doublsb Soft · 2024 · Roguelite, Roguelike, Deckbuilding, Card Game, Board Game
PC
Positive80% · 15
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About How We Die

How We Die is a deck-building roguelike game with a board game/TRPG feeling that transforms uncertain probabilities into certainties.
The Game Becomes Reality
Hic and Illec complete a TRPG scenario that summons aliens. The next day, they hear news of an alien invasion in reality. Their game master, Is, leaves only a message saying, "Come to my home," before disappearing.
Pack Useful Tools in Your Bag
You can't achieve anything with bare hands. Defeat enemies and gather various tools to progress to the next map and reach your destination.
Use Tools Consecutively
As long as you meet the conditions, you can use tools as much as you want. Maximize your efficiency by utilizing combos to the fullest.
Enhance Your Character as You Go
Dice are resources and action points. Strengthen and modify the numbers on the dice faces to increase probabilities and create better combinations.
Add Settings to Your Character
Shouldn't we avoid adding alien worship beliefs to Illec? What's the harm if it increases the draw count?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Random mid-bosses that can one-shot you are not fun.8 found this helpful
How We Die is a compact but inventive deck-building roguelite developed by Doublsb Soft and published by PsychoFlux Entertainment, built around a clever fusion of card strategy, dice manipulation, and board-game-style progression. What immediately sets it apart is its unusual premise: during a tabletop RPG session, a group of players accidentally summon a real alien invasion, and when they wake up, they find themselves thrown into a world where their casual game has become a genuine fight for survival. This self-aware, tongue-in-cheek narrative foundation gives the game personality without overwhelming it with heavy storytelling. Instead, the premise acts as flavor—an amusing justification for its mixture of dice, cards, maps, and combat encounters—while the core of the experience remains grounded in strategic decision-making and run-based progression. The gameplay is structured around short, repeatable runs where you travel across compact maps filled with branching choices, enemy encounters, shops, upgrades, and special events. Each space on the map can alter your strategy in subtle or dramatic ways, and the pathing decisions you make influence not just what battles you’ll face, …4 found this helpful
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