

In The Black
Impeller Studios · May 5, 2026 · Space Sim, Flight, Shooter, Immersive Sim, 3D
Buy In The Black from Steam at $19.99 — the cheapest of 2 stores we compare.
Where to buy In The Black — official stores
Cheapest In The Black keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
In The Black price by region
In The Black costs $10.49 in Georgia (USD), £10.71 in the United Kingdom, €12.20 in Europe (EUR), $19.99 in the United States, CA$22.79 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia, R$37.99 in Brazil and zł39.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | $20.10 | 2 | |
| £10.71 −23% | £13.99 | £10.71 | 3 | |
| €12.20 −19% | €14.99 | €12.20 | 3 | |
| $19.99 | $19.99 | $20.10 | 2 | |
| CA$22.79 | CA$22.79 | — | 1 | |
| NZ$24.79 | NZ$24.79 | — | 1 | |
| A$28.95 | A$28.95 | — | 1 | |
| R$37.99 | R$37.99 | R$101.33 | 2 | |
| zł39.99 | zł39.99 | zł67.48 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About In The Black
Our Early Access Roadmap
Nuclear-Powered Space Combat
In The Black ® is an intense space combat simulator featuring singleplayer and multiplayer game modes (PvE and PvP). It is laser focused on the combat pilot experience in a future dominated by warring megacorporations. Rank up by completing contract missions and competing in BloodSport matches. Customize and upgrade your ships as you earn access to ever more advanced and lethal 23rd century space fighters. Set in our solar system 200 years in the future, players are mercenaries hired by ruthless megacorporations to fight their shadow wars for control of the system’s resources. For now the action is focused primarily in Saturn’s system, particularly around Titan, Enceladus, and the rings. There is a rich mix of combat scenarios such as Debris Sweep, The Belt, Blindspot (Pallene), Asteroid Mining Facility, Space Recon, Ship Strike, and Station Defense.There are five different flyable ship classes to suit a variety of combat styles, each with variants: the Shrike- and Kolibri-class light fighters, the Reus-class medium fighter, the Pegasus-class combat transport, and the Hyperion-class heavy fighter. Each ship has its unique characteristics, and all are multi-role capable depending on the loadout. The game’s ShipFrame Editor allows players to modify and upgrade each ship’s weapons configuration with the Hardpoint Editor and the Ship Paint Customizer offers a rich palette of options to give each ship a unique appearance. Whether you prefer a more casual control system or a full virtual pilot setup with sticks, throttles, and pedals, In The Black’s robust input system supports everything from mouse and keyboard, gamepads, Steam Deck, HOTAS and HOSAS, as well as head and eye tracking and ultrawide monitor support.The Impeller Studios team is led by industry veterans Jack Mamais (MechWarrior 2: Mercenaries, Far Cry, and Crysis) and David Wessman (the X-Wing / TIE Fighter series, Blood Wake, The Chronicles of Riddick: Escape from Butcher Bay, and Saints Row). We are hardcore gamers ourselves and we believe the best games are skill-based and intrinsically rewarding. And we really like the idea of flying nuclear-powered rockets through the rings of Saturn to engage in explosive high tech mayhem using lasers, missiles, and railguns!And thanks technical consultant and chief spacecraft designer Zach El-Hajj, PhD, In The Black ® elevates the visceral excitement of a cockpit shooter with a serious respect for science making it one of the few games to earn the Atomic Rockets Seal of Approval.We invite you to join our growing community on Steam and Discord to share your feedback and help steer the future evolution of In The Black ®.Please note: this game currently requires an Internet connection and it is an online-first experience. The core of the game is built around a shared back-end that relies on a live database. Even in solo or co-op scenarios, players are interacting with the same systems running the multiplayer experience. We completely understand the appeal of a fully offline mode, especially for a sim-style game like this, and it's something we hope to revisit in the future. Thank you for your understanding, mercs.
In The Black — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wanted to love this game. With the right accessibility options and more incentive to progress through levels (rather than repeating the same 3 over and over to earn a couple of credits), this game could be one of the greatest space-combat sims there ever was...but i'm highly skeptical. I really enjoyed the demo and felt like I was rather good at it. Unfortunately, the full version turned out to be a tedious grind. You spend your time replaying the easiest missions over and over just to earn enough money for barely noticeable weapon upgrades. Finally unlock an upgrade and think, *“Okay, now I’m ready for some real combat.”* Nope. You’ll need to grind through another 10 or so nearly identical missions before you might be powerful enough to take down a single enemy. And it’s not even because the enemies are particularly overpowered—the real problem is that you simply run out of ammunition and the game/missions are not fun enough for me to keep playing them over and over. The result is a frustrating progression loop that feels more like busywork than meaningful advancement. Maybe this is a completely different experience for someone who is already a pro-level flight sim player, bu…21 found this helpful
This game is VERY alpha. Weapons don't look very good. Kinetic weapons basically shoot white dots. Laser beams you can't see half the time. Sound effects are lacking, along with mission types. You'll see the same part of space or interior base for every single mission. Some ships have cockpits while others don't. You have modules on your ship that you can't upgrade or modify. You can basically just change weapon loadouts and the colors of your ship, and that's it. I've put about 40hrs in so far and if there's something more to it, I'm not seeing it. I would wait a year and see how the updates have progressed to improve things. Right now it's just a frustrating low-payout grind with nothing really to work towards, and the same scenery over and over and over again.7 found this helpful
Have you ever had issac newton grab you by the balls, then you grab his and turns out it transmutes into the joystick of the Shrike fighter the game bestows you after the tutorial, next thing you know you are In The Black™ with nothing but your ship, your sharpness, your aim and your grip on Sir Newton's Jewels. Reccomended for fellow peoples with high patience or for those weebs who watched the Expanse™. A certain understanding of physics and math required (or malleable instinct ydy).7 found this helpful
This should be game of the year for space games.1 found this helpful
help1 found this helpful
You can be a badass spaceship pilot pulling off crazy maneuvers with enough practice. Not for the faint of heart who want an easy flight model. The game is a bit barebones, not a lot of things to drive you to keep playing other than its ♥♥♥♥♥♥ rad to be a spaceship pilot doing sick flip and burn combat tricks. Overall highly recommend if you enjoy realistic flight sims and killing other spacers that are trying to kill you. But thats about all this game has to offer at the moment, a story would be cool, pvp is a blast, but not a huge community, I think working on the singleplayer side would make it far more approachable for new players, and a meaningful and thought out progression where you dont just get destroyed if you try anything too difficult. More in depth tutorials for advanced movement and combat would also be good. Would love to see some more in depth torpedo and countermeasure gameplay. I would also like to see space debris be more threatening especially at speed.
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