

Promesa
Julián Palacios Gechtman · October 15, 2020 · Walking Simulator, Story Rich, Atmospheric, Surreal, Experimental
Buy Promesa from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Promesa — official stores
Promesa price by region
Promesa costs £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, $6.99 in Georgia (USD), CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.89 | £5.89 | — | 1 | |
| €6.89 | €6.89 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 | |
| zł31.99 | zł31.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Promesa

Promesa is a personal project born from a conversation between a grandfather and his grandchild, where you wander through their dreams and memories.
While listening to someone trying to remember their experiences, past and present blend together, forming a stream of images that are both personal and shared.
From memories of homes and streets to surreal visions of imaginary places, Promesa is a contemplative experience about what happens when we’re left dreaming of the things we haven’t lived firsthand.
- A slow and relaxing experience focused on contemplative exploration.
- Every playthrough (of approximately 45 minutes) is different and it takes more than one to see all the scenes.
- A distinct visual style that mixes pixel graphics with high-def light.
- Visit dreamlike environments inspired by Argentinian and Italian cities.
- A personal project born after a few conversations I had with my grandfather and made by a small team of 4 people.
- An acoustic soundtrack that uses many different instruments: from piano and double-bass, to zither and harmonium.

Promesa has been officially selected at the following festivals/exhibitions:

Promesa — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A short, deeply personal walking simulator inspired by developer Julián Palacios Gechtman's conversation with his grandfather, exploring memory, immigration, aging, loss, homesickness and generational distance. Moving through dreamlike recreations of Italy and Argentina, you experience disconnected homes, streets and surreal spaces while brief text passages evoking memories, regrets and nostalgia. It's a poetic collection of vignettes and it resembles Gone Home and Dear Esther in its environmental storytelling, but leans closer to LSD: Dream Emulator in its unpredictable spatial and temporal flow, where places connect through discontinuity rather than a coherent physical space. Its main narrative influence is Tarkovsky's Mirror, whose poetic montage moves freely between past, dreams and visions, leaving meaning open to interpretation. Its greatest strength is its atmosphere. High-definition models combined with PS1/Saturn-like low-resolution textures and superb Unity lighting create a bizarrely compelling, liminal aesthetic. Carefully recreated places (from Milanese courtyards and apartments around Corso XXII Marzo to Cesano Maderno, Verona and middle-class Buenos Aires) feel tan…2 found this helpful
I think this game has a lot of positive aspects, but for each positive there is a negative of some sort. Visuals are, at times, very captivating and downright beautiful. There is very clear visual direction and intentionality, but sometimes it doesn't feel like it contributes to the landscape or "story" very well. Speaking of story, there is a very loose narrative that is attached to the game, which has relevancy at certain points, and at others it doesn't feel to be necessary. The sound design is quite good. The composer for the game, Domiziano Maselli, did a fantastic job designing the sounds and the recorded music fit very well... most of the time. I did think the inclusion of field recordings was tasteful, though like with other things, the actual meaning behind it got lost depending on the sound/narrative. I will say that the "negatives" that I have could very well be chalked up to me being a cro-magnon and not able to comprehend subtlety, or was intentionally left vague. It is described as surreal, which I think fits the open-endedness well as a descriptor. Overall, I had a good time exploring this game. I am not sure I would say it is worth the $7, but it wouldn't be a ba…
Dreamlike, exquisitely crafted floating sim.
Kinda ♥♥♥♥♥♥♥ Argie walking simulator. You slowly wander around until you hit the end of a room
Sometimes beatiful and creative, but ultimately you "just" walk through empty places and rooms, doorways. Several times I felt there was something emotional about to happen, but then it never did. There are better games that make you feel like a ghost.
A short game that is more of an interactive art piece; you wander through several atmospheric scenes, piecing together an underlying story. I liked the visuals and sound design. Admittedly, this sort of slow, sedate, 'walking sim' type of game might not be to everyone's taste; but if you do like that kind of thing, give Promesa a try. I'd recommend it! https://www.youtube.com/watch?v=uVEVC7fvfhE&list=PL05Yc3_TEBpP6tv63yNiEr_RIzfSKISbb
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