

Monster&Strategy
Swift Cucumber · 2024 · Strategy, Card Game, Card Battler, Deckbuilding, Early Access
PC
2 user reviews100% · 2
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About Monster&Strategy
Program GeneratedContent such as monsters, resources, paths, dungeon exits, and more, are all generated by the program and hidden in the mist, waiting to be discovered.
Various MonstersMonsters with varying abilities are scattered throughout the dungeon, blocking paths or guarding treasures. They may seem insignificant when encountered alone, but a random combination of them can pose a significant threat.
Abundant BuildsWith hundreds of functionally diverse cards, paired with dozens of unique artifacts, and a range of classes with varying playstyles, build your powerful deck to tackle challenging situations.
Craft CardsYour cards can be infinitely upgraded, with numerous affixes stacked on them, making them even more powerful and unique.
Transcending LimitationsAlthough the game incorporates the concept of classes, and cards also have their respective class types, they are universal in nature, allowing for the possibility of combining cards from all classes together.
Constant EvolutionAs you delve deeper into the dungeon, monsters will evolve into more advanced forms and acquire additional special abilities to hinder your progress.
Powerful BOSSEach floor of the dungeon will feature a randomly generated and unpredictable elite, standing alone as a formidable opponent. You must defeat it to proceed to the next floor. Moreover, the game also boasts several powerful and unique lords who are constantly on the lookout to bring your journey to an end!
Unlimited HeritageIf you are unfortunately defeated in battle, as long as you have a few coins left in your pocket, you can carry over your hard-earned cards to the next game.
No-Unlock GameplayIn the game, there are no enhancements that require players to spend a lot of time unlocking. Everything relies solely on skill and a little(or a lot of) luck.
Endless challenges The game currently does not have a concept of completion or ending the game, you can always take your deck deep into the dungeon and constantly break records.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's got some oddness to it in terms of sound effects and screen movements but I'll assume these will be refined further as the game is further developed. The background music is nice. It's got that ominous war-like feel to it, which fits well for this game. Animations need more work. Yes, this is an 8-bit style but that doesn't mean the animations need to be that jerky. The cards are the big sell here. They're certainly different than most others you see in rogue-card/StS type games. I do find some of them to be hard to understand in terms of how they work. The ability to carrying forward a card(s) depending on how much you're willing to spend for it is nice. (I think it would be cool to have a version that unlocks this feature for free and increases the difficulties of the dungeons as a balance. ) There dungeons are randomly set up, which is fine. The same goes for your card deck. You get five chances to pick a deck you like before beginning the game. I like this but you can end up with some weird combos. I do see this as a moderate to difficult game to win at this stage. Two hours into play and I've not been able to unlock another character. I consider myself and …
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