

Redemption: Saints And Sinners
Black Lime Studio · 2016 · Action, Violent, Gore, Nudity, Sci-fi
PC
Mixed53% · 298 📉 Recent reviews down 42%
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Screenshots
About Redemption: Saints And Sinners
✦ AI summary
Fight through a derelict space station crawling with monsters while solving environmental puzzles to escape—all while uncovering the mystery of what happened there. Blast your way forward with devastating weapons and use tactical thinking to survive encounters designed to test both your combat skills and your wits.
Squad of professional soldiers was sent to scout distant space station. After the accident, that station were evacuated long ago and all the exits were blocked with power shields. But the incoming signal from there made the Commander concerned. Squad's ship were fired upon and the survivors woke up at the station.
- Solve puzzles and discover space station
- Try to survive against aggressive monsters
- Use the most powerful weapons
- Feel yourself in the role of a Space Marine
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Seems boring and solving puzzles feels more like a chore than actual fun or challenge. Visuals are not bad but it lack in gameplay department. If you like puzzles and zombies you might wanna look into that title but a fair warning it's really not the best thing to spent your time on. [/h1]21 found this helpful
no sex redemption6 found this helpful
[b] P. S. If you have difficulties in the walktrough, this guide will be very useful: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] L1VЕ SP1СЕ [/h1] No matter how much you call a project garbage on Steam, it won’t make the actual garbage on the platform any less. But you can’t pass by this “masterpiece.” Games are supposed to bring enjoyment — either to the player from the process or to the developer from the creativity. In the case of Redemption: Saints And Sinners, neither happens. The story and lore from the Steam store description are purely copy-pasted from Ward No. 6. Sounds like the setup for a Dead Space fanfic. In reality — there’s no lore, and no squad in the game either. The hero is completely mute, there’s zero context in the game itself, and believing in this nonsense isn’t possible no matter how hard you try. The game doesn’t even have a trailer on Steam, which already says a lot about the “highest” level of quality and trust the authors have in their own product. Gameplay? A shooter with a focus on lots of puzzles. In practice, it looks like a stoned and ultra-budget parody of a horror shooter. Your entire arsenal in the …3 found this helpful
A lackluster, mediocre FPS game. The bullet-sponge enemies are teleported near, if not inside of, you when they spawn in. The puzzles are simple and uninteresting. There is one that has you navigate moving platforms - with no jump mechanic and slow movement. If you fall the two feet off of them you take damage, fall too many times and you die. This was my impression from the first few minutes of the game. From what I gather the rest of the game is what I described ad nauseam. There isn't even a semblance of a story to try to keep the player engaged - you just go from uninteresting room to uninteresting room.1 found this helpful
The graphics are not actually terrible, the gameplay is semi-addictive... For 50 cents, no one has any reason to complain about the game. For the $2 that most people spent, they could've seen the terrible-ness LONG before 2 hours of gameplay and got their refund, but they decided to press on - their fault... This game is NOT WORTH more than $2. Again, paying 50 cents in the steam sale, I'm actually pleasantly surprised as how 'good' it really is! That doesn't mean it's a great game, but its DEFINATELY worth a few hours and 50 cents!
Redemption: Saints and Sinners, developed and published by Black Lime Studio, is an indie first-person action and puzzle title that attempts to blend elements of horror, exploration, and science fiction within the confines of an abandoned space station. The premise holds promise: players are part of a team sent to investigate a derelict research facility that has gone dark, only to discover that something horrifying lurks inside. From the outset, the atmosphere is intended to be tense and unsettling, relying on dim lighting, environmental noise, and an underlying mystery to build suspense. It draws on the familiar tropes of isolation and survival, inviting comparisons to older sci-fi horror classics, but while the setup is strong, the execution exposes the limitations of its budget and design scope. The experience begins with intrigue. The first impression is that of a traditional first-person shooter mixed with light environmental puzzle solving. The player explores narrow corridors, accesses locked doors, and gradually pieces together fragments of what happened on the station. The pacing is slow, with long stretches of searching and problem-solving broken up by bursts of combat …
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