

Path to Prosperity
Essence Games · September 18, 2020 · Strategy, Base Building, Co-op, RTS, FPS
Buy Path to Prosperity from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Path to Prosperity — official stores
Path to Prosperity price by region
Path to Prosperity costs $8.49 in Georgia (USD), £11.39 in the United Kingdom, €12.49 in Europe (EUR), $14.99 in the United States, CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | — | 1 | |
| £11.39 | £11.39 | — | 1 | |
| €12.49 | €12.49 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| CA$17.49 | CA$17.49 | — | 1 | |
| NZ$18.49 | NZ$18.49 | — | 1 | |
| A$21.50 | A$21.50 | — | 1 | |
| R$28.99 | R$28.99 | — | 1 | |
| zł53.99 | zł53.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Path to Prosperity

Setting
In Path to Prosperity, you are sent to the small village on a newly discovered island in order to develop the settlement and create a thriving settlement and industry. The island is full of pirates, so you have to defend yourself and fight over every new area. You start with only few houses and villagers, and let your people collect food and resources for you until you can support more villagers. Build up your logistics and start producing goods you can sell. Once you have enough to support an army, look to expand and create new settlements. Continuously increase the size of your economy and settlement, and make sure you can defend what you have created!

First Person Perspective
In Path to Prosperity, you are thrown into the shoes of a commander on an island - with all advantages and disadvantages this brings with it. Unlike in a traditional RTS, you can't zoom out to get a better feeling for the land, or see an opponent's army advance from halfway across the map. So exploration, anticipating your opponents moves, identifying and securing chokepoints, and staying on top of what is happening on the island is paramount to secure victory. Having your boots on the ground also means that you can quickly leap in to make important changes, however, so you can cut down a tree if your villagers are slow to collect wood; you can build that house next to your new mine; or take out a gun to help fend off the pirates - just make sure to not get distracted from the bigger picture!
Two Game Modes:
Score Mode:
In order to win, you have to amass wealth, and send a predetermined amount of coin back to your homeland. But every development costs coin, and the richer you get, the more you will attract the attention of the pirates. Defeating pirate encampments is optional, but the deeper you venture into the island, the more riches you can gather and the better your technology will be to defend yourself!
Artefact mode:
The pirates have stolen an important artefact from your country. Your goal is to find and retrieve it from them. This will require you to build a large army and defeat multiple pirate encampments across the map. Pirate attacks can make it more difficult for you to advance, so you have to balance your resources carefully to not get overwhelmed.

Explore and Find Riches
Every island has riches hidden in the jungle. A node system spawns random loot, ore veins, and pirates of different value and threat throughout the map. Exploring the island can not only give you a better lay of the land, but can also provide your settlement with early advantages, or lead to the discovery of a gold or gem vein that you can exploit. But balance your exploration carefully - the existence of a rich vein is not guaranteed, and you may be better off managing your settlement instead.

Build Your Settlement
The most efficient way of getting things done on the island is by using your villagers to collect resources, produce goods, and defend what you have created. Every house you place provides additional room for villagers, and every villager uses food. Make sure that your food production and deliveries to your markets are always secure to avoid your peoples' starvation. Should your villagers die, they will come back on the next ship - but you will have to reallocate their jobs and the disruption may just mean that the pirates get the upper hand over you.

Command Your Army
Armies can be commanded directly if you are advancing with them, in your direct vicinity from your tactical map, and all the way across the island from your strategic map – so you have to decide whether to take a macro- or micro-approach to your command. There are 3 tiers of melee and ranged units for you to recruit, as well as scouts to reveal and update your maps for you. Ranged units are more powerful at a distance but require ammo that they can only be supplied with in your villages, so you will need to set up supply lines for your attacks. If supplied well, your armies will allow you to secure new areas and defend yourself from the pirates effectively.
Path to Prosperity — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player, Online co-op
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fine idea. unsure about where they are going with it, but it seems like they will go for the RTS part and building a city. But UI doesn't work for either, that has to be improved a lot and the experience... combat is also behind, but "works"... although you as a player will be at a disadvantage against any AI enemies in being 1 shotted or sniped. it would not be bad against AI vs AI, but vs you? not so great. it got long ways to go, it's half way in every aspect. Big issue as a player, trouble with the UI and interactions + bugs + no UI to tell you about your town/city nor it's resources which sucks. they might seem to be fixing some of the terrain issues currently, to make it more RTS focused? but reduce exploration and stuff, and if they do a good job with resources on the map. also that it needs an hero status for the player, so that they can be upgraded and get around, from not just having a worse weapon and slow walking (horses? shield? sword units? player becoming one?) hero status as in becoming any unit or start off as that type of unit with different stats for balance or a hero that can become any unit.3 found this helpful
This is the sort of game that I've been looking forward to for a long time. There's a lot of creativity, and I'd like to see more like it. Even though it's still rough around the edges now, I believe great things are in store for this game.2 found this helpful
Huge potential. Core gameplay loop is great and the devs are always hard at work pushing updates and fixing bugs2 found this helpful
NOTE: This game is losing its traction with regular updates, the Discord hasn't had a new post for a couple years. Sadly this game is looking to just be a passion project by maybe one person to a small team. NOTE 2: The updates are small but they keep coming. There is hope in my heart that this game is found and the dev is able to continue growing this game with more community support one day. An amazingly fun game, continuously in development despite the low popularity. The kind of game that scratches the city-builder, low-level FPS, and strategy itch that you get in your endeavors. There should be no expectation of a triple-a level of development and gaming aspects, but an immense amount of fun nonetheless with the game that exists now. I can not wait for more updates in the future and to keep bragging to my buddies about how my itches feel so scratched.1 found this helpful
Great core game play, huge potential. Some bugs of course but I always love a good FPS\RTS can't wait to see where it goes!
It's a good game.
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