

Malmyr
ziegler gamedev GbR · 2020 · Puzzle, City Builder, Building, Resource Management, Economy
PC
Positive80% · 41
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About Malmyr

Overview:
Malmyr is a story based game about building and maintaining production chains. You will have to control where your resources are diverted to and ensure that there are enough workers to fulfill your missions. Don't be fooled by the simple and stylized look of Malmyr - The game is getting very complex, very fast.
12 magical runes enable you to make your buildings more efficient. The functionality of the Runes was heavily expanded with the Runemagic 2.0 patch. New ways to use and combine the runes to a total of 18 runewords will allow new strategies for the hardest missions Malmyr has to offer.
You are sent to the forgotten lands of Malmyr by your King to expand the kingdom's territory and exploit Malmyr's precious ore deposits. While doing so you find out about the sinister fate of the Dwarves that once inhabited the continent. You will have to protect the kingdom from suffering the same!

About us:
We are two very passionate german devolpers who always wanted to make games. We decided to take a leap of faith and go for it. When buying this game you should keep that in mind. Malmyr is made with great love for detail and we hope that we can offer unique challenges with each mission, but it cannot offer hundreds of hours of playtime like bigger games with actual funding and a budget can.
While we cannot promise to expand the game's content and currently have no plans to do so beyond Runemagic 2.0, we will continue to improve the game and fix bugs. Ziegler gamedev has the vision "Making dreams come true". We feel that part of that also is making the best game we can for our players.

Mamlyr is...
- Inspired from games of our past and present - Like The Settlers, Anno and Factorio.
- 12 story based missions - You need to find a good strategy to complete them and handle the hazards thrown at you.
- Unique obstacles and ambience for missions - Each mission was made to give you a different experience: Sometimes more relaxing, sometimes more challenging than the previous one.
- Complex production chains - They will get longer and will need a wider variety of resources to function.
- A different take on resource transportation - You will not just connect buildings with a road, set up a transportation route or build conveyor belts. You will have to manage and optimize each piece of road manually.
- Over 45 different resources - Global resources like coin and food, building resources like wood and bricks and commodities for selling like jewelery.
- A range of over 70 buildings - From woodcutter's huts, to different mines, foundries and toolsmiths to be able to reach the rarest ores of Malmyr.
- 12 magical dwarven runes - They can be used in three ways: Terraforming your territory, magically creating resources or by socketing the runes in excavated ruins for permanent global bonus effects.
- 18 magical rune words - Combine three runes to form a special rune word with vastly different and powerful effects.
- Runecrafting - Allowing you to combine spare runes and convert them into other runes.
- Runecreation - Convert surplus coin into runes.

Mamlyr isn't...
- War - There are no enemies, other than the mission itself, for you to fight.
- Mega-factories - You will not build one huge, ever growing mega-factory. The game is about fulfilling the task at hand: The current mission given to you by the King. After you are done with a mission, you will be sent to a new region and will have to handle a new task.
- Microtransactions - You get the full game by buying Malmyr.
- Static production chains you build and never touch again - You will need to adapt to your current mission. Sometimes, this means that you will have to sell buildings and rebuild them somewhere else.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I think, with a lot of detail work this might be a decent game. I also think that graphics department here is brilliant because this looks way cooler than it is. Problem is the basic game is a fairly basic supply line type game. but with roads instead of conveyor belts. And the peasants are to stupid to know where they are going with anything so you can't have a road go more than one place. *sigh* So, conveyor belts called roads. And yes, later, with knowledge derived from ancient dwarven ruins in the third mission, you can have a road that peasants will choose the proper direction at a fork. I want to take an aside here and not that Steam Powered Game's proprietary spell checker does not know the word "dwarven." It's not the core game play that brings this thing down to the "not recommend" status. It's a bunch of little things that add up to it being frustrating. And that's really it. It's not hard or requiring any gret skill at the point I bailed. It was just annoyingly frustrating. As mentioned, the roads make no sense. With that comes the weird nature of what needs a road. Houses and farms and stores do not need roads but ore does. *shrug* I think this was ori…3 found this helpful
There's a lot of cleverness hidden in Malmyr's design that's not initially obvious. It forces you to unlearn all the things you've learned while playing city builder games - you NEED to remove existing structures, you MUST plan several expansionist moves ahead, and just playing around will help you solve the first few maps, but eventually will crash you hard into a wall. That said, Malmyr could be improved lots by better writing. It's so clearly a German game, with all the worst writing and cheap humour you'd expect from a German game, that it hurts the game overall. An engaging story with better presentation would elevate Malmyr to something really good. With this, my recommendation is: Play the demo. Get it on sale. Enjoy something unique.1 found this helpful
50% Supply lines, 50% clicker, 100% terrible dialogue. It's a slog in a "waste your time" kind of way and not a "solve a puzzle" kind of way. It feels like a mobile game.1 found this helpful
I usually love games like this but this one is just not for me. I don't really enjoy solving the puzzles, they feel like a slog to discover what an optimized road looks like. often, there just isn't one and you need to delete and re set up the same area- I found that very tedious and not fun puzzle solving action.1 found this helpful
Products only move one way along roads. The whole idea broke down during the tutorial. What kind of idea was that? I'm not into it.
I bought this as I was hoping for a little more Norse Theme than it shows, Kinda disappointed 5/10 for effort
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