

Pincrediball
Pincrediball · 2024 · Pinball, Puzzle, Score Attack, Logic, Automation
PC
Positive91% · 22
This game is free to play. Get it on Steam →
Screenshots
About Pincrediball
Pincrediball is a fun twist on the pinball game genre. You design the Pinball machine, and the Automata Pinball Wizard follows a "Playbook" to play your design. Achieve High Scores and earn medals to advance levels.
Think of a "Machine" as a "World" with stages (or "levels"). At each level you unlock new components to add to the Pinball machine. Place these components in the right spots on the machine, and hit "Run Playbook" to see what score it gets you.
With some tiny spoilers, here's one way to handle the Tutorial Machine's final stage:

Every playbook must end by draining the ball (at the bottom of the machine) within the given time limit. If you succeed, your score will count and gets you a bronze, silver, or even gold medal if you cross a certain target. At least bronze is needed to advance a level.
Going for silver and gold after bronze? Or advance to the next level? It's your choice! And you could also go back to go full completionist on a level!!
Pincrediball has many features, including (but not limited to):
The trailer showcases all these features as well as many others.
This game was created as a solo sabbatical project. You can read about the full development history on the website's devlog, and even view the source code (written for the Godot 4 engine).
How to play
Think of a "Machine" as a "World" with stages (or "levels"). At each level you unlock new components to add to the Pinball machine. Place these components in the right spots on the machine, and hit "Run Playbook" to see what score it gets you.
With some tiny spoilers, here's one way to handle the Tutorial Machine's final stage:

Every playbook must end by draining the ball (at the bottom of the machine) within the given time limit. If you succeed, your score will count and gets you a bronze, silver, or even gold medal if you cross a certain target. At least bronze is needed to advance a level.
Going for silver and gold after bronze? Or advance to the next level? It's your choice! And you could also go back to go full completionist on a level!!
What is included?
Pincrediball has many features, including (but not limited to):
- A Tutorial Machine (a "world") with several levels to play.
- Target scores (bronze, silver, gold) and a progression system, based on high scores.
- A multi-multi-multi-ball "Stress Test" mode to test your setup, or just for fun!
The trailer showcases all these features as well as many others.
About the Development
This game was created as a solo sabbatical project. You can read about the full development history on the website's devlog, and even view the source code (written for the Godot 4 engine).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the game's original puzzle concept where you design pinball solutions and make micro-adjustments to optimize scores, with some praising it as a clever and enjoyable experience. However, common complaints include limited content with few levels that hurt replayability, excessive randomness and physics variation between attempts that feels frustrating rather than challenging, and a desire for more features like additional board mechanics or the ability to modify strategies mid-game.
⠀12 found this helpful
Nice concept! (And as far as I know, quite original.) It's like a puzzle where you try to design the best solution, then make micro-adjustments to try to make it even better. There's some randomness so you have to keep trying. [spoiler]The flippers aren't helpful for high scores, so best to design a way around them.[/spoiler] Overall, a cool idea. Dev could take this further by enabling playbook changes or making more board features.2 found this helpful
Hello I hate your game. Plz make new one.
A simple yet enjoyable pinball based puzzle game. Easy to complete all of the achievements once you understand the core mechanics. Downside is there are practically no levels so the game lacks any sense of replayability
it was lowkey boring also physics games like this that have a variation between turns is annoying why not make it less variable? guess its bad physics engine idk
Great little puzzler! I'll be looking forward to more from this dev.
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