Utawarerumono: Past and Present Rediscovered

Utawarerumono: Past and Present Rediscovered

AQUAPLUS · May 27, 2026 · Fantasy, Samurai, Strategy, JRPG, Anime

Buy Utawarerumono: Past and Present Rediscovered from Steam at $59.99 — the cheapest of 1 store we compare.

PC
Very Positive84% · 2975playing now
Best price 35 Lowest tracked
$59.99
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Where to buy Utawarerumono: Past and Present Rediscovered — official stores

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Standard Edition · Steam
$59.99
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Utawarerumono: Past and Present Rediscovered price by region

Utawarerumono: Past and Present Rediscovered costs $28.25 in Georgia (USD), £53.49 in the United Kingdom, $59.99 in the United States, €61.99 in Europe (EUR), CA$71.99 in Canada, A$83.95 in Australia, NZ$91.99 in New Zealand, R$184.99 in Brazil and zł254.99 in Poland right now.

Cheapest Utawarerumono: Past and Present Rediscovered offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $28.25 $28.25 — 1
United Kingdom £53.49 £53.49 — 1
United Statesyour region $59.99 $59.99 — 1
Europe (EUR) €61.99 €61.99 — 1
Canada CA$71.99 CA$71.99 — 1
Australia A$83.95 A$83.95 — 1
New Zealand NZ$91.99 NZ$91.99 — 1
Brazil R$184.99 R$184.99 — 1
Poland zł254.99 zł254.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Utawarerumono: Past and Present Rediscovered

The Utawarerumono legend reaches a new climax in this sprawling JRPG! As a shadow falls over Yamato once more, Oshtor and friends set out on a new adventure—and somewhere, amid white mists, a long slumber approaches its end.

FEATURES

  • A massive traditional JRPG! Explore the sprawling lands of Yamato!
  • The Action Ring system returns, bringing tempo and strategy to every turn-based battle!
  • Unleash devastating techniques and the power of your masks to defeat deadly enemies!
  • Fight and befriend a rich cast including returning Utawarerumono fan favorites!

STORY


Long, long ago, in the distant past... or was it in the far-off future?

The mighty empire of Yamato exists at peace under the rule of its god incarnate the Mikado.

Oshtor, Mikazuchi, Munechika, and Shunya have been hailed as heroes ever since they repelled an invasion out of long-lost Arva Shulan.

Yet once more, a shadow falls over the nation.
Monsters rise in every corner of the land, and disconnected incidents spiral towards one conclusion while old comrades triangulate a response.

As their journey begins anew, they have no way of knowing—what awaits them is sung about only in legends.
Somewhere, white mists still cloud a cradle—but a long, light slumber is about to end.

CHARACTERS


Oshtor – Voice: Kentaro Tone
A warrior from the frontier province of Ennakamuy.
Following the events of Monochrome Mobius: Rights and Wrongs Forgotten, he has been anointed as the Imperial Guard of the Right, one of the Twin Shields of Yamato.
He wears the mask that he inherited from his fallen master Dikotoma.

Shunya – Voice: Yuko Minaguchi
A girl from distant Arva Shulan, the land at the ends of the earth.
She traveled with Oshtor and his allies in their adventures but is currently recuperating in the mountains of Ennakamuy.

Munechika – Voice: Saori Hayami
The daughter of Murasame, viceroy of Izumo.
As demure and polite as she appears, Munechika's ladylike affectations barely conceal a burgeoning warrior's spirit.

Mikazuchi – Voice: Yuya Uchida
A man hailing from Ashiwara, the City of Squalls.
Following the events of Monochrome Mobius: Rights and Wrongs Forgotten, has been anointed as the Imperial Guard of the Left, one of the Twin Shields of Yamato.
He wears the mask that he inherited from his family, once worn by a legendary ancestor.

CREATIVE STAFF


Producer & Music Director: NAOYA SHIMOKAWA (ToHeart, White Album 2, etc.)
Concept & Story: MUNEMITSU SUGA (Utawarerumono, etc.)
Character Design: MI (Monochrome Mobius, etc.)
Original Character Design: TATSUKI AMADUYU, MISATO MITSUMI (Utawarerumono, ToHeart 2, etc.)

Utawarerumono: Past and Present Rediscovered — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players generally praise the refined gameplay mechanics as an improvement over previous entries, but the story disappoints with filler content that feels disconnected from the main series narrative. Most recommend approaching this as a self-contained side story rather than a true series finale, best enjoyed by devoted fans who want additional character moments and world-building, though it fails to recapture the impact of earlier games in the franchise.

Not recommended Jul 25, 2026
Big fan of Utawarerumono and this game is absolute garbage, story is terrible and worthless and the ending is so atrocious. Hard to believe this is in the same series as the previous games
8 found this helpful
Not recommended Jul 21, 2026
It's ugly beyond repair...It saddened me to have to say that nowadays Chinese Gacha Games are 200% better than JRPG...Because I hate Gacha... At least the story is okay and I love the characters, played the game on switch 2, ugliness is more bearable ... But, please , Japan stop be stuck in 2005!
1 found this helpful
Recommended Aug 30, 2026
Going to be frank, I disagree with a good number of negative reviews. Note: I was happy to see that Aquaplus made an RPG out of these games. I'm not sore about it not being a VN. This game gave me much of what I wanted from a follow-up to Monochrome Mobius. It's by no means perfect, but a notable improvement. Even some changes I was cautious of at first became easy to accept later. I'll highlight some things: [list] [*] Stun mechanic in the battle system is more clearly explained. You know when an enemy or you yourself are going to get stunned and can plan for it. Enemy status in general is much better presented. [*] Area leaders and adjustments to Quick Kills make traversing the overworld much less tedious. I was concerned that this would be over-emphasized at first, but it actually made for a much easier time getting around. Woptors also become Burnout Revenge-style traffic checkers once you beat an area leader, which was amusing. [*] New transformations offer additional options with overzeal. Haven't played around strategically with them to go into further detail. Hard mode makes it so that you don't get a stat boost when transformed, so I experimented only so much. [*] You can …
Recommended Jul 30, 2026
Continues on from the giant cliffhanger left by the previous game. Story doesn't hit quite as hard as the Mask games' resolution but still enjoyable and did a great job of fleshing out the cast. Definitely worth playing if you're a fan of the series. Gameplay is much the same as the previous game, although some of the more frustrating elements of progression and 100%ing achievements have been pulled back which is nice.
Recommended Jul 28, 2026
It's a neat jrpg. It provides a conclusion to the previous game Monochrome Mobius. Concluding the story of Shunnya and Oshtor. The team complete their coming of age trials, and had to face the existence of the series' continuity. The english text has jank all over the place but is largely serviceable, with the big exception of messing up Mikazuchi's last words. Munechika's and Mikazuchi's arcs are lovely. Oshtor's story is sad, Shunnya's bittersweet.
Recommended Jul 20, 2026
[h1]The Final Verse of Utawarerumono[/h1] When they mentioned that this will be the last game of the franchise, it feels bittersweet to journey through my last goodbyes with an impressive world and lore that continue to amaze me with a level of detail that rivals most JRPGs. This is a direct-sequel to Monocrhome Mobius that has a drastic change in the overall game design. At first I was questioning some of these decisions but after a few hours playing, you can find the intention of these changes that enhances the overall player experience. The game almost feels entirely different from Monochrome Mobius and it definitely benefits when exploring an expanded world that is so much more bigger. I love what they did with Area Rulers and the quick-kill mechanic. I love the reworked turn-based combat system that gives more powerful options in the early-game that makes the progression feel so much more smooth and satisfying. And I really really love the story. The character developments of Oshor, Mikazuchi, Munechika, and Shunya reaches their peaks through this game. There were certain moments where they could have developed in a better way but the message is still firm with their…

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