

Nock: Hidden Arrow
CodeBison Games · 2019 · VR, Action, Adventure, Indie, Stealth
PC
Mostly Positive71% · 24
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Screenshots
About Nock: Hidden Arrow
Nock: Hidden Arrow is a stealth archery dungeon crawl that eschews the resource-management elements you'd normally see in a dungeon crawl in favor of focusing on an immersive dungeon delving experience. The entire focus is on action and theme. The ideas is to have minimal (ultimately no) UI, with all necessary information received through visual and audio cues, and physical feedback.
Core gameplay consists of:
Note: Nock is a smallish VR game by today's standards, with a campaign that takes about an hour to complete, and an archery range to hone your skills on.
Core gameplay consists of:
- Sneaking around to avoid detection.
- Luring monsters into more advantageous positions (eg alone) so you can happily murder them or slip past them unseen.
- Shooting stuff in the face. Or the back of the neck. I don't judge.
- More shooting stuff in the face.
- Throwing stuff.
- Solving classic dungeon puzzles.
Note: Nock is a smallish VR game by today's standards, with a campaign that takes about an hour to complete, and an archery range to hone your skills on.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Abandonware, not surprised since the last update was a yr ago, released while still in early access whith nothing new added.6 found this helpful
Almost a year since the last update = abandonware.5 found this helpful
I've been waiting for this game to get an update, because I was excited for a VR dungeon crawl with archery mechanics, but it seems like it has been abandoned with the bare bones of both those categories... At least there are several movement options, and the archery mechanic feels good, but that's all the positives I can think of. The dungeon is just rectangular connections and the enemies zigzag to rush you (even the huge minotaur ones) which doesn't fit with what mass they should have. Even when firing directly where an enemy is running, after you release your arrow they can course correct and dodge it which is fine for a small goblin but an ogre shouldn't have that dexterity. When playing stealthily and using the decoys it is super satisfying to land a sneak headshot because there is no aim assist or path tracing, but once you miss here we go time for QCQ trying to fling as many arrows as possible. There is no snap turning so when you get surrounded you have to physically spin around while flailing to draw arrows which there is a good chance of them dodging even at point blank. The campaign says "more levels coming soon!" of course... Skyrim VR is a much MUCH better version o…2 found this helpful
Cool minimalist stealth dungeon crawler. I paid 1 euro for the key and i don't regret the experience. I have played the whole game content wirelessly on Quest 2 and using the app Vrocker for locomotion. It did work perfectly with some tweakings of the control scheme via Steam Vr menu. At the end i was running (and walking) in place activating Vrocke on the left grip button. The game features roughly: - 3 dungeons - 4 intelligent enemies: 2 kind of Goblins, one of them attacking from the distance, Ogres and Minotaurs. - Bow and arrow - Throwing globes for illumination and baiting the enemies The game is basic but polished and definitaly had its moments, I will especially remember running away in corridors, by running phisically in place via VRocker, looking back and seeing all the mobs running after me, including 3 meter tall Ogres. Then stop, suddenly turn around and plant an arrow right in the their forehead.
This is one of those VR games where when you first start it up, you think it could be pretty cool. That is, if you get past being stuck in the intro loading screen. But when you really get into the gameplay, you realize just how bad it really is. There are only four levels in this game they all look EXACTLY the same, which is a confusing maze of dark empty dull corridors. There is also an issue with the enemies because they all zigzag quickly towards you if you are seen. You then end up firing arrows at point blank range because they are always right up in your face. There is also no way to manually save the game and you can only take a few hits from their extremely accurate arrow shots or hits from a sword until you die. So you are then forced to restart the entire level. This game has all the indications of an early VR game that has been abandoned by the developer. There are much better archery VR options out there such as In Death, QuiVR, Lone Archer, and Wrath of the Fire God.
Some of the worst load times (the game will spend more time loading than playing) I have ever encountered make this completely unplayable.
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