

Red Bash
Hannes Legner · January 21, 2022 · Precision Platformer, Pixel Graphics, Difficult, Cute, Singleplayer
Buy Red Bash from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Red Bash — official stores
Red Bash price by region
Red Bash costs $3.29 in Georgia (USD), $4.99 in the United States, €4.99 in Europe (EUR), £4.99 in the United Kingdom, CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia, R$10.89 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| £4.99 | £4.99 | — | 1 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.89 | R$10.89 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Red Bash
Red Bash is a difficult retro-styled precision platformer where you help Reddy the Red Panda collect bamboo across 45 handcrafted stages while cleverly redirecting enemy projectiles to destroy obstacles and boost yourself higher. What sets it apart is the ability to redirect projectiles mid-air, adding a strategic layer that rewards creativity and momentum management across three visually distinct worlds.

About Red Bash
Help Reddy the Red Panda in this difficult, retro-styled precision platformer to collect all the delicious bamboo. The catch: you can use the enemies projectiles to your advantage. Redirect them to destroy obstacles or boost yourself to even greater heights. Master over 45 tight, handcrafted stages in multiple environments that offer different challenges.

Features
- Tight 2D platformer controls and the ability to use projectiles to your advantage
- 45 handcrafted level with progressively higher difficulty
- 3 super difficult bonus level
- 3 worlds with completely different environments and obstacles
- 11 original music pieces
- Menus with detailed information about records and death counts

Going fast
There is a trick in this game that you can use to go fast like this. After using a Bash to get forward momentum, you can let go of all directional inputs to the side. This way you will keep all the Bash momentum as long as you don't hit a wall or touch the ground for too long. But don't worry, if this sounds too difficult, you can get through the game without ever doing this.
Red Bash — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Red Bash is a challenging precision platformer with a relaxing soundtrack and smooth framerates that divides players sharply based on movement preference. Some players praise the responsive, fast-paced mechanics and difficulty tuned for speedrunning enthusiasts, while others find the floaty air controls unresponsive and frustrating, particularly when combined with one-hit deaths, scarce checkpoints, and frequent blind jumps.
I don't know where the rest of the reviews are coming from, but "tight controls", "nice OST" and "speedy precision platformer like Celeste" are the last things that come to my mind when I play this game. I got this game for free from a friend, have just finished the first of the 3 Worlds and I'm genuinely not sure if I want to continue. The movement is extremely floaty and doesn't feel very responsive, especially in the air. Perhaps people do exist that genuinely like this kinda of movement in a precision platformer, but I'm at least not one of them. There are no checkpoints in this game, which in itself is fine, but with the floaty air movement, the fact that [i]everything[/i] is out to kill you and will kill you in 1 hit, as well as the insane amount of blindjumps, it just became frustrating after a while. Most of the levels in this games are based on a global cycle, which usually ends up in a lot of waiting because you just missed out on a bashable orb or because an enemy is right where you wanted to go. Honestly, the levels that don't have anything based on a cycle have been the most enjoyable so far, especially 2-1. There's also this weird thing where it feels like the bash …6 found this helpful
Very cute game and hard at the right point. Just wish there was a hp system or checkpoints at times. but with how short the levels are it's fine. thanks for the key. :)3 found this helpful
This game makes me so angry. cute bad graghics, VERY smooth frames. You only die because you messed up. never felt cheated that i died for a dumb reason. very difficult tho, like way more than i thought or would like it to be. there is one level that is litteraly bugged and you cant pass. 5/101 found this helpful
this game is pretty good , im prolly gunna come back to it soon , so i can beat it
Fun if a bit challenging. (Difficult varies)
If you like real hard challenging speedruning platformers, this is defiantly it. Things that stood out to me is how fast and responsive the movement feels. If you make a mistake, it's your fault. Movement is super smooth. Another thing liked was the music. Really clamming and relaxing. Reminded me of some GBA ost. Its a good vibe. Would recommend this game to the players who really like a challenge and to improve their time. This game is hard in a good way.
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