

Istoria
ProjectAscha · 2020 · Indie, Strategy, Adventure, Turn-Based Combat, Turn-Based
PC
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About Istoria
Istoria is a Story driven Turn-based Strategy Game.
You will follow Nemus story, a magic caster that was sealed for 500 years.
Now she suffers from amnesia.
She has to recover her lost momories to discover her past and find out what happend to her.
Istoria is a game about strategy and Character Customisation.
You will be able to change and combine Classes and change Items (Weapons, Artifacts and consumable Items) for all playable Characters, to fit your strategy to overcome your foes.
The Game also features many Side and Challenge Missions to unlock more customization choices, like BluePrints with let you craft new/different Items.
Combat is Turn-Based and seperates in to stages, the Planning Phase and the Combat Phase.
Planning Phase:
Unlike in "most" Turn-based Strategy Games, you have to plan more than just on "action/attack".
This means each turn you have to plan multiple "actions/attacks“ for each of your Units should make that turn, before you enter the Combat Phase.
Units/Characters can make more than one action/attack each turn which can make a turn quite complex/difficult to plan.
Combat Phase:
If you are finished/satisfied with you Planning Phase you will end your turn starting the Combat Phase.
During the combat Phase you have no way to change you desisions and all Units/Characters will take turns to activate and use "actions/attacks“ until all activations are resolved and the next turn start.
Every playable Character can spent upto 10 level in upto 4 Classes (you can mix/combine Classes to suit your strategy).
Classes can have a level beween 0 and 5, unlocking Skills and/or Passives with each level.
Every Character can equip atleast one Weapon, two consumable Items and one Artifacts.
While completing Missions/the Story you will also be able to choose between rewards to permanently alter/enthance your Characters.
For this example we will take a look at the Character Elysa, who is a Water Spirit that joins the party in Chapter 1.
After joining the party Elysa can use 4 Classes (as the game progresses she can/will unlock more).
For this build we want to make her a support character.
First we will spende 8 Classlevel (Chapter 2), 5 in the Enhancer Class and 3 in the Cleric Class.
This will unlock these Skills (black) and Passives (grey).
For the Weapon we equip \ which grants her the \ Skill without using the Hydromancer Class.
As an Artefact we will use \ with has a passive that grants 2 additional Skillslots, with is a perfect for a support Character with many support Skills.
As consumable Item we equipen a \ and \ (to increase her weak physical defence).
For the last step we have to choose with Skill we want to equip on her Skillslots.
Every Character can choose upto 5 Skills, but thanks to the \ (Artifact) we can equip 7 Skills (8 if we count the Weapon Skill).
Our Skill choices are:
\ a basic holy attack spell.
\ a holy healing spell.
\ a spell to remove magical effects.
\ a buff spell that increases damage done.
\ a buff spell that increases defences.
\ a buff spell that reduces damage take to 0 for one turn.
\ a buff spell that increases actionpoint regeneration.
\ a cold spell that deals damage and slows enemy units.
And the Passives are:
\ Elysas Character Passive that can incresse the effect of Attack, Buff and Healing Skills, but only after using a Skill of the other type.
\ the Spirit Race Passive, this will restore mana (party) if this unit dies.
\ incresses healing.
\ incresses mana regeneration.
\ incresses buff/debuff durations.
You will follow Nemus story, a magic caster that was sealed for 500 years.
Now she suffers from amnesia.
She has to recover her lost momories to discover her past and find out what happend to her.
Istoria is a game about strategy and Character Customisation.
You will be able to change and combine Classes and change Items (Weapons, Artifacts and consumable Items) for all playable Characters, to fit your strategy to overcome your foes.
The Game also features many Side and Challenge Missions to unlock more customization choices, like BluePrints with let you craft new/different Items.
Turn-Based Strategy:
Combat is Turn-Based and seperates in to stages, the Planning Phase and the Combat Phase.
Planning Phase:
Unlike in "most" Turn-based Strategy Games, you have to plan more than just on "action/attack".
This means each turn you have to plan multiple "actions/attacks“ for each of your Units should make that turn, before you enter the Combat Phase.
Units/Characters can make more than one action/attack each turn which can make a turn quite complex/difficult to plan.
Combat Phase:
If you are finished/satisfied with you Planning Phase you will end your turn starting the Combat Phase.
During the combat Phase you have no way to change you desisions and all Units/Characters will take turns to activate and use "actions/attacks“ until all activations are resolved and the next turn start.
Customize your Characters:
Every playable Character can spent upto 10 level in upto 4 Classes (you can mix/combine Classes to suit your strategy).
Classes can have a level beween 0 and 5, unlocking Skills and/or Passives with each level.
Every Character can equip atleast one Weapon, two consumable Items and one Artifacts.
While completing Missions/the Story you will also be able to choose between rewards to permanently alter/enthance your Characters.
Example Character:
For this example we will take a look at the Character Elysa, who is a Water Spirit that joins the party in Chapter 1.
After joining the party Elysa can use 4 Classes (as the game progresses she can/will unlock more).
For this build we want to make her a support character.First we will spende 8 Classlevel (Chapter 2), 5 in the Enhancer Class and 3 in the Cleric Class.
This will unlock these Skills (black) and Passives (grey).
For the Weapon we equip \ which grants her the \ Skill without using the Hydromancer Class.As an Artefact we will use \ with has a passive that grants 2 additional Skillslots, with is a perfect for a support Character with many support Skills.
As consumable Item we equipen a \ and \ (to increase her weak physical defence).
For the last step we have to choose with Skill we want to equip on her Skillslots.Every Character can choose upto 5 Skills, but thanks to the \ (Artifact) we can equip 7 Skills (8 if we count the Weapon Skill).
Our Skill choices are:\ a basic holy attack spell.
\ a holy healing spell.
\ a spell to remove magical effects.
\ a buff spell that increases damage done.
\ a buff spell that increases defences.
\ a buff spell that reduces damage take to 0 for one turn.
\ a buff spell that increases actionpoint regeneration.
\ a cold spell that deals damage and slows enemy units.
And the Passives are:
\ Elysas Character Passive that can incresse the effect of Attack, Buff and Healing Skills, but only after using a Skill of the other type.
\ the Spirit Race Passive, this will restore mana (party) if this unit dies.
\ incresses healing.
\ incresses mana regeneration.
\ incresses buff/debuff durations.
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