

Obliterator-X
Webbysoft · 2026 · Roguelike, Shoot 'Em Up, Tower Defense, Base Building, 2D
PC
Positive85% · 34
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About Obliterator-X
This is not your average tower defense game. This is Obliterator-X, a brutal tower defense roguelike where you build, scavenge, and survive against relentless mutant hordes across scorched Outback-inspired landscapes. Assign combat drones, loot schematics, and blast through waves of enemies in a game where death is part of the plan and the beginning of your next upgrade path.
In Obliterator-X, every run begins with a short scavenging phase before enemies arrive, letting you explore buildings for loot and choose how to prepare. You will place traps, set turrets, and assign drones to suit your strategy. If you die, you bring back materials, experience, and new upgrades that permanently improve your odds in future runs.
Your time before the wave begins is critical. Use it to loot abandoned rooms, uncover powerful new weapons, and find blueprints for advanced defenses. Drones can be assigned to help you explore or guard key areas, letting you adapt your plan on the fly based on what you find and what is coming.After each run, return to your base of operations where you can spend collected scrap, electronics, and food to unlock and build new facilities. Each building adds new functionality to the game, such as unlocking a minimap, revealing enemy paths, or increasing the power of your tech. Every structure can also be upgraded, creating long-term progression and new layers of strategy.Use the skill tree to unlock powerful passive bonuses across four categories: Combat, Defense, Science, and Resources. Improve your stun effects, increase your resource yields, unlock smarter drone behaviors, and more. Every decision you make helps define your playstyle and build toward a stronger survivor.Each successful run brings you closer to uncovering new parts of the world map. Explore distinct biomes, each with their own enemy types, environmental hazards, and loot opportunities. Whether it's a scorched outback, frozen wasteland, or twisted city ruin, every zone offers new challenges and strategic choices. As you unlock new regions, you will also encounter tougher enemy waves and better gear, encouraging long-term progression and replayability.▐░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░▌
In Obliterator-X, every run begins with a short scavenging phase before enemies arrive, letting you explore buildings for loot and choose how to prepare. You will place traps, set turrets, and assign drones to suit your strategy. If you die, you bring back materials, experience, and new upgrades that permanently improve your odds in future runs.
Your time before the wave begins is critical. Use it to loot abandoned rooms, uncover powerful new weapons, and find blueprints for advanced defenses. Drones can be assigned to help you explore or guard key areas, letting you adapt your plan on the fly based on what you find and what is coming.After each run, return to your base of operations where you can spend collected scrap, electronics, and food to unlock and build new facilities. Each building adds new functionality to the game, such as unlocking a minimap, revealing enemy paths, or increasing the power of your tech. Every structure can also be upgraded, creating long-term progression and new layers of strategy.Use the skill tree to unlock powerful passive bonuses across four categories: Combat, Defense, Science, and Resources. Improve your stun effects, increase your resource yields, unlock smarter drone behaviors, and more. Every decision you make helps define your playstyle and build toward a stronger survivor.Each successful run brings you closer to uncovering new parts of the world map. Explore distinct biomes, each with their own enemy types, environmental hazards, and loot opportunities. Whether it's a scorched outback, frozen wasteland, or twisted city ruin, every zone offers new challenges and strategic choices. As you unlock new regions, you will also encounter tougher enemy waves and better gear, encouraging long-term progression and replayability.▐░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░▌
WHAT MAKES OBLITERATOR-X UNIQUE?
Obliterator-X goes beyond the basics of tower defense by combining fast-paced action, meaningful roguelike progression, and deep strategic flexibility. Whether you are scavenging for blueprints or micro-managing your drones mid-wave, every run feels fresh and full of decision-making.- 🧠 A flexible skill tree across four distinct branches: Combat, Defense, Science, and Resources
- 🛠️ Unlockable and upgradeable HQ buildings that permanently expand your options and gameplay layers
- 🤖 Assignable drone units that respond to real-time commands and adapt to your strategy
- 🔄 A run-based structure where every failure makes your next attempt stronger
- 🔫 A huge arsenal of traps, turrets, and weapons to discover and experiment with
- 📦 A scavenging system that makes every map feel like a risk-reward puzzle
- 💀 Bloody, chaotic enemy waves mixed with goofy charm and dark humor
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It has a bit of basic base defense while you fight off waves of the swarm. Way better product than I expected for an obscure game like this, with some striking audio/visuals. That said, I found it boring to play.5 found this helpful
I feel like my experience is not really representative of the game, at least balance-wise, because I got a gun so strong in the first level after the tutorial that I used it until the credits rolled. So an aspect that I imagine is supposed to be fun, which is the looting, was just ignoring 99% of all guns dropped because every gun was weak af compared to the one I got 20 min into the game. The screen felt really busy, and a lot of the time I had trouble finding my cursor and had to shoot my gun first to find it. Also, the default zoom of the game is way too close, and you change it by pressing a keybind, so the majority of my experience I felt like there was something wrong with the resolution since you can't change the zoom in the settings. The game overall feels clunky in a gamey way, and with a banger OST that cements the game away from feeling atmospheric. That's not necessarily a bad thing, but I imagine some more polishing would really improve the game. With that said, I don't think it's a bad game, along with a cheap price, it might be worth it if you are stuck playing on a potato or you want some flash game nostalgia feeling. I just felt I could have spent my time on a b…3 found this helpful
This game managed to scratch a very hard to reach itch that I have for the old days playing flash games. I came here and got exactly what I was looking for. Not too deep, yet every detail was thought and planned carefully. Played once and finished the game. Realized that I can play [spoiler]without skin[/spoiler] and did it with a new game from scratch. finished it. Learnt about new game plus, had to do a third gameplay. The learning curve is fine, at one point I had to rethink and plan out my stuff and actually play tower defence. Just finished 100% the game. Definetively worth the money and you can tell it has a part of the developer heart. The bosses may seem a little underwhelming but that's because they shine later on in the [spoiler]hoard mode[/spoiler] and the [spoiler]new game plus[/spoiler] Now this things that I'd like to point out. The game as it is fine. But I want to point out some of the following: 1) There are some weapon modifiers that I don't know what they do. There's no ingame description, sandbox to test things out or an outside wiki to check 2) some weapon modifiers are there but don't really add to the game, like poison and ice. Ice doesnt do much since…1 found this helpful
A perfect game loop that has scavanging, tower defense, horde-survival, extraction, and base building. Sounds like a lot, but it's a great balance:)
Ugh, this game has problems and I didn't wanna finish it. Its barely got enough to it that I will leave this as recommended but I wish there was more than a pass/fail rating on steam. Id bug them about it if they didn't have bigger legal battles to fight on our behalf. The pacing in this game is really really bad, except for the first 2 missions. Its painfully slow and way to hard to start up with. You require a number of upgrades from leveling together in order to just be able to survive missions even with perfect play. The gameplay loops itself is, yes, fast paced but it ends up just pushing you to run to a few key points then just sit in the middle to fight off mutants. You are forced to backtrack to the first few missions in order to level and gain resources because if you try to stay where you are actually progressed to, you will die within the first few waves and not get hardly any resources or experience for your time and its not fun to hit your head against a wall over and over. The main problem is that your "base" is way to damn squishy. Some mobs will kill it in about 5 hits and you are dealing with waves of hundreds of them. To make matters worse, once you do finally …
Jittery, twitch-heavy unpleasant grinder. Seriously needs a "casual gamer" mode, i.e. easier difficulty settings
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