How We Die

How We Die

Doublsb Soft · 2024 · Roguelite, Roguelike, Deckbuilding, Card Game, Board Game

PC
Positive80% · 15
Best price 21 Fair price
$10.04-33%
$14.99lowest tracked $5.68
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Standard Edition · Steam
-33%
$10.04
$14.99
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About How We Die


How We Die is a deck-building roguelike game with a board game/TRPG feeling that transforms uncertain probabilities into certainties.

The Game Becomes Reality


Hic and Illec complete a TRPG scenario that summons aliens. The next day, they hear news of an alien invasion in reality. Their game master, Is, leaves only a message saying, "Come to my home," before disappearing.

Pack Useful Tools in Your Bag


You can't achieve anything with bare hands. Defeat enemies and gather various tools to progress to the next map and reach your destination.

Use Tools Consecutively


As long as you meet the conditions, you can use tools as much as you want. Maximize your efficiency by utilizing combos to the fullest.

Enhance Your Character as You Go


Dice are resources and action points. Strengthen and modify the numbers on the dice faces to increase probabilities and create better combinations.

Add Settings to Your Character


Shouldn't we avoid adding alien worship beliefs to Illec? What's the harm if it increases the draw count?

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 6, 2025
Random mid-bosses that can one-shot you are not fun.
8 found this helpful
Recommended Nov 21, 2025
How We Die is a compact but inventive deck-building roguelite developed by Doublsb Soft and published by PsychoFlux Entertainment, built around a clever fusion of card strategy, dice manipulation, and board-game-style progression. What immediately sets it apart is its unusual premise: during a tabletop RPG session, a group of players accidentally summon a real alien invasion, and when they wake up, they find themselves thrown into a world where their casual game has become a genuine fight for survival. This self-aware, tongue-in-cheek narrative foundation gives the game personality without overwhelming it with heavy storytelling. Instead, the premise acts as flavor—an amusing justification for its mixture of dice, cards, maps, and combat encounters—while the core of the experience remains grounded in strategic decision-making and run-based progression. The gameplay is structured around short, repeatable runs where you travel across compact maps filled with branching choices, enemy encounters, shops, upgrades, and special events. Each space on the map can alter your strategy in subtle or dramatic ways, and the pathing decisions you make influence not just what battles you’ll face, …
4 found this helpful

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