

Sicaria
Team Stelth · June 20, 2024 · Assassins, Action, Free to Play, Stealth, Action-Adventure
Sicaria is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Sicaria price
Sicaria is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Sicaria
Sicaria is a third-person stealth game set in Antwerp during the Eighty Years' War.
You play as an engineer, a person capable of overcoming any challenge through your own cleverness. Because of the war you lost an arm, but you were able to build a mechanical one.
Stealth-Centric Gameplay
Emphasize stealth and infiltration as the primary gameplay interaction.
Use the environment and your skills to remain hidden and accomplish missions undetected to avoid death.
Historical Setting
You are immersed in a realistic reconstruction of the city during the Eighty Years’ War. You feel inside a dangerous urban warfare.
Use the city structure to your advantage, explore multiple pathways and take advantage of the verticality.
Sicaria — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I aim to be as generous as possible with games developed by students, especially the ones that are free to play; however it would be dishonest for me to recommend this one. Sicaria has a nice premise; an Assassin's Creed prototype set in Antwerp, Belgium, during the eighty Years' War, one where a young protagonist has to evade and defeat Spanish guards. The game however barely works and in the 30-ish minutes the game lasts I could not see a whole project build around this canvas. Still, despite the negative rating I do wish all the best to the makers!1 found this helpful
Really cool concept - but that's all it is - very buggy some achievements don't work but if this idea as built out as a full game I would be there. As a student project concept I would put it right up in the 8/10.1 found this helpful
A good little short stealth game to satiate the itch for a purely stealth focused adventure. While short, I think it hits the mark on what it was trying to accomplish. I saw someone state this was a student's project and to me that makes it all the more cool. Glad to see touchstones from previous stealth franchises make an appearance with this one. Kind of heavy on the AC love but that's not a bad thing. To whomever made the score? Nothing short of a banger. Music was the fuel needed to drive this game into a better score for me personally than it may have been without. I ran into a few minor issues. • My attack button stopped working it felt like sometimes when I would use an item/tool and to get it back I would essentially have to die and restart the checkpoint. • Sometimes when using a controller the camera would pan upwards and to the right at random. • Sound going in and out especially during the last chapter.1 found this helpful
Honestly, I had a pretty good time with this. The stealth gameplay is simple but enjoyable, and the setting helps it stand out from a lot of other indie projects. Sneaking around guards, moving across rooftops, and making use of the tools available to you felt satisfying throughout the short playtime. It's definitely a little rough around the edges, and I ran into a few minor issues here and there, but considering it was made by students, it's genuinely impressive. The game doesn't overstay its welcome, and for a short stealth experience, I'd say it's worth checking out.1 found this helpful
Sicaria is a students' game project but it was a really fun game I liked the bugs too1 found this helpful
Sicaria is a free-to-play stealth action title developed by Team Stelth and published by Breda University of Applied Sciences. Set against the grim backdrop of the Spanish Fury that devastated Antwerp in 1576, the game presents a focused adventure centered on infiltration, assassination, and survival rather than large-scale combat. Its historical setting immediately distinguishes it from many modern indie stealth games, grounding its narrative in a real-world tragedy while allowing players to step into the role of a skilled assassin determined to strike against oppressive forces. Although its scope is relatively modest, the game succeeds by concentrating on polished stealth mechanics and immersive level design. The gameplay revolves around remaining unseen, observing enemy patrols, and carefully planning every move. Charging directly into hostile encounters is rarely a viable option, encouraging players to rely on patience and strategy instead. Every corridor, rooftop, and shadow can become either a valuable advantage or a dangerous trap depending on how situations are approached. This deliberate pacing creates genuine tension throughout each mission, rewarding players who take th…
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