

One Gun Guy
Ritual Games · 2022 · Action, Pixel Graphics, Indie, Platformer, Retro
PC
Mixed69% · 59 📉 Recent reviews down 60%
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About One Gun Guy
One Gun Guy is a straight forward no nonsense action platformer, one giant level littered with player upgrades, hazards to tackle, enemies to destroy, a boss to kill, and multiple difficulty settings.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's ok, is someone experimenting with game dev which is nice. But it feels like a newgrounds or itch.io game, where what you're seeing is neat but nothing crazy. Normal mode is very forgiving and Hard mode is just the same game without power ups and no double jump. Hard Mode is kinda boring, since you don't have power ups to get past certain sections quickly so you're just waiting and in general you have to play Hard mode really slowly if you wan't the last achievement. The game has passion it's just I don't think it's worth 5$ when you can beat the game on your 1st run in less than 30min. I would say to only get the game only if becomes free again.2 found this helpful
this is so ass1 found this helpful
runs well but the controls make me gag and you cant change them
Quite terrible to be honest, this is probably why as a younger person I never liked older games, unless this is just a bad copy of em. Maybe I do, I just never played many
CHIPPI DIPPI DOPY DUP
Overall it's a game with great bones, but it feels unfinished. It reminds a little bit of Mega Man. I got the game for 79¢ and the gameplay is vibrant, fun, and fluid, however, it's underwhelming and odd in some respects. I should also note that I'm not the best at 2D platformers for the record. First, there's no bosses, at least none that I saw in the half hour I played. Sometimes it feels like it's ramping up to something, but then it's just more of the same enemies and platforming. It would be a much better game if there were some particularly tough enemies sprinkled throughout, as most enemies are just fodder. Despite this, the progression of difficulty is good, excluding how powerups affect it. Next, there's no save mechanic, once you leave the game you have to restart. There's checkpoints, and they're spaced out pretty fairly, but they only act as a point to return to when your character dies, not a save point. This would be fine if I could tell how far I am into it, but my first session was roughly half an hour, and I have no idea if I was even close to finishing the game. I understand this is how games used to function, and the creator may be trying to emulate that, bu…
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