

---Red---Tether-->
Sleeper Games · 2022 · Action Roguelike, Top-Down Shooter, Puzzle, Sci-fi, Difficult
PC
Very Positive97% · 74
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About ---Red---Tether-->
Red Tether features explosive top-down space action with a unique "indirect combat" system.
You will face massive space fleets and fierce oppositions, while being armed with nothing but tether-harpoons and your wits.
You will face massive space fleets and fierce oppositions, while being armed with nothing but tether-harpoons and your wits.
- Fight tether-based space battles that revolves entirely around linking yourself with opponents or them with each other.
- Crash vessels into another using contracting tethers.
- Rip off enemy weapons and attachments with well placed harpoons.
- Outmaneuver the fleet by graple-swinging around objects.
- Use your ship as a battering ram by slamming yourself into the opposition.
- Experience fresh "combat-puzzle" gameplay that requires split-second tactical decisions amid fast paced action.
- Carefully consider how to use ships against another, when to disarm and when to destroy and how to utilize the changing battle environment.
- Learn to counter various fleet elements, including attack ships, support crafts and logistic units.
- Fight through 50+ pre-made waves, or face randomly generated fleets in endless mode.
- Clash with 16+ massive boss enemies and turn them into screen-filling explosions.
- Dodge clearly telegraphed enemy attacks and potentially turn them against your opponents.
- Avoid or exploit various hazards like flammable fuel spills, electrified hulls, coolant clouds and magnetic fields.
- Unlock 18+ player ship variants that offer distinct playstyles, advantages and challenges.
- Improve your craft with 120+ stackable ship and tether upgrades.
- Catch and collect 14 bio-mechanical fish to gain advanced tech.
- Discover 10+ star system zones and the new enemies they throw at you.
- Piece together the game's lore by finding black boxes among all the ship-debris.
- Get a tiny glimpse at a complex sci-fi universe. The story continues in Hyperspace Dogfights, Swirl W@tch and Hyperspace Deck Command.
- Enable various challenge modes for the lategame.
- Basic controller support and assist options.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄3 found this helpful
Somewhat misleading name, the tether is both red & yellow.2 found this helpful
Edit: Yeah, I'm solidly mixed on this game. The core mechanics feel excellent, but they're marred by what feel like a lot of questionable design decisions (or perhaps oversights?) in the name of difficulty or even aesthetics. There are 50 waves (you can think of them like levels) in the main gamemode. Every wave is similar each time with some variation. When you die, you HAVE to start from the beginning. There is no option to take a checkpoint at wave 40 if you died at wave 49. You just have to start from zero. I would have less issue with this if there was more variation in the waves, but there aren't. Go spend 10-30 waves blowing up baby ships again before you're allowed to attempt the hard stuff. There are frequently options to take random upgrades which can just totally ruin your run, depending on your current build. At any point in the run. You're a glass cannon? Here, have this upgrade which causes your thrusters to set you on fire if you use them too long. Aiming the harpoon is really ♥♥♥♥♥♥♥ finicky. Hitting small stuff in particular I will regularly have to try 2-3 times, which just doesn't feel very good regardless of the difficulty implications. The game has aim assis…
So.. I recently picked this game up again... I thought I was going to be just as horrible as I was at the game the first time I played.. but now I'm better at it?? Starting to unlock more things and more equipment (Songbird techno is amazing). Anyways.. I love the design of this game and while the controls might be a bit difficult to keep track, it still has fun & time killing gameplay!
Very stylish game, but the mechanics are clumsy in a way intentionally meant to draw out the game. It promises kinetic bashing but it plays more like chess that hammers your fingers after every move.
very much not our thing, but we just wanted to support the dev, so its fine :3
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