

NAFUDA SAGASHI - Identetey:Lost -
DCG Entertainment,Inc. · 2026 · Adventure, Simulation, Action, Walking Simulator, Hidden Object
PC
Positive93% · 14
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Screenshots
About NAFUDA SAGASHI - Identetey:Lost -
“Nafuda Sagashi” is a psychological exploration game set in the liminal spaces of a Japanese school, where you wander through the building searching for lost name tags.You will walk through empty school corridors and classrooms, looking for name tags that have fallen somewhere, drifting along the boundary between the ordinary and the extraordinary.The places you encounter—deserted classrooms, silent hallways, unnaturally wide spaces—create a subtle sense of unease that heightens the tension of the game.
If you feel like you’re wandering through the same place over and over,that actually means you’re on the right track.
Map Structure
This game is designed with the intention of making you lose your way.If you feel like you’re wandering through the same place over and over,that actually means you’re on the right track.
Collecting Name Tags
By collecting the name tags hidden throughout the map, you can unlock new areas.Play Time
The average playtime is 60 to 120 minutes, depending on how thoroughly you explore.Video Streaming Guidelines
- Permission for Streaming: Streaming is allowed without prior permission, whether you are an individual or a corporation.
- Monetization: Allowed only when using features provided by video platform services.
- Disclaimer: We take no responsibility for any damages resulting from streaming videos of this game.
- Possible Changes: These guidelines may be changed without prior notice.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is partly an essay and partly a game review. Let me start: I don’t usually enjoy walk simulators, except for those that capture atmosphere and immersion like no other. Nafuda should be under your radar if you’re looking for a no-time-pressure experience—something you can play on a late afternoon while listening to ambient sound. As a teacher, I find it compelling to see the beauty of nothingness in vast spaces where students once burned the midnight oil. The school feels alive in its own way—the placement of chairs may seem trivial to casual players, but to me it reflects how people value time and space, and how classroom settings depict a culture of closeness. Each room becomes a microcosm of the identities of those who once stayed there, whether their experiences were good or bad. Narrative-wise, I was expecting more than what meets the eye: perhaps letters or audio recordings of NPCs interpreting the setting, similar to The Stanley Parable, but with a reflective twist. Finding name tags provides motivation to explore each floor, waiting to see what’s in store. Yet I wasn’t hooked by the idea of completing all the name tags, especially knowing that a large number of cards a…1 found this helpful
Full of nostalgia and surprises. A great game that's worth the price of admission.1 found this helpful
Fun short liminal walking game, and cheap. But it needs an option to turn "mouse smoothing" off, because smoothed camera can make some people queasy.1 found this helpful
very good game loved it aot :)1 found this helpful
A very fun combination of being liminally lost, while also being on a scavenger hunt for tags. The environment of the Japanese school is rendered quite well and I found to be immersive. I very much recommend if you like games with just the environment as the antagonist.
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