Monochrome Mobius: Rights and Wrongs Forgotten

Monochrome Mobius: Rights and Wrongs Forgotten

AQUAPLUS · 2022 · JRPG, Fantasy, Lore-Rich, Anime, Visual Novel

PC
Very Positive81% · 751
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About Monochrome Mobius: Rights and Wrongs Forgotten

A new JRPG from AQUAPLUS, announced in commemoration of 20 years of their hit Utawarerumono franchise. Produced by legendary composer Naoya Shimokawa and penned by Utawarerumono writer Munemitsu Suga, with support from the studio's superb art direction spearheaded by character designer Mi, Monochrome Mobius: Rights and Wrongs Forgotten focuses on the heart of every great RPG: the story.

Story


In the small province of Ennakamuy, on the frontiers of the great empire of Yamato, there lived a young man with his mother and sister. One day, at the local lord's behest, the young man was investigating a small irregularity when he encountered a girl he’d never met.

The words the girl spoke were what shocked him: She told the man that his father was still alive.
Seeing a trace of his father in her and resolving to learn the truth, the young man and the girl set out together towards the land of Arva Shulan—a country that doesn’t appear on the map.

Faced with trials and perils, the boy chases his father.
He meets new friends and comrades who join him on his mission.
There will be struggles and victories and failures and partings.
The fickle vagaries of fate will place an epoch in the young man’s hands—

And one day, this man will be sung of in legends.

Characters

A young man living in the frontier province of Ennakamuy. Oshtor lives together with his mother Torikori and his younger sister Nekone, and though still young, he possesses discipline and a strong sense of right and wrong. His meeting with the mysterious Shunya gives him questions about his father’s death, and he sets out for an unknown country to find answers.
A girl whose path has crossed Oshtor’s by chance or by destiny. Guileless and still with something of a babyface, Shunya's words and actions create more questions than they answer. She informs Oshtor that his father, whom he thought a martyr, still lives, and the pair embark on a journey together.
The daughter of Murasame, the ruler of Izumo. As demure and polite as she appears, Munechika shows hints of a warrior spirit. She assists Oshtor and joins him on his mission.
A young man who barged in on Oshtor when he was training. Mikazuchi is strong and somewhat brash, but he never bends for anything, and a current of integrity runs through everything he does. A good friend to Oshtor and a good rival too, the two spur each other on through thick and thin.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 19, 2026
I watched the anime first and wanted to try this game out. It feels like the legend of heroes series in terms of mechanics and gameplay, but the story is so detailed and enjoyable.
1 found this helpful
Recommended Jun 14, 2026
Aquaplus finally delve into their first ever non visual novel jrpg... how well did they do? Well... TLDR is quite phenomenally! Monochrome Mobius is a prequel to the Mask Duology of the Utawarerumono games. You play as Oshtor and one day you come across information that your father might still be alive. And so sets forth your journey, and it's quite a fantastic one! How is this game any different than the aforementioned Utawarerumono titles? Well this one is a traditional turn based JRPG instead of a visual novel strategy JRPG. MM has elements of visual novel, but it leans heavily into a 3D world and exploration. This time you are choosing to make the journey. And it is such a treat to see this world rebuilt in 3D. I had a smile on my face the entire 48 hours it took me to complete the story with a healthy amount of side missions finished. The combat being Aquaplus' first ever traditional JRPG definitely shows it's flaws. It's overall a joy to play, but it's not super deep and the skill screen is a bit convoluted. You have your traditional regular attack, defend, use items, and skills, and the game does a good job at bringing the zeal system over. There is also a group of rings …
1 found this helpful
Recommended Jul 20, 2026
[h1]An impressive expansion of Utawarerumono's Story[/h1] I marathoned the original Utawarerumono trilogy in 2025 and was a bit nervous coming into this with it's new artstyle and open world RPG that greatly deviates from their visual novel format. It being a prequel and exploring Oshtor's story made me doubt whether it could ever reach the high expectations that the original trilogy had set. Truth to say, it definitely exceeded those expectations. Playing this game, everything felt very natural and detailed that I had to repeatedly remind myself that Aquaplus does not regularly make RPG games in this free roaming open world style, especially taking into account the original trilogy. The dungeons, field battle and turn-based combat mechanics have an amazing degree of nuance that makes for great exploration and experimentation. There is a quick-kill mechanic if you're high leveled that allows to gain experience and items without needing to go in a turn-based battle that makes me appreciate what the developers want the player to primarily experience which is a story. And boy does the story hit the same way as the trilogy did. The chemistry and journey of Oshtor, Mikazuchi, Munechi…
Recommended Jul 7, 2026
Good little AA game. It has all the cringe factor of many JRPG but it's fine in spite of that. The characters are quite engaging, I kinda liked them. The combat is pretty good, nothing ground breaking but balanced well Graphically there are shortcuts that show the small studio budget but it looks well enough Somewhere between 7 and 8 out of 10. I don't think the ending cutscenes really needed to last like an hour(ish), pretty hard cringe at points. Will play the next one!
Recommended Jul 3, 2026
Beautiful and amazing game, highly underrated. Brilliant late-PS2/early-PS3 era of JRPG design, very refreshing.
Recommended Jun 11, 2026
Definitely a bit unpolished, imo. (Yeah, yeah, small dev--which is why I won't dock any points over this. Still, unpolished is unpolished.) The first few hours were an utter slog, and I nearly dropped the game over it. And it's not like the original Uta trilogy weren't slow, but I'd also hardly call it boring with all the banter and goofiness. MM was boring the first few hours, period, and I think that says something because we were literally [spoiler]going somewhere uncharted[/spoiler]. Ironically, after that, specifically once you get to [spoiler]the Imperial Capital[/spoiler], I think it really comes into its own, narratively and mechanically (though the latter not by much). So, uh, if you're new and having doubts, try to hang in there.

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