

Odium to the Core
Dark-1 · 2018 · Indie, Action, 2D, Stylized, Singleplayer
PC
Positive85% · 34 📉 Recent reviews down 76%
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About Odium to the Core

Odium to the Core is a single-button, music-based challenging side-scrolling game with a beautiful but dark monochromatic art style. Guide Odium through dangerous and intense music-fueled levels to fight and stop the spreading corruption. Reach the core and save the world!
Keep the balance to avoid traps, enemies and move through narrow passages. Defeat challenging bosses and discover the story behind the corruption of Odium's world.


What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The nightmare levels are several minutes long and do not have checkpoints. Some of them have extremely finicky sections near the end. This leads to hours and hours of playing the same boring level just to get the occasional attempt at the part that is actually difficult. Do not do this to yourself.6 found this helpful
An interesting game buy it if you have spare money2 found this helpful
If you've ever wondered what Flappy Bird might be like if it had handcrafted levels set to music and a bespoke artistic direction, Odium to the Core is a game you might want to check out. Though to be clear, while the camera, scrolling and various gameplay elements are synced to the music, this is not a rhythm game in any conventional sense as far as your inputs are concerned. Speaking of inputs, while I did compare the game to Flappy Bird insofar as as it's a one button autoscroller where you avoid hazards, you have much finer continuous control over your acceleration in this game as opposed to discrete jumps or flaps, though of course the flip side is the game also demands increasing precision especially later on. Precision, and occasionally some memorisation. It's really not an easy game, expect to die and retry a lot unless you're very skilled at this kind of thing. The game does try to keep things relatively varied by introducing level mechanics, most notable and challenging by far being the gravity inversion fields. I like the aesthetic too. Also worth noting the soundtrack consists primarily (though not exclusively) of Drum 'n Bass and occasionally dips into Neurofunk and g…1 found this helpful
The Core might be one of the worst levels I have ever played. The hit box problems aren't an issue for most of the game, but in this specific level, they are terrible. This level alone makes the game awful and a miserable experience.1 found this helpful
better than geometry dash
A frenetic, tough-as-nails, “just one more try” kind of flow-state inducing thrill-ride, that takes a page from Nintendo’s book and teaches you by letting you fail on your own terms. With a built-in difficulty modifier (secrets) which you can either ignore or go for to challenge yourself. Knowing the developers made this rhythm side-scroller backwards (music first then the levels) makes me admire their output all the more. Such a fun, vigorously awesome little gem of a game, with a killer soundtrack to boot. Has the white-knuckle, edge-of-your-seat kind of gameplay loop, the highs and lows, the hold your breath moments of fear and release and triumphant success of all the best challenging games. The Dark Souls of side-scrollers (haha). With enough inventiveness to make Mario's Odyssey blush. What these guys have done with such a simple concept is simply amazing!
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