

Ports Of Call Deluxe 3D 2024
Dipl. Ing. Rolf-Dieter Klein · 2024 · Simulation, Economy, Strategy, Automobile Sim, Transportation
PC
Mostly Positive75% · 40
Compare prices in Official Stores
Screenshots
About Ports Of Call Deluxe 3D 2024
Ports Of Call Deluxe 3D 2024 is a trade and ship simulation game. Its based on the classic version released a long time ago on Amiga platforms. It was release first time some years ago to provide a 3D environment on the ship and trade simulation. Some new ships have been added since then. You can also do a captains training with pure ship simulation and many harbours and areas.
The goal is to trade freight and transport them using ships.
A Background on Tramp Shipping
The traffic of goods by sea is organized in accordance with international agreements and contracts between individual countries. About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.
Whether a tramp ship owner makes a profit depends upon: on the one hand, the laws, regulations and subsidies of his country, and on the other, the rules of supply and demand. If, for example, there has been a good coffee harvest, coffee prices will drop, and since there is a lot of coffee to be shipped, the freight charges will rise. Now, if a lot of owners start to compete for the business, the freight capacity will start to increase, with a consequent drop in freight rates. If the coffee harvest was bad, the freight rates will drop even though the coffee price has risen, because the shipping capacity is now in excess.
If the business is exceptionally poor, it may be necessary for the ship owner to temporarily lay his ships up. In this situation, the ships cannot be sold profitably because the ships' prices have dropped (supply and demand). Also it is not economically viable to operate the ships because the income nowhere covers the overhead fixed costs, such as maintenance and finance, still have to be earned. This is now the time to buy good, used ships at a low price. Apart from the economic aspects, life aboard a tramp ship can be pretty exciting and that's no "old sailor's yarn"!
The Object of the Game
Each player founds his own shipping company, with a starting capital of $1 .. $4 million to buy ships. Freight and ports of call can be chosen continuously from offers on the market. Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.
After unloading his cargo, the captain is credited with the agreed payment. Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.
The strategy of the game is flexible. A rogue will try to make a quick buck by using cheap ships and juggling the freight rates to force his competitors into bankruptcy. The careful player, in contrast, will build a solid financial foundation. The superior speed of his high-tech fleet will enable him to snap up the more lucrative contracts.
Any strategy is deemed to fail if you don't have a good captain to bring your ship across the world's stormy seas. The formulas for ship movement have been calculated so that ships respond to changes in speed and movements of the rudder as in the real world. It is recommended that the beginner does not start with ships that are too large. These are slow to respond and, as such, require a more experienced captain.
The ship's movement at sea is accelerated. The captain, however, must select the correct speed. Fuel consumption depends on the time at sea and the weather conditions. Determination of the economic travelling speed depends on fuel prices and freight rates. Hence, you can see that a captain's decisions also have an influence on the success of the company.
The credit rating of an enterprise is very dependent on its social status. The more ports served by a line, the higher the status. And an owner who is operating modern, expensive ships has a naturally better standing than the owner of a rusty, floating wreck. The captain's conduct also affects a company's credit.
A player's chances of success improve the more he knows about international shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refuelling costs, port charges, and ship operating costs. The ship operating costs include amounts payable for tax, management, crew expenses, safety precautions, and other costs these vary significantly from country to country. These general costs are calculated for each individual ship and are reduced in accordance with the subsidies, tax reductions, etc., that are valid in the country of registration. The accounts are then automatically debited periodically, without on screen display to the owner.
Ship prices are the same for all ship owners. However, in reality, ship building is subsidized differently in each country; therefore, a compensatory figure is included in the basic costs.
In summary, Ports of Call has been developed with this motto in mind: "Software with Hard Facts."
The goal is to trade freight and transport them using ships.
A Background on Tramp Shipping
The traffic of goods by sea is organized in accordance with international agreements and contracts between individual countries. About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.
Whether a tramp ship owner makes a profit depends upon: on the one hand, the laws, regulations and subsidies of his country, and on the other, the rules of supply and demand. If, for example, there has been a good coffee harvest, coffee prices will drop, and since there is a lot of coffee to be shipped, the freight charges will rise. Now, if a lot of owners start to compete for the business, the freight capacity will start to increase, with a consequent drop in freight rates. If the coffee harvest was bad, the freight rates will drop even though the coffee price has risen, because the shipping capacity is now in excess.
If the business is exceptionally poor, it may be necessary for the ship owner to temporarily lay his ships up. In this situation, the ships cannot be sold profitably because the ships' prices have dropped (supply and demand). Also it is not economically viable to operate the ships because the income nowhere covers the overhead fixed costs, such as maintenance and finance, still have to be earned. This is now the time to buy good, used ships at a low price. Apart from the economic aspects, life aboard a tramp ship can be pretty exciting and that's no "old sailor's yarn"!
The Object of the Game
Each player founds his own shipping company, with a starting capital of $1 .. $4 million to buy ships. Freight and ports of call can be chosen continuously from offers on the market. Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.
After unloading his cargo, the captain is credited with the agreed payment. Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.
The strategy of the game is flexible. A rogue will try to make a quick buck by using cheap ships and juggling the freight rates to force his competitors into bankruptcy. The careful player, in contrast, will build a solid financial foundation. The superior speed of his high-tech fleet will enable him to snap up the more lucrative contracts.
Any strategy is deemed to fail if you don't have a good captain to bring your ship across the world's stormy seas. The formulas for ship movement have been calculated so that ships respond to changes in speed and movements of the rudder as in the real world. It is recommended that the beginner does not start with ships that are too large. These are slow to respond and, as such, require a more experienced captain.
The ship's movement at sea is accelerated. The captain, however, must select the correct speed. Fuel consumption depends on the time at sea and the weather conditions. Determination of the economic travelling speed depends on fuel prices and freight rates. Hence, you can see that a captain's decisions also have an influence on the success of the company.
The credit rating of an enterprise is very dependent on its social status. The more ports served by a line, the higher the status. And an owner who is operating modern, expensive ships has a naturally better standing than the owner of a rusty, floating wreck. The captain's conduct also affects a company's credit.
A player's chances of success improve the more he knows about international shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refuelling costs, port charges, and ship operating costs. The ship operating costs include amounts payable for tax, management, crew expenses, safety precautions, and other costs these vary significantly from country to country. These general costs are calculated for each individual ship and are reduced in accordance with the subsidies, tax reductions, etc., that are valid in the country of registration. The accounts are then automatically debited periodically, without on screen display to the owner.
Ship prices are the same for all ship owners. However, in reality, ship building is subsidized differently in each country; therefore, a compensatory figure is included in the basic costs.
In summary, Ports of Call has been developed with this motto in mind: "Software with Hard Facts."
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A happy trip down memory lane :) this is a new version of the old classic Ports of Call a shipping simulator made for Amiga back in 1986 for anyone who loved this game this is a must have as it improves upon the old formula and with added Steam support :) This is a work in progress and the devs keeps adding new things and stays in communication on the forum so by buying this you can help support the devs and help with suggestions for improvements in the discussion forum happy sailing folks :)5 found this helpful
I really like this game. It was nice to see the new version. I would really like a more interesting economy and more ships of different types and many many new ports. In my youth I played a similar board game, after which I firmly decided to become a sailor. After graduating from the maritime college, I worked for some time as a third mate on merchant ships. As a result of an accident I partially lost my sight. This is my sad story. Having accidentally come across this game and started playing it, I felt as if I found myself in that distant past when I worked as a navigator. Thanks to the creators of the game for the opportunity to feel like you are on the bridge of a ship again.2 found this helpful
REALLY???? "if the controller is found, it only operates via gamepad control.", so it locks out keyboard control... So I HAVE to crawl around behind my computer to unplug my joysticks and steering wheel every time I wanna play this???? I was SO looking forward to this, as I played it back when I had my beloved Amiga 4000 Tower... But this is sad...1 found this helpful
Started the game about 5 times. Games goes "Not responding" at random times when you buy a new ship. Saving the game before buying a new ship does not resole the issue as even if you reload from a save it will not respond when you go to buy a new ship. An unplayable wretch of what used to be a great game from my childhood,1 found this helpful
I like this updated version of the game I used to play on the Amiga. A few more details and interactions in this version that enhance the gameplay
brilliant graphics and hours of fun sailing the world to some difficult ports , storms, ice bergs , shoals and reefs
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











