

I fell from Grace
Deep Taiga · 2017 · Adventure, Indie, Gore, Violent, Choices Matter
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About I fell from Grace
Only just coming to terms with the death of your unborn child, you now have to keep your head above water as your wife Grace is diagnosed with a terminal illness. The mounting medical debts are something you can only dream to pay off with your low wage from a stagnant position in medical research.
But then, one day, seemingly out of the blue, what promises to be a miracle cure for Grace lands in your lap. But as always, nothing comes for free - and when you set out to try to unravel the mystery of where this mysterious cure came from, things take a very sinister turn.
Set in modern day Maine with a backdrop of never-ending autumn rain, I fell from Grace is a side scrolling 2D pixel adventure mystery game that blends storytelling and puzzle solving with a branching narrative which means that the decisions you as a player make, will affect how your story unfolds (there are around 20 different endings).
I fell from Grace is a poetic journey, where all your interactions with work colleagues and townsfolk are all presented in rhyme. If this isn't your thing however, you can switch to normal dialogue in the options!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I Fell from Grace is a narrative-heavy psychological adventure with ambitions toward dark storytelling that doesn't quite land, hampered by clunky gameplay, awkward dialogue (including a rhyming mode that most find grating), and poorly-conceived puzzles that often require guides to navigate. While players appreciate the game's sincere attempt at exploring desperation and moral compromise through its melancholic pixel art world and flawed protagonist, they find the actual experience dragged down by slow pacing, tedious visual novel writing, and a disconnect between the story's themes and the in
"I fell from Grace" is an older game from 2017. It's a venerable 7 years old at the time of this review. It's a rather poor attempt at making a "dark and edgy" psychological horror adventure thought waves and waves of endless, garbage Visual Novel writing and the occasional bad puzzle. The schtick is you're an antiheroic jerk with a sick wife and to try cure her and not get fired from your job, you go on a horrible adventure where a lot of people die and imaginary children talk to you. Yeah, a terrible idea. Oh, and the dialogue rhymes (badly) but you can turn that off. I don't know what they were thinking, but one thing we know for sure, they were wrong. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute …4 found this helpful
I Fell from Grace, developed and published by Deep Taiga, is a narrative-driven adventure that leans heavily into themes of desperation, moral compromise, and the emotional toll of love pushed to its limits. Framed within a retro-inspired pixel art presentation, the game tells a deeply personal story centered on Henry, a man struggling to cope with his wife Grace’s terminal illness. What begins as a tale of devotion and hope gradually transforms into a darker meditation on obsession, consequence, and the fragile boundaries between right and wrong. Rather than offering escapism, the game invites players into a somber world defined by decay, rain-soaked streets, and characters burdened by their own unresolved grief. The setting reinforces this melancholic tone from the outset. Nearly every environment feels subdued and claustrophobic, drenched in muted colors and persistent gloom. Henry’s home, his workplace, and the surrounding town are interconnected spaces that feel small yet heavy with implication. The world itself seems tired, mirroring Henry’s mental and emotional exhaustion. Conversations with other characters reveal a broader societal malaise, suggesting that despair extends…2 found this helpful
I remember really enjoying this game but don't remember why I dropped it. Back to it now...2 found this helpful
Protagonist is a selfish d0uchebag that does not deserve his wife so the real enjoyment of the game is making him make all the wrong choices and see him digging himself into a deeper and deeper hole. Too bad you need to look up a guide if you want to see him suffer in every possible bad ending. I wanted to know more about the backstory of the town and why there was so much crime and poverty. The gamemode where everyone talks in poems is cute at first but gets jarring very quickly. Fortunately you can turn it off at any time.1 found this helpful
It has an interesting story, but with the whole gameplay and plot progress were clunky. Could've enjoyed it, but I ended up with being annoyed.
Not a good game. Good thing I only got it on sale when it was a dollar. Don't feel like elaborating and not trying to be negative just for the sake of, but yeah, not fun at all.
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