

Utawarerumono: Past and Present Rediscovered
AQUAPLUS · 2026 · Fantasy, Samurai, Strategy, JRPG, Anime
PC
Very Positive83% · 263
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About Utawarerumono: Past and Present Rediscovered
The Utawarerumono legend reaches a new climax in this sprawling JRPG! As a shadow falls over Yamato once more, Oshtor and friends set out on a new adventure—and somewhere, amid white mists, a long slumber approaches its end.
Long, long ago, in the distant past... or was it in the far-off future?
The mighty empire of Yamato exists at peace under the rule of its god incarnate the Mikado.
Oshtor, Mikazuchi, Munechika, and Shunya have been hailed as heroes ever since they repelled an invasion out of long-lost Arva Shulan.
Yet once more, a shadow falls over the nation.
Monsters rise in every corner of the land, and disconnected incidents spiral towards one conclusion while old comrades triangulate a response.
As their journey begins anew, they have no way of knowing—what awaits them is sung about only in legends.
Somewhere, white mists still cloud a cradle—but a long, light slumber is about to end.
Oshtor – Voice: Kentaro Tone
A warrior from the frontier province of Ennakamuy.
Following the events of Monochrome Mobius: Rights and Wrongs Forgotten, he has been anointed as the Imperial Guard of the Right, one of the Twin Shields of Yamato.
He wears the mask that he inherited from his fallen master Dikotoma.
Shunya – Voice: Yuko Minaguchi
A girl from distant Arva Shulan, the land at the ends of the earth.
She traveled with Oshtor and his allies in their adventures but is currently recuperating in the mountains of Ennakamuy.
Munechika – Voice: Saori Hayami
The daughter of Murasame, viceroy of Izumo.
As demure and polite as she appears, Munechika's ladylike affectations barely conceal a burgeoning warrior's spirit.
Mikazuchi – Voice: Yuya Uchida
A man hailing from Ashiwara, the City of Squalls.
Following the events of Monochrome Mobius: Rights and Wrongs Forgotten, has been anointed as the Imperial Guard of the Left, one of the Twin Shields of Yamato.
He wears the mask that he inherited from his family, once worn by a legendary ancestor.
Producer & Music Director: NAOYA SHIMOKAWA (ToHeart, White Album 2, etc.)
Concept & Story: MUNEMITSU SUGA (Utawarerumono, etc.)
Character Design: MI (Monochrome Mobius, etc.)
Original Character Design: TATSUKI AMADUYU, MISATO MITSUMI (Utawarerumono, ToHeart 2, etc.)
FEATURES
- A massive traditional JRPG! Explore the sprawling lands of Yamato!
- The Action Ring system returns, bringing tempo and strategy to every turn-based battle!
- Unleash devastating techniques and the power of your masks to defeat deadly enemies!
- Fight and befriend a rich cast including returning Utawarerumono fan favorites!
STORY
Long, long ago, in the distant past... or was it in the far-off future?
The mighty empire of Yamato exists at peace under the rule of its god incarnate the Mikado.
Oshtor, Mikazuchi, Munechika, and Shunya have been hailed as heroes ever since they repelled an invasion out of long-lost Arva Shulan.
Yet once more, a shadow falls over the nation.
Monsters rise in every corner of the land, and disconnected incidents spiral towards one conclusion while old comrades triangulate a response.
As their journey begins anew, they have no way of knowing—what awaits them is sung about only in legends.
Somewhere, white mists still cloud a cradle—but a long, light slumber is about to end.
CHARACTERS
Oshtor – Voice: Kentaro Tone
A warrior from the frontier province of Ennakamuy.
Following the events of Monochrome Mobius: Rights and Wrongs Forgotten, he has been anointed as the Imperial Guard of the Right, one of the Twin Shields of Yamato.
He wears the mask that he inherited from his fallen master Dikotoma.
Shunya – Voice: Yuko Minaguchi
A girl from distant Arva Shulan, the land at the ends of the earth.
She traveled with Oshtor and his allies in their adventures but is currently recuperating in the mountains of Ennakamuy.
Munechika – Voice: Saori Hayami
The daughter of Murasame, viceroy of Izumo.
As demure and polite as she appears, Munechika's ladylike affectations barely conceal a burgeoning warrior's spirit.
Mikazuchi – Voice: Yuya Uchida
A man hailing from Ashiwara, the City of Squalls.
Following the events of Monochrome Mobius: Rights and Wrongs Forgotten, has been anointed as the Imperial Guard of the Left, one of the Twin Shields of Yamato.
He wears the mask that he inherited from his family, once worn by a legendary ancestor.
CREATIVE STAFF
Producer & Music Director: NAOYA SHIMOKAWA (ToHeart, White Album 2, etc.)
Concept & Story: MUNEMITSU SUGA (Utawarerumono, etc.)
Character Design: MI (Monochrome Mobius, etc.)
Original Character Design: TATSUKI AMADUYU, MISATO MITSUMI (Utawarerumono, ToHeart 2, etc.)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players generally praise the refined gameplay mechanics as an improvement over previous entries, but the story disappoints with filler content that feels disconnected from the main series narrative. Most recommend approaching this as a self-contained side story rather than a true series finale, best enjoyed by devoted fans who want additional character moments and world-building, though it fails to recapture the impact of earlier games in the franchise.
Honestly, after the end of the game, I was disappointed. Gameplay was solid - no shade there. However, the new abilities didn't really add much to the game play itself, and the encounters and encounter types did not change to make use of said new abilities. Story, however, felt padded and wandering for no reason. While the first half of the game wandered, the second half fell into so many bad writing mistakes and clenches I was table flipping. Ending, is not bad, but was not good - just meh. And, for some reason, left me very put out. As a whole, the game feels like it was canceled 1/2 though, then handed to a different team much later to polish up without given any real roadmap, or world book, to work with. It also felt like lots of execs put their fingers in the pie and forcing references to the other Utawarerumono games that were not really needed. (I don't know if any of this is true, but that's how it feels during the playthrough.) I did not have the same level of stupid fun I did in playing the original Monochrome Mobius. And that left me sad.3 found this helpful
The gameplay is jank. But let's be real you already know what you're getting into if you played Monochrome Mobius! This game is the sequel to MM, and together makes the prequel to the Utawarerumono trilogy. The game's got more lore/backstory, art, voice acting, and music that did not disappoint! You might even recognize a reference to another visual novel by Aquaplus if you do the side quests. Listening to the VA's livestream discussion of the game in the background while I cleaned up the last achievements also added to the whole experience. With this, the series that began in 2002 has finally come to an end. (Lost Frag archive when??) I have thoroughly enjoyed this game, and can recommend it to every Utawarerumono fan!2 found this helpful
the last Uta game marking the finale of the series.... As much as i wanted to love this throughout, the first 2/3 of the game felt padded out a lot... while it was interesting to some extent, it was unnecessarily slow to get to the point, while adding stuff that held no relevancy aside from fan service for people who stuck w the series. The gameplay was better than MM1 but i still didnt love it, some bosses were such a drag to get through and its extremely easy to be underlevelled. but anyway aside from those the last 1/3 of the game was uta greatness, reminding us all of why we love this series and why we grew attached.. I will miss you uta...you were fun...1 found this helpful
let me say this first i enjoyed the turn based battles and the exploration it was well done. the characters weren't bad either. my issue with the game was about the storytelling which has a few plot holes throughout the game and the end specially. the story reads like fan fiction stuff. the writing could have been better and the end could have been done much better as well. despite liking the characters the game felt hollow for me and i invested 50 plus hour in this game. should i recommend it for the story, nope. the gameplay is pretty good to great and the exploration is satisfying but rpgs are more than gameplay and exploration if the story is incoherent then its not a good game to me, regardless. the previous games and visual novels had more quality story wise1 found this helpful
It's ugly beyond repair...It saddened me to have to say that nowadays Chinese Gacha Games are 200% better than JRPG...Because I hate Gacha... At least the story is okay and I love the characters, played the game on switch 2, ugliness is more bearable ... But, please , Japan stop be stuck in 2005!
[h1]The Final Verse of Utawarerumono[/h1] When they mentioned that this will be the last game of the franchise, it feels bittersweet to journey through my last goodbyes with an impressive world and lore that continue to amaze me with a level of detail that rivals most JRPGs. This is a direct-sequel to Monocrhome Mobius that has a drastic change in the overall game design. At first I was questioning some of these decisions but after a few hours playing, you can find the intention of these changes that enhances the overall player experience. The game almost feels entirely different from Monochrome Mobius and it definitely benefits when exploring an expanded world that is so much more bigger. I love what they did with Area Rulers and the quick-kill mechanic. I love the reworked turn-based combat system that gives more powerful options in the early-game that makes the progression feel so much more smooth and satisfying. And I really really love the story. The character developments of Oshor, Mikazuchi, Munechika, and Shunya reaches their peaks through this game. There were certain moments where they could have developed in a better way but the message is still firm with their…
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