

Roar of Revenge
SEEP · October 4, 2021 · Adventure, Action, Arcade, Action-Adventure, Beat 'em up
Buy Roar of Revenge from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Roar of Revenge — official stores
Roar of Revenge price by region
Roar of Revenge costs $3.29 in Georgia (USD), £4.79 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.79 | £4.79 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Roar of Revenge
Will you manage to stop the fury of the powerful man-lion called Leomhann?
Roar of Revenge offers a rich level design and a balanced difficulty level, without renouncing to a good dose of challenge!
Features:
- Pixel art graphics, based on the NES palette!
- An epic 8-bit chiptune soundtrack!
- Pure old school action!
- Acquire new skills with the relics!
- 10 levels to complete!
- Checkpoints and saves to guarantee and balanced challenge!
- Wide variety of enemies and traps!
- Feral bosses ready to destroy you!
- Counter of the deaths!
- Different endings to unlock, based on your skills!
Roar of Revenge — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Roar of Revenge, developed and published by SEEP, is a retro-inspired action-platformer that embraces the design sensibilities of classic side-scrolling adventures, offering a straightforward but engaging experience rooted in simplicity and familiarity. It places players in the role of Keel the Barbarian, who sets out on a quest to confront a powerful lion-like enemy threatening his world. The narrative is intentionally minimal, serving primarily as a framework to connect the levels and motivate progression rather than as a central element of the experience. The gameplay is built around traditional platforming and melee combat, with players navigating through a series of stages filled with enemies, traps, and environmental hazards. Movement is responsive and easy to understand, allowing players to jump, attack, and traverse obstacles with precision. Early on, the character’s abilities are limited, but as the game progresses, new skills and enhancements are gradually introduced. This steady expansion of the moveset provides a sense of growth, making later encounters feel more dynamic without overwhelming the player with complexity. Level design plays a significant role in maintain…2 found this helpful
Been a long time since I played a new game for 3.2 hours straight. This is a thing of fiendish, infernal beauty. Can't wait to come back to some more of it. Looks the part, plays the part. If this was on the NES, it would have been legendary1 found this helpful
Great 8-bit nostalgia. If I'd been able to play this on my old Apple ][ I'd be a very happy boy. Sadly I couldn't get it to run on my Steam Deck or Steam Machine, despite trying multiple configurations and Proton compatibility settings. I can still run it on my PC, but not the same. It just freezes at the startup page.
Yet another faithful NES adventure platformer by SEEP. And a very well-made one at that. Not a pushover by any means, but always fair - which wasn´t always the case with games back then : ) I especially appreciate the lack of a timer and not hiding items in walls. Gotta love that! Even the slightly rough translation feels 100% NES authentic and adds to the charm. Those guys know exactly how to make good retro games : )
retro done right, this game really feels like i could have played it back in the day when i would rent nintendo games from blockbuster
While presented as a cross between [b]Rastan[/b] and [b]Faxanadu[/b], there are no RPG elements like the latter; it's a linear game and the inspiration is mostly visual (the character when climbing ladders looks very similar). The whole game looks, sounds, and feels like a title from the later years of the NES, and does it very convincingly, even if I recognized some sprites from the first [b]Swords & Bones[/b], adequately recolored. I'm usually not crazy about CRT filters, but the one used here is pretty good. In a most bizarre choice, the game opens with the heroic barbarian apparently so out of shape, the first of the four relics that will make him able to vanquish evil makes him capable of jumping to begin with! After the initial perplexity, however, playing for a while without a mechanic we take for granted turned out fun, and the level is short enough for the gimmick to not overstay its welcome. The whole quest offers a good variety of backgrounds, enemies, and even situations like underwater levels - although one of them is the most annoying, looking for half a dozen gems between dead ends and instant-death spikes - and even a shmup level clearly homaging [b]Dragon Spirit[/…
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