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About Rooftop Cop
A world of Police that have forgotten what, and why, they are policing.
Rooftop Cop is a collection of five endless vignette games and a 7-track album. The games are set on a loose metaphysical timeline in which the Cops slowly lose their way.
Each of the five parts is quite different, and varies in theme from environmental terror, to manic industry, to a sort of darkly aloof joy. The companion album is included, and contains more than just the music from the games. (See instructions below on where to find the music after download!)
______________
ROOFTOP COP
I: A Proud History -- balance collecting citations with an abstract deficit, looking for tiny crimes
II: Capture the Flag, for One -- find and return the flag in an environment that does not have you in mind
III: The Datamines -- endlessly collect "evidence" from apartments, find places to stash it before you are crushed under its weight
IV: God Bles Everyone -- amass junk and expand your raft as you drift through a flooded city
V: Palace of the Organizer -- play in the sand, check the fax machine, and re-arrange sticks on a soothing dystopian beach
______________
DOESN'T SPEAK, DOESN'T LISTEN
To access the album:
- Right-click 'Rooftop Cop' in Steam Library
- Properties
- 'Local Files' tab
- 'Browse Local Files'
- There is a zip file!
Rooftop Cop is a collection of five endless vignette games and a 7-track album. The games are set on a loose metaphysical timeline in which the Cops slowly lose their way.
Each of the five parts is quite different, and varies in theme from environmental terror, to manic industry, to a sort of darkly aloof joy. The companion album is included, and contains more than just the music from the games. (See instructions below on where to find the music after download!)
______________
ROOFTOP COP
I: A Proud History -- balance collecting citations with an abstract deficit, looking for tiny crimes
II: Capture the Flag, for One -- find and return the flag in an environment that does not have you in mind
III: The Datamines -- endlessly collect "evidence" from apartments, find places to stash it before you are crushed under its weight
IV: God Bles Everyone -- amass junk and expand your raft as you drift through a flooded city
V: Palace of the Organizer -- play in the sand, check the fax machine, and re-arrange sticks on a soothing dystopian beach
______________
DOESN'T SPEAK, DOESN'T LISTEN
To access the album:
- Right-click 'Rooftop Cop' in Steam Library
- Properties
- 'Local Files' tab
- 'Browse Local Files'
- There is a zip file!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There is no reason to play any of the vignettes past the first few minutes of each, unless you've fallen in love with the systems for their own sake. To me, this is a game design dream come true. Everything is laid bare, and in a few cases I can feel the game outright mocking the idea that you might want to 'complete' a vignette or be rewarded for doing so. Not recommended if you're looking for a nice fun videogame experience, but I truly love Rooftop Cop and recommend it with my entire heart if you're interested in... well, whatever the hell it is. It speaks to me about the nature of videogames, so it's not "for people who don't like videogames." Maybe it's for people who are acutely aware that they like videogames TOO much.12 found this helpful
The arstyle is unique, there is a kernel of a couple of good ideas and I enjoy the artsy soundtrack that is a little similar to Simon Fisher Turner's work for Derek Jarman movies. Other than that, this is an art project, not a game. And a pretentious art project at that that says absolutely nothing worth saying. What's worse is that there is potential and talent here, just wasted. If you're gonna get it, get it for the soundtrack.3 found this helpful
Many will come into this looking for clear answers and goals. Most negative reviews will claim this to be "pretentious", "not a game", "boring". If something isn't easily understood or goes against an established view of what an interactive project can be, it seems to ignite a strong defensive anger. I've always loved the concept of extremely short form games. Experimentation and explorations not confined to rigid rules of game design. Rooftop Cop has you exploring 5 endless vignette games that are abstract and rich in atmosphere. I'd describe the art style as "glitch-grime", a wasteland of pixels in an oppressive world. This is a slow experience where themes of corruption, exploitation, and power sink in gradually through the repetitive nature of the medium, and where patience unravels contemplation about its overarching message.1 found this helpful
Neat vignettes hinting to a broader story and world. I liked it.1 found this helpful
Rooftop Cop is a collection of 5 minimalist retro pixel minigames with some wrapping around them to make it look like an art installation. The minigames here are very low quality, badly polished, and are completely pointless. They have nothing to do with each other, either. The game lacks control customisation and graphics options, so you must accept whatever the developer says. It seems like the developer tried to make 5 separate games, had no idea what he was doing so slapped them all together to try sell it as "art". There's a $3 price tag which is just inexcusable, there are far better games available completely free. How could anyone recommend this?1 found this helpful
Weird and abstract, more art piece than game. If the idea of something confusing and less than 20 minutes long appeals to you (as it does to me) then give it a shot
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