

Rogue Robots
Rusto · 2020 · Indie, Action, Violent, Gore, Roguelite
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About Rogue Robots
From the makers of legendary Drunk-Fu and Spareware, we’re here to introduce to you the sequel of Spareware.
But wait. Wasn’t Spareware quite… Quite…
“Extremely simple game with limited mechanics and highly repetitive play.”
“An ok shoot-em-up, no more no less.”
“I quickly found myself becoming bored … the presentation of the game is relatively basic.”
And THAT’S why we changed the whole name of the game. Dear people and aliens, here comes Rogue Robots! Build up your annihilating robot and shoot your way through the cops that are destroying the wonderful planet of earth.
You’ll be faced with waves of blood-thirsty police troops who are all trying to spill your oils off of the face of the earth. Your Rogue Robot will be dead, once it’s dead and random maps will keep you entertained and mowing through the streets filled with enemies for hours and hours.
Rogue Robot’s neat co-op mode with up to 4 teammates enables the fun and action with your friends.
And then, what’s left from Spareware? Well, the best parts:
“A bullet hell with customizable robots”
“A solid wave shooter bringing roguelike permadeath and tactical decision making to the mix.”
Customize your killing machine from different parts, which all affect differently for your abilities. Choose your weapons. Beware of the traps. Sweep through the enemies. Save the humanity from itself.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Rogue Robots is a cooperative twin-stick shooter with solid mechanics and decent visuals that appeals to fans of the genre, though players consistently report that the gameplay becomes repetitive and monotonous after several hours due to lack of meaningful progression and varied objectives. While the core concept of destroying cops as rogue robots and the configurable weapon/robot systems show promise, the execution fails to deliver enough depth or upgrades to sustain long-term engagement, leading some to view it as one of the weaker entries in the shoot-em-up space.
Alright. [i]Rogue Robots[/i] is a twin stick shooter with some interesting gameplay mechanics that revolve around you being a robot destroying cops bent on destroying mankind. Although realistically, neither side seems to care about anything other than destruction. https://steamcommunity.com/sharedfiles/filedetails/?id=3255731573 The gameplay loop is pretty simple. You select a connected map node (after completing the first node) and then complete the objectives within the map, after which you move on to the next node, until you reach the city center where the difficulty spikes significantly. There are three cities total to destroy. Your node objectives include hacking stuff, blowing up stuff, finding new gear, and simply escaping the map. Nothing too complicated. Along the way, your robot will massacre human soldiers and police officers as well as some robots they set against you. You can also destroy many things in the environment, most notably vehicles, which there is a tracker for how many you destroy on each map. Vehicles blow up, killing or hurting any enemies near them, and generally drop healthpacks, gear patches, and weapons. Your robot has five basic body parts. A fra…15 found this helpful
[h1]Solid Shmup Skirmishes.[/h1] [b][i]Rogue Robots[/i][/b] is a co-operative, bird’s-eye-view, twin-stick shooter set in a dystopian future. Up to four robots must fight against droves of hostile law enforcement, with the end goal of saving humanity. It’s a fairly standard looking game. Textures are adequate if repetitive, models are somewhat stylized to make up for their unremarkable complexity, environments have a host of random scenery items that can be destroyed, and there’s a range of decent visual effects during gameplay, to make the combat appear fresh both at the start and several hours later. A lack of audio-visual feedback might cause trouble when it comes to activating abilities, but generally speaking, clarity and quality aren’t a problem. Menu interfaces feel more underwhelming, with large fonts and simple buttons reminiscent of mobile games, and few options to tweak quality. It’s convenient that performance and stability don’t seem to be an issue: on my [i]Ryzen 9 3900X, 64GB RAM, 1070 Ti, Windows 10 Pro[/i] system, 60fps at 1440p is easily kept. Only notable bugs are a looping sound for certain weapons if firing at the end of a level, achievements taking way too l…10 found this helpful
Think this is the worst game I have played in a very long time. First impressions - https://www.youtube.com/watch?v=L1h98iFFQww4 found this helpful
Twin-stick arena shooter. Explore maps and complete objectives. Dual wield and reload mechanics. Configurable robot parts and weapons. Four way multiplayer. Decent graphics and sound. [i]Listed on the [url=https://store.steampowered.com/curator/40858110-Shoot-%2527em-up-Database/]Shoot 'em up Database[/url][/i]1 found this helpful
Quickly became monotonous and repetitive. I would have been more inclined if I got SOME sort of upgrade/ability/whatever after the 6 or so missions I completed but nope. The game is pretty much the same thing over and over again. Great idea and concept but, unfortunately, isn't well executed. You can watch my livestream gameplay over on my [url=https://www.youtube.com/watch?v=znjpM78UNuY&list=PL0q93Rkkmx_twyk2CF6MAIAxqNOGYZ7A2]YouTube Channel[/url]1 found this helpful
Came for the Shotguns, stayed for the robot slaying fun!
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