

Raiders of the Apocalypse
Jony Pazu Games · 2025 · Survival Horror, Looter Shooter, Action-Adventure, Post-apocalyptic, Multiplayer
PC
6 user reviews100% · 6
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About Raiders of the Apocalypse
RAID. SCAVENGE. ESCAPE.
Ever dreamed of rummaging through dusty bunkers filled with questionable air, hungry mutants, and half-clothed survivors who desperately want your last can of beans? Then welcome to Raiders of the Apocalypse, where oxygen is precious, common sense is overrated, and every trip is a frantic race against that ticking watch on your wrist.SCAVENGE & SURVIVE
Suit up and explore procedurally generated floors in singleplayer or team up with friends. Pry open locked rooms in search of supplies, weapons, and the occasional terrified stranger. Tread carefully—hostile mutants lurk in the corridors, ready to make you question your life choices. Hurry back before your oxygen gauge dips too low… or things get messy fast.YOUR HOME BUNKER
Expand and improve your own bunker between expeditions. Smash down walls, clear the rubble, and build up your space to store your ever-growing stash of loot. Invest your hard-won Recyclable Materials at the worktable to reproduce valuable gear, then pop a floppy disk into the PC to set your next destination—going deeper means bigger risks, but the rewards might just be worth it.WANT MORE? FIND IT IN THE RUINS
The deeper you go, the better the loot—and the bigger the danger. With each descent, you’ll face darker halls, more cunning foes, and cryptic clues about the broken world you call home. So grab your sledgehammer, pack enough snacks, and pray that your flashlight doesn’t go out at the worst possible moment. Good luck out there!What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As a new game (especially an Indie) there is a lot of issues. For starters the lack of variety in the enemies. To my knowledge there is one enemy type "Mutants" which are humans who are angry, while they do pose a threat early on as soon as you get a gun (Magnum or 230p) they become childsplay and only get you off guard or when turning a corner. While this system works early game late game gets quite dull so if more enemy verity was added it would certainly make the game more fun and challenging. Now on to exploration, This game is a rouge-like extractor similar to lethal company or R.E.P.O (Try not to compare them to this game as they are very different and just share similarities) so each level (Bunker) is randomly generated. One of the main issues with this is the environmental dangers which lack character and any level of skill, the 4 i have seen are a bear trap, broken pipe, toxic barrel and exposed wire. The bear trap while a good concept is not done terribly well, you can find them in the middle of halls and they deal damage to both you, survivors and mutants and will slow whoever stepped on it, while the mechanics are solid but they always sit in the middle of the hallway …3 found this helpful
Game is fun and has a lot of potential but haven't herd of any updates to the game or road map, seems the developer has abandon the game or giving up or maybe just busy but you could at least give your customer some time and update them on the game so we know are money didn't just go in your pocket. Would really like to see where this game gonna go and the ideas behind it. please let us know
This is great, its got a lot of good things going for it especially at the price point.
Really fun and a cool concept. Extremely underrated game rn.
This has a great idea to it. Being able to bring stuff back to keep or use on your next mission is a great way to keep me happy with finding the new stuff. More should try this game, me and a buddy have been playing it and still aren't done yet.
So far I am really impressed with the game. This is an amazing concept and I feel like it's on the right track to becoming something possibly great with the right monetisation. As a big fan of the game and concept I figured I would write out some of the things I love about this game. * First of all I really like how this game doesn't hand feed you and makes you grind for food, water, healables and oxygen tanks. This gives you as a player something to work and grind for even if you have reached late game content as you can't just duplicate the essentials. * The scrap and reusable materials are an amazing concept and it gives you a reason to explore and loot the earlier floors even when you're in the later stages of the game. * The freedom and options you have when it comes to designing your bunker are immaculate, I love the amount of options you receive and love the different quality in items and furniture as it lets you choose between a cleaner and newer aesthetic and a worn-down apocalypse aesthetic. Even though I really like this game I have some suggestions as to what could be improved in the game. * Obviously first and foremost I would like to see more enemy variants…
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