

Modules
Zhestkov.Studio · May 3, 2023 · VR, Adventure, Atmospheric, Abstract, Minimalist
Modules is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Modules price
Modules is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Modules
Modules will expand to contain Maxim Zhestkov’s entire body of work. Over the course of years, the project will grow as he grows, expanding into new territories and blurring the boundaries between art, games, and reality. With experimentation at its core, it is Zhestkov’s playground, where he is able to refine his work with no end, challenging the limits of his own medium.
Features:
- Explore 11 rooms with unique audiovisual installations
- Discover the project with or without a VR headset
- Dive deeper with the artist’s voice commentaries about the project
Modules — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Unique walking sim with abstract scenery filled with liquid like black spheres. A bit of storytelling and somewhat unusual concept. I was expecting something with a bit Antichamber vibe, but sadly it's just walking through modules (rooms). Definitely more interesting for VR with added depth. You might wanna check it out if you like abstract looking games but you will not miss much by skipping it. [/h1]7 found this helpful
Modules is an unusual interactive experience that sits somewhere between a virtual museum, an experimental film, and a digital art installation. Rather than building its identity around combat, puzzles, progression, or a conventional storyline, it invites players to wander through a collection of abstract spaces where architecture, animation, sound, lighting, and enormous sculptural forms become the main attractions. Developed and published by Zhestkov.Studio, the project feels deliberately detached from familiar game design conventions, making it better approached as an audiovisual exhibition that happens to use real-time technology. The experience is divided across 11 distinctive rooms, with each functioning almost like an individual artwork. Exploration provides the basic structure as you travel between environments filled with abstract geometry, unusual materials, shifting objects, and carefully arranged architectural forms. There is a striking sense of scale throughout the exhibition. Some spaces feel vast and intimidating, while others use repetition and symmetry to create an almost hypnotic atmosphere. Instead of constantly directing the player toward objectives, the experi…
Kinda interesting with some cool visuals. It also runs, though it's not well optimized, so it'll really tax your system on Ultra graphics. Advice to the artist, the audio logs are a bit long winded in my opinion. Likely only the most hardcore of artist will listen to them at the current length. Another option is to split them into multiple based on topic so people can pick. Just as an FYI, I listened to like 2.5hours of audio logs in the Baalbek Reborn VR experience, so it's not that I don't have patience, the content just needs to justify my time. I think most people feel that way. Still it's free, so give it a try if you want to see a few cool visual effects in a museum type game.
This is a cool little art installation... all in your VR headset!
A visual experience. Like an art gallery of 11 pieces with audio recording of an artist statement in each room. I wish more artists would do this with their works. Here, I get the themes and motifs of black/grey/white, lines/2D shapes/3D structures, descriptions of work's past/present/future, and so on. But I can't recommend this one. There's nothing particularly unique here relative to other VR experiences. I can appreciate that it is meaningful to the artist and, thanks to the commentary, can understand the vision he had and the journey he went on to create it. But it seems all fairly basic...can't say I connected with it.
Cool art.
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