

Skollorn
Fenris Labs · 2026 · Strategy, Online Co-Op, Co-op, Real Time Tactics, PvE
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About Skollorn
Singleplayer and Multiplayer
Up to 8 players. PvP, PvPvE, or co-op PvE. Asymmetric commanders mean every matchup is a different puzzle — a different game, really — and every match is a chance to see what new combinations of doctrines can do to a galaxy. Play with friends, drop into matches with randoms, or take on the AI solo.Five Commanders. Five Doctrines.
Each Commander brings unique progression, passives, and a game-changing ultimate ability that fundamentally reshapes how you approach the galaxy.Captain Miller — The WardenA defensive powerhouse. Fortify your empire with Bastions and project localized SHIELDs over critical chokepoints to outlast the swarm. Your orders are to hold the line — and damn it, you will see it done.Captain Emerald — The Conqueror Relentless and aggressive. Trade defense for blistering fleet speed and crack entire clusters open with devastating NOVA detonations. Don't stop expanding. Take it all.Quartermaster Alice — The Architect A master of logistics. Chain linked Forges into self-reinforcing supply networks and stockpile a reserve no enemy can match. Hunker down, build up, then bury your foe in numbers.Colonel Nyirs — The Voidwalker Unbound by standard space lanes. Exploit Warp nodes and use the WARP ability to teleport massive armies across the map, striking where the enemy is thinnest and severing their lifelines from impossible angles.Architect Revna — The Weaver A patient strategist who weaves the galaxy itself into a single fabric. Stitch CONDUITs between your allied stars to permanently bind them into a shared unit pool — strength flowing freely from one end of your empire to the other. Her homeworld awakens as a Nexus, and her conduit pools run deeper than anyone else's. The web takes time. The web is unbreakable.Persistent Progression
Win or lose, every battle earns you XP. Each Commander has a 10-level skill tree of permanent, account-wide upgrades — passive buffs, reduced cooldowns, and evolved abilities that twist their signature ultimate into something new. Customizing your loadout before the match begins is as important as the battle itself.Game Modifiers
Toggle a deep set of modifiers to reshape every round.- Upgradable Stars unlock runaway production and fleet throughput.
- Fog of War blacks out everything beyond your borders.
- Home World turns starting planets into win-or-lose objectives.
- Shifting Hyperlanes redraws the map mid-battle.
The Galaxy is a Web
The battlefield is a web of celestial nodes, each generating fleets to feed your war machine. You cannot attack anywhere — you can only fight along the lanes that bind one star to another. Every map is procedurally generated, with topologies ranging from tight Grids and chaotic Scatter fields to sprawling Spirals, so the shape of every war is different.But the web is not fixed.Alongside your commander's signature ultimate, you bring two universal abilities drawn from a shared pool — your loadout for the match. They reshape the galaxy, supercharge your empire, and tear holes in the enemy's plan.Reshape the Map- LINK — Forge a new lane between two distant stars to open a fresh front.
- CUT — Sever an enemy lane to isolate clusters and starve their supply.
- BOOST — Instantly drop reinforcements onto an allied star.
- BASTION — Convert an allied star into an entrenched fortress.
- OVERDRIVE — Surge a star's production for a short, brutal window.
- RECALL — Pull surplus units from across your empire to a single star.
- FLARE — Strike an enemy or neutral star, vaporizing units on impact.
- STASIS — Freeze an enemy star, locking down its output for ten seconds.
- SIPHON — Divert half of an enemy star's production straight into your own.
- MAGNETIZE — Force hostile fleets to direct to a specific star.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game as a fun, accessible strategy title with straightforward mechanics that don't become stale, noting the variety of commander abilities and the satisfying depth of tactical choices despite its minimalist design. The main complaint centers on a small, inactive playerbase, though some appreciate the PvE and PvP options for replayability. The game is generally recommended especially at a discounted price, with players comparing it favorably to similar titles and appreciating its fast-paced, skill-rewarding gameplay.
SImple but fun game, the active abilities come in a wide range from really simple immediate bonuses to abilities that focus on building infrastructure. Commanders have clear identities and strategies in how they can be played, but after a certain level their abilities do unlock to be globally available (not passives though). Highly recommend, expecially on sale. Would love to see a more active playerbase4 found this helpful
Skollorn is a quick, simple map painting game. You select a point and drag it to another point. Capture it and you get more fleets to expand elsewhere. Default is you capture everywhere but there are mode toggles to switch things up. Would recommend by yourself and other people to play with.2 found this helpful
It's disappointing to know that the dev uses AI2 found this helpful
I'm not a furry buuuuuuuuuuttttttttttt......... This game is pretty good1 found this helpful
This is the game I've waited for 10 years, it's galcon on steroids. The capability of creating the supply route is what was missing from galcon/eufloria, but the game is still fast paced and being quick is a vital skill.1 found this helpful
Pretty nice for the price. The music is very 80's.1 found this helpful
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