

Dragon Climax
SEEP · 2017 · Action, Adventure, Indie, RPG, Platformer
PC
Very Positive83% · 87
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About Dragon Climax


20XX,
For decades the USA has been going through an economic recession that has caused destabilization across the nation.
One of the cities most affected by crime and mafia is North Town, where violence reigns supreme as the only law.
Tamotsu Iwata, a respected master of the Dragon style of Karate, founded his own dojo in this city in order to help the weak defend themselves against evil. Years pass and Tamatsu gets sick, despite this the man most feared by the crime lords still remains. Over time he has three sons: the eldest Shinya, the second child Kasuga and the youngest Aiko.However, in the Iwata family tradition only the men can learn the secret techniques.
This creates a gulf between Tamotsu and his daughter Kasuga, who disappears at a young age to follow the ninjitsu path, hoping one day to prove her worth.
The years pass, the situation does not improve in the USA, and North Town continues to be hit by chaos.
Tamotsu's situation is becoming increasingly precarious and as a result a gang of criminals decides to capture his youngest daughter, to put an end to his dojo and to stop him from helping the weak. So, Shinya becomes a formidable fighter despite his young age, and decides to go in search of his little sister. As he leaves the dojo to look for those responsible he is reunited after many years with his sister Kasuga, and is ready to put his pride aside in order to save Aiko.
Thus begins the legend of the Dragon of Karate and the Dragon of Ninjitsu!

The game combines and enhances the early era scrolling beat em up games (like Kung Fu Master and Vigilante) with action ninja style games (like Shinobi and Ninja Cop Saizou).
The player can control Shinya and Kasuga, who will take turns in seven different stages. Shinya uses punches, kicks and weapons to defeat his opponents; while Kasuga prefers jumps, speed and long-range attacks with her lethal Kunai. All these elements create a dynamic adventure that combines the best of old 2D action with a good
dose of modern RPG elements!

- Two characters with two different gameplay styles!
- RPG elements (exp points, new skills, items and money)
- Change the look of your characters by buying new colours for hair, kimono and skin!
- 8 fearsome bosses to defeat!
- Select your difficulty: Normal Mode and Hardcore Mode!
- 3 different endings to unlock!
- Many minigames!
- Various gameplay in arcade style!
- Pixel art and chiptune music!
- Three screen modes: original, console and arcade!
- Supports Xinput and Direct Input controllers!
- Achievements!
- Steam trading cards!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Not great by any metric, but I expected much worse, as I had noticed this game clearly uses the same engine as [b]SEEP Universe[/b] and even recycles some graphics from there. But it looks like the developers already strived to improve upon their previous work. The graphics, while still quite amateurish, have a more consistent look throughout the game. Character portraits are of a much higher quality as they are made by artist Oscar Celestini; can't get over how ridiculous Kasuga's proportions are, though. Controls are thankfully much less slippery; platforming is far from exceptional but miles better than in [b]SU[/b]. Biggest issue is still the ridiculously short reach of punches and kicks: you may stand right in front of an enemy and yet not be close enough for the attack to connect! The better handling makes this more tolerable but can't change that the levels featuring Shinya the karateka are less fun to play than the ones with Kasuga the kunoichi, a character who attacks from long range and can run. Levels are fairly short; their bosses are decent and diverse, if lacking in terms of variety of attacks. Failing a level still nets some coins and experience, but ultimately th…1 found this helpful
This game tries to be a mishmash of a platformer and beat em up and unfortunately just fails at both. Some of the art is cool in a retro way but the gameplay itself is too simple and oftentimes constipated that you never get a sense of a groove or momentum in the stages. The jumping feels floaty and imprecise and the hitboxes for a lot of enemies are extremely awkward, seeming like I have to be RIGHT ON TOP of enemies to punch them. The game features a lot of cheap design choices and traps that are a pain and kill the flow of the stages, it all feels like a test to frustrate the player rather than being any fun. The combat is far too simplistic to be enjoyable and the bosses feel poorly thought out. Got to stage 6 and am so tired of dying over and over to cheaply placed traps, there appears to be a little passion put into the game but the designer really doesn't have the development wherewithal to make an engaging and fair experience without it being cheap repetitious and grindy. Can't recommend, more annoying than entertaining too many of these games think "old school" means to make the game cheap and difficult as possible and I don't see the appeal, there's a reason we left bad …1 found this helpful
I REALLY TRIED TO LIKE THIS GAME...The Game runs ok until mission 6 were the enemies are broken, they glitch a lot and you become a magnet to them, it becomes super difficult to beat the mission, I tried for over an hour but got stuck there, and what was fun at first became very frustrating and upsetting.1 found this helpful
First, Left Click > Options >controller >Disable Steam Input to get your controller to work. Anyway, for like 4 bucks this game is... sorta okay. It's not a diamond in the rough or anything, but it is what it sets out to be. That said, it's not even really worth it. Most of the content of the game is side content that is just there to make buying upgrades and sticker packs easier. If not for the side stuff, it would be even shorter, and the game is short as it is. The side content is padding. Customization is a farce, instead of just giving you proper RGB sliders, they have predefined color choices to select from. That's boring and lame. Not being able to just pick who you want to play as is lame, all in service of a story that is even more watered down than Double Dragon, Final Fight, River City Ransom and every other game it's trying to emulate. You can get a few hours out of it, but that's kind of it, if even that. There's little reason to replay things outside of practice for hardcore mode, because the side content simply offers a better cash and EXP pay out for shorter playing time than farming the stages over and over. Get it on sale. I mean, unless you read 'Dragon Cli…
Another goodie for a light evening of gnastalgic gameplay! I also love the room to grind a little bit to keep the edge over the enemies if it's proving more challenging than you want LOL
Meeoww 🥳
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