

Planetary Control!
Kerberos Productions · 2021 · Card Game, Deckbuilding, Tabletop, PvP, Board Game
PC
5 user reviews60% · 5
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About Planetary Control!

Invade strange worlds with alien armies! populate and shield your planets! Assassinate, Sabotage and Nuke your opponents! Collect victory points and achieve...
...PLANETARY CONTROL!
Planetary Control takes the alien factions of the Sword of the Stars universe and turns planetary invasion into a fast-paced, game night, card game! Six worlds are up for grabs - draw cards and build up armies of matching faction cards to take possession. Spec-op cards give you a wide variety of mix-and-match options to protect your planets, take away your friend's planets, and general interfere with opposition. Incredibly easy to learn and endlessly entertaining, Planetary Control is as good as it gets until someone colonizes Mars, builds it up, and then it gets taken away by alien mercenaries!

There are six worlds, unclaimed by an empire, each one better suited for one of the six major races in the Galaxy. Each player seeks to claim a planet and hold it until the end of the game. Control of a planet is achieved by drawing cards each turn and building a hand of Army cards with a matching faction crest as the planet. The only way to take a planet away from another player, your hand most add up to more than the army holding it. Don't have enough cards total to beat your opponents? Not to worry, there are a lot of Special Operations - Spec Ops - cards that can tip things in your favor; draw more cards, steal cards from other players, pick useful cards from the discard pile, and even the Mother Of All Jerk-moves, nukes. Planets will fly back and forth between players, their developed population growing each time, as members of the previous army lay down their arms and settle down, until the Cease Fire card appears as a surprise draw, and everybody totals up their Victory Points by adding up the size of the army on their planets plus its population. The player with the most Victory Points wins! The player with the least now has a grudge to bear going into the next round!
Player against the AI, play against your friends, or take on both at the same time - however you like it, it's time to seize control. PLANETARY CONTROL!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Planetary Control! gives a good first impression, then drowns in an ocean of flaws. By the makers of Kerberos (makers of Sword of the Stars, one of my favorite 4X games ever) comes a card game set in the universe of SOTS, though this relation is relegated to a very brief intro and the game itself having zero story content. The game revolves around five planets. As a space warlord, you are given a variety of cards scored 1-9 that can be used on a certain one of the five planets. You use these to conquer said planets; put up a card or a combination of cards higher than the score occupying the planet, and you successfully conquer it. The defeated army then become civilians, adding a passive 'score' to the planet that makes the world more valuable over time. Once one player draws the Ceasefire card, every player gets one more turn, then the round ends. The score of all the armies and civilians are added up, and the person with the highest score (or highest score over a set number of rounds) wins. The concept is pretty simple. And at first, I liked it! It was easy to understand and play and the rounds go by relatively quickly. However, the more I played, the more I became acutely aw…4 found this helpful
A fast paced card version of Risk. Totally addictive!!!! I got the in real life version too.3 found this helpful
My friend and I are huge fans of the Sots universe, so naturally we bought this to try it out. Plus my friend owns the physical card game. We ended up finding out how to skip each other's turns. 10/10 would laugh that hard again3 found this helpful
You can skip somebody else's turn, 10/103 found this helpful
A "strategy" title with no real strategy. I was iffy anyway since most card game adaptations have disgusting reliance on random chance to win, but here it was especially bad. You won't really understand unless you play it, but it is very irritating to be sitting on big armies of one of the species but you can't reinforce their planet without a special card you may or may not draw. It's very annoying to actually have the biggest army only to lose it to a nuke card that someone may or may not draw. It makes my mouth froth thinking about when I have a decent number of army cards and a nuke, but the enemy has a shield card in play and I don't have a sabotage... There are too many hard counter situations that rely on pure chance card draws to counter for this to warrant any semblance of being a strategy game. It's chance, pure and simple, and what may work in a tabletop setting among friends doesn't sit right with me online. I'm not having fun... There is something more, though. Kerberos? Let's chat... Did you really need to crib Sword of the Stars' music for this game? I like SotS' music, honest, but if you're going to "borrow" from your glory days, could you at least let the wh…
Love it! cool graphics explosions and different world to explore! One of my favorite!
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